mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
refactor to enum typing and many other fixes fix tests attempt to fix some typescript more typescript fixes more typescript test fixes revert all API changes update to pydcs mypy fixes Use properties to check if player is blue/red/neutral update requirements.txt black -_- bump pydcs and fix mypy add opponent property bump pydcs
421 lines
16 KiB
Python
421 lines
16 KiB
Python
from __future__ import annotations
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import logging
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from datetime import datetime
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from functools import cached_property
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from typing import Any, Dict, List, TYPE_CHECKING, Tuple
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from dcs import Point
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from dcs.action import AITaskPush
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from dcs.condition import FlagIsTrue, GroupDead, Or, FlagIsFalse
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from dcs.country import Country
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from dcs.datalinks.datalink import DataLinkType
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from dcs.datalinks.datalinkbase import DataLinkSettingsWithFlightLead
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from dcs.datalinks.link16 import Link16Network, ViperLink16NetworkMemberLink
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from dcs.mission import Mission
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from dcs.task import RunScript
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from dcs.terrain.terrain import NoParkingSlotError
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from dcs.triggers import TriggerOnce, Event
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from dcs.unit import Skill
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from dcs.unitgroup import FlyingGroup, StaticGroup
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from game.ato.airtaaskingorder import AirTaskingOrder
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from game.ato.flight import Flight
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from game.ato.flightstate import Completed, WaitingForStart
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from game.ato.flighttype import FlightType
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from game.ato.package import Package
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from game.ato.starttype import StartType
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from game.missiongenerator.missiondata import MissionData
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from game.radio.radios import RadioRegistry
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from game.radio.tacan import TacanRegistry
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from game.runways import RunwayData
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from game.settings import Settings
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from game.theater.controlpoint import (
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Airfield,
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ControlPoint,
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Fob,
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)
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from game.unitmap import UnitMap
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from .aircraftpainter import AircraftPainter
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from .flightdata import FlightData
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from .flightgroupconfigurator import FlightGroupConfigurator
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from .flightgroupspawner import FlightGroupSpawner
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from ...data.weapons import WeaponType
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from ...radio.datalink import DataLinkRegistry
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if TYPE_CHECKING:
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from game import Game
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from game.squadrons import Squadron
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class AircraftGenerator:
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def __init__(
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self,
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mission: Mission,
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settings: Settings,
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game: Game,
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time: datetime,
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radio_registry: RadioRegistry,
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tacan_registry: TacanRegistry,
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datalink_registry: DataLinkRegistry,
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unit_map: UnitMap,
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mission_data: MissionData,
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helipads: dict[ControlPoint, list[StaticGroup]],
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ground_spawns_roadbase: dict[ControlPoint, list[Tuple[StaticGroup, Point]]],
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ground_spawns_large: dict[ControlPoint, list[Tuple[StaticGroup, Point]]],
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ground_spawns: dict[ControlPoint, list[Tuple[StaticGroup, Point]]],
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) -> None:
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self.mission = mission
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self.settings = settings
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self.game = game
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self.time = time
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self.radio_registry = radio_registry
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self.tacan_registy = tacan_registry
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self.datalink_registry = datalink_registry
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self.unit_map = unit_map
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self.flights: List[FlightData] = []
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self.mission_data = mission_data
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self.helipads = helipads
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self.ground_spawns_roadbase = ground_spawns_roadbase
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self.ground_spawns_large = ground_spawns_large
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self.ground_spawns = ground_spawns
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self.ewrj_package_dict: Dict[int, List[FlyingGroup[Any]]] = {}
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self.ewrj = settings.plugins.get("ewrj")
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self.need_ecm = settings.plugin_option("ewrj.ecm_required")
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@cached_property
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def use_client(self) -> bool:
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"""True if Client should be used instead of Player."""
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blue_clients = self.client_slots_in_ato(self.game.blue.ato)
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red_clients = self.client_slots_in_ato(self.game.red.ato)
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return blue_clients + red_clients > 1
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@staticmethod
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def client_slots_in_ato(ato: AirTaskingOrder) -> int:
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total = 0
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for package in ato.packages:
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for flight in package.flights:
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total += flight.client_count
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return total
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def clear_parking_slots(self) -> None:
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for cp in self.game.theater.controlpoints:
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for parking_slot in cp.parking_slots:
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parking_slot.unit_id = None
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def _prioritized_packages(self, ato: AirTaskingOrder) -> List[Package]:
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"""Returns the packages in the order they should be generated."""
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return sorted(
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ato.packages,
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key=lambda p: (
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(
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1
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if any(
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f.flight_type in [FlightType.AEWC, FlightType.REFUELING]
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for f in p.flights
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)
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else 0
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),
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p.time_over_target,
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),
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)
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def generate_flights(
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self,
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country: Country,
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ato: AirTaskingOrder,
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dynamic_runways: Dict[str, RunwayData],
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) -> None:
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"""Adds aircraft to the mission for every flight in the ATO.
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Aircraft generation is done by walking the ATO and spawning each flight in turn.
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After the flight is generated the group is added to the UnitMap so aircraft
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deaths can be tracked.
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Args:
