Eclipse/Druss99 31c80dfd02 refactor of previous commits
refactor to enum

typing and many other fixes

fix tests

attempt to fix some typescript

more typescript fixes

more typescript test fixes

revert all API changes

update to pydcs

mypy fixes

Use properties to check if player is blue/red/neutral

update requirements.txt

black -_-

bump pydcs and fix mypy

add opponent property

bump pydcs
2025-10-19 19:34:38 +02:00

37 lines
1.5 KiB
Python

from __future__ import annotations
from dataclasses import dataclass
from game.ato.flighttype import FlightType
from game.commander.missionproposals import EscortType
from game.commander.tasks.packageplanningtask import PackagePlanningTask
from game.commander.theaterstate import TheaterState
from game.theater import FrontLine, Player
@dataclass
class PlanCas(PackagePlanningTask[FrontLine]):
def preconditions_met(self, state: TheaterState) -> bool:
if self.target not in state.vulnerable_front_lines:
return False
# Do not bother planning CAS when there are no enemy ground units at the front.
# An exception is made for turn zero since that's not being truly planned, but
# just to determine what missions should be planned on turn 1 (when there *will*
# be ground units) and what aircraft should be ordered.
player = state.context.coalition.player.opponent
enemy_cp = self.target.control_point_friendly_to(player)
if enemy_cp.deployable_front_line_units == 0 and state.context.turn > 0:
return False
return super().preconditions_met(state)
def apply_effects(self, state: TheaterState) -> None:
state.vulnerable_front_lines.remove(self.target)
super().apply_effects(state)
def propose_flights(self) -> None:
size = self.get_flight_size()
self.propose_flight(FlightType.CAS, size)
self.propose_flight(FlightType.TARCAP, 2, EscortType.AirToAir)
self.propose_flight(FlightType.SEAD_SWEEP, 2)