Eclipse/Druss99 31c80dfd02 refactor of previous commits
refactor to enum

typing and many other fixes

fix tests

attempt to fix some typescript

more typescript fixes

more typescript test fixes

revert all API changes

update to pydcs

mypy fixes

Use properties to check if player is blue/red/neutral

update requirements.txt

black -_-

bump pydcs and fix mypy

add opponent property

bump pydcs
2025-10-19 19:34:38 +02:00

421 lines
16 KiB
Python

from __future__ import annotations
import logging
from datetime import datetime
from functools import cached_property
from typing import Any, Dict, List, TYPE_CHECKING, Tuple
from dcs import Point
from dcs.action import AITaskPush
from dcs.condition import FlagIsTrue, GroupDead, Or, FlagIsFalse
from dcs.country import Country
from dcs.datalinks.datalink import DataLinkType
from dcs.datalinks.datalinkbase import DataLinkSettingsWithFlightLead
from dcs.datalinks.link16 import Link16Network, ViperLink16NetworkMemberLink
from dcs.mission import Mission
from dcs.task import RunScript
from dcs.terrain.terrain import NoParkingSlotError
from dcs.triggers import TriggerOnce, Event
from dcs.unit import Skill
from dcs.unitgroup import FlyingGroup, StaticGroup
from game.ato.airtaaskingorder import AirTaskingOrder
from game.ato.flight import Flight
from game.ato.flightstate import Completed, WaitingForStart
from game.ato.flighttype import FlightType
from game.ato.package import Package
from game.ato.starttype import StartType
from game.missiongenerator.missiondata import MissionData
from game.radio.radios import RadioRegistry
from game.radio.tacan import TacanRegistry
from game.runways import RunwayData
from game.settings import Settings
from game.theater.controlpoint import (
Airfield,
ControlPoint,
Fob,
)
from game.unitmap import UnitMap
from .aircraftpainter import AircraftPainter
from .flightdata import FlightData
from .flightgroupconfigurator import FlightGroupConfigurator
from .flightgroupspawner import FlightGroupSpawner
from ...data.weapons import WeaponType
from ...radio.datalink import DataLinkRegistry
if TYPE_CHECKING:
from game import Game
from game.squadrons import Squadron
class AircraftGenerator:
def __init__(
self,
mission: Mission,
settings: Settings,
game: Game,
time: datetime,
radio_registry: RadioRegistry,
tacan_registry: TacanRegistry,
datalink_registry: DataLinkRegistry,
unit_map: UnitMap,
mission_data: MissionData,
helipads: dict[ControlPoint, list[StaticGroup]],
ground_spawns_roadbase: dict[ControlPoint, list[Tuple[StaticGroup, Point]]],
ground_spawns_large: dict[ControlPoint, list[Tuple[StaticGroup, Point]]],
ground_spawns: dict[ControlPoint, list[Tuple[StaticGroup, Point]]],
) -> None:
self.mission = mission
self.settings = settings
self.game = game
self.time = time
self.radio_registry = radio_registry
self.tacan_registy = tacan_registry
self.datalink_registry = datalink_registry
self.unit_map = unit_map
self.flights: List[FlightData] = []
self.mission_data = mission_data
self.helipads = helipads
self.ground_spawns_roadbase = ground_spawns_roadbase
self.ground_spawns_large = ground_spawns_large
self.ground_spawns = ground_spawns
self.ewrj_package_dict: Dict[int, List[FlyingGroup[Any]]] = {}
self.ewrj = settings.plugins.get("ewrj")
self.need_ecm = settings.plugin_option("ewrj.ecm_required")
@cached_property
def use_client(self) -> bool:
"""True if Client should be used instead of Player."""
blue_clients = self.client_slots_in_ato(self.game.blue.ato)
red_clients = self.client_slots_in_ato(self.game.red.ato)
return blue_clients + red_clients > 1
@staticmethod
def client_slots_in_ato(ato: AirTaskingOrder) -> int:
total = 0
for package in ato.packages:
for flight in package.flights:
total += flight.client_count
return total
def clear_parking_slots(self) -> None:
for cp in self.game.theater.controlpoints:
for parking_slot in cp.parking_slots:
parking_slot.unit_id = None
def _prioritized_packages(self, ato: AirTaskingOrder) -> List[Package]:
"""Returns the packages in the order they should be generated."""
return sorted(
ato.packages,
key=lambda p: (
(
1
if any(
f.flight_type in [FlightType.AEWC, FlightType.REFUELING]
for f in p.flights
)
else 0
),
p.time_over_target,
),
)
def generate_flights(
self,
country: Country,
ato: AirTaskingOrder,
dynamic_runways: Dict[str, RunwayData],
) -> None:
"""Adds aircraft to the mission for every flight in the ATO.
Aircraft generation is done by walking the ATO and spawning each flight in turn.
After the flight is generated the group is added to the UnitMap so aircraft
deaths can be tracked.
Args:
country: The country from the mission to use for this ATO.
ato: The ATO to spawn aircraft for.
dynamic_runways: Runway data for carriers and FARPs.
"""
self._reserve_frequencies_and_tacan(ato)
self.mission_data.packages.clear()
for package in reversed(self._prioritized_packages(ato)):
logging.info(f"Generating package for target: {package.target.name}")
if not package.flights:
continue
for flight in package.flights:
if flight.alive and not isinstance(flight.state, Completed):
if not flight.squadron.location.runway_is_operational():
logging.warning(
f"Runway not operational, skipping flight: {flight.flight_type}"
)
flight.return_pilots_and_aircraft()
continue
logging.info(f"Generating flight: {flight.unit_type}")
group = self.create_and_configure_flight(
flight, country, dynamic_runways
)
self.unit_map.add_aircraft(group, flight)
if (
package.primary_flight is not None
and package.primary_flight.flight_plan.is_formation(
package.primary_flight.flight_plan
)
):
splittrigger = TriggerOnce(Event.NoEvent, f"Split-{id(package)}")
splittrigger.add_condition(FlagIsTrue(flag=f"split-{id(package)}"))
splittrigger.add_condition(Or())
splittrigger.add_condition(FlagIsFalse(flag=f"split-{id(package)}"))
splittrigger.add_condition(GroupDead(package.primary_flight.group_id))
for flight in package.flights:
if flight.flight_type in [
FlightType.ESCORT,
FlightType.SEAD_ESCORT,
]:
splittrigger.add_action(AITaskPush(flight.group_id, 1))
if len(splittrigger.actions) > 0:
self.mission.triggerrules.triggers.append(splittrigger)
# at this point all flights were generated, so now start setting up datalink...
self._link_datalink_on_package_level_and_awacs()
def _link_datalink_on_package_level_and_awacs(self) -> None:
for _, flights in self.mission_data.packages.items():
for f in flights:
if not f.aircraft_type.dcs_unit_type.networked_datalink:
continue
for awacs in self.mission_data.awacs:
if awacs.blue == f.friendly:
for u in f.units:
assert u.datalink is not None
if u.datalink.link_type == DataLinkType.LINK16:
u.datalink.network.add_donor(awacs.unit.id)
for unit in f.units:
assert unit.datalink is not None
link_type = unit.datalink.link_type
# check if there's room as team members
for package_flight in flights:
dcs_type = package_flight.aircraft_type.dcs_unit_type
if f is package_flight or not dcs_type.networked_datalink:
continue
default_link = dcs_type.get_default_datalink()
if default_link and link_type != default_link.link_type:
continue
pf_lead = package_flight.units[0]
if not (
unit.datalink.network.has_donors
and unit.datalink.network.add_donor(pf_lead.id)
or unit.datalink.network.add_member(pf_lead.id)
):
break
def spawn_unused_aircraft(
self, player_country: Country, enemy_country: Country
) -> None:
for control_point in self.game.theater.controlpoints:
if not (
isinstance(control_point, Airfield) or isinstance(control_point, Fob)
):
continue
if control_point.captured.is_blue:
country = player_country
else:
country = enemy_country
for squadron in control_point.squadrons:
try:
self._spawn_unused_for(squadron, country)
except NoParkingSlotError:
# If we run out of parking, stop spawning aircraft at this base.
break
def _spawn_unused_for(self, squadron: Squadron, country: Country) -> None:
assert isinstance(squadron.location, Airfield) or isinstance(
squadron.location, Fob
)
if (
squadron.coalition.player.is_blue
and self.game.settings.perf_disable_untasked_blufor_aircraft
):
return
elif (
not squadron.coalition.player.is_red
and self.game.settings.perf_disable_untasked_opfor_aircraft
):
return
for _ in range(squadron.untasked_aircraft):
# Creating a flight even those this isn't a fragged mission lets us
# reuse the existing debriefing code.
# TODO: Special flight type?
flight = Flight(
Package(squadron.location, self.game.db.flights),
squadron,
1,
FlightType.BARCAP,
StartType.COLD,
divert=None,
claim_inv=False,
)
flight.state = Completed(flight, self.game.settings)
group = FlightGroupSpawner(
flight,
country,
self.mission,
self.helipads,
self.ground_spawns_roadbase,
self.ground_spawns_large,
self.ground_spawns,
self.mission_data,
).create_idle_aircraft()
if group:
if (
squadron.coalition.player.is_red
and squadron.aircraft.flyable
and (
self.game.settings.enable_squadron_pilot_limits
or squadron.number_of_available_pilots > 0
)
and self.game.settings.untasked_opfor_client_slots
):
flight.state = WaitingForStart(
flight, self.game.settings, self.game.conditions.start_time
)
group.uncontrolled = False
group.units[0].skill = Skill.Client
AircraftPainter(flight, group).apply_livery()
self.unit_map.add_aircraft(group, flight)
def create_and_configure_flight(
self, flight: Flight, country: Country, dynamic_runways: Dict[str, RunwayData]
) -> FlyingGroup[Any]:
"""Creates and configures the flight group in the mission."""
group = FlightGroupSpawner(
flight,
country,
self.mission,
self.helipads,
self.ground_spawns_roadbase,
self.ground_spawns_large,
self.ground_spawns,
self.mission_data,
).create_flight_group()
flight_data = FlightGroupConfigurator(
flight,
group,
self.game,
self.mission,
self.time,
self.radio_registry,
self.tacan_registy,
self.datalink_registry,
self.mission_data,
dynamic_runways,
self.use_client,
).configure()
self.flights.append(flight_data)
if not self.mission_data.packages.get(id(flight.package)):
self.mission_data.packages[id(flight.package)] = []
self.mission_data.packages[id(flight.package)].append(flight_data)
dcs_type = flight.unit_type.dcs_unit_type
if dcs_type.networked_datalink:
self.setup_internal_datalink_network(group)
if self.ewrj:
self._track_ewrj_flight(flight, group)
return group
@staticmethod
def setup_internal_datalink_network(group: FlyingGroup[Any]) -> None:
link = group.units[0].datalink
if not link:
return
if isinstance(link.settings, DataLinkSettingsWithFlightLead):
link.settings.flight_lead = True
for u1 in group.units:
assert u1.datalink is not None
for u2 in group.units:
if u1 is u2:
continue
u1.datalink.network.add_member(u2.id)
net = u1.datalink.network
if (
isinstance(net, Link16Network)
and net.member_link_type == ViperLink16NetworkMemberLink
):
for member_link in net.team_members:
assert isinstance(member_link, ViperLink16NetworkMemberLink)
member_link.tdoa = True
def _track_ewrj_flight(self, flight: Flight, group: FlyingGroup[Any]) -> None:
if not self.ewrj_package_dict.get(id(flight.package)):
self.ewrj_package_dict[id(flight.package)] = []
added = False
if (
not flight.flight_type.is_air_to_air
and any(
[
wpt
for wpt in group.points
if wpt.name in ["JOIN", "SPLIT", "RACETRACK START", "RACETRACK END"]
and any(
[
t
for t in wpt.tasks
if isinstance(t, RunScript)
and (
"Djamming" in t.params["action"]["params"]["command"]
or "EWjamm" in t.params["action"]["params"]["command"]
)
]
)
]
)
and (
not self.need_ecm
or flight.any_member_has_weapon_of_type(WeaponType.JAMMER)
or flight.any_member_has_weapon_of_type(WeaponType.OFFENSIVE_JAMMER)
or flight.squadron.aircraft.has_built_in_ecm
or flight.squadron.aircraft.has_built_in_jamming
)
):
self.ewrj_package_dict[id(flight.package)].append(group)
added = True
if (
added
or not flight.flight_type.is_air_to_air
and self.ewrj_package_dict[id(flight.package)]
):
for f in flight.package.flights:
if f is flight or f.group_id == 0 or f.flight_type.is_air_to_air:
continue
g = self.mission.find_group_by_id(f.group_id)
if (
isinstance(g, FlyingGroup)
and g not in self.ewrj_package_dict[id(flight.package)]
):
self.ewrj_package_dict[id(flight.package)].append(g)
def _reserve_frequencies_and_tacan(self, ato: AirTaskingOrder) -> None:
for package in ato.packages:
pfreq = package.frequency
if pfreq and pfreq not in self.radio_registry.allocated_channels:
self.radio_registry.reserve(pfreq)
for f in package.flights:
if (
f.frequency
and f.frequency not in self.radio_registry.allocated_channels
):
self.radio_registry.reserve(f.frequency)
if f.tacan and f.tacan not in self.tacan_registy.allocated_channels:
self.tacan_registy.mark_unavailable(f.tacan)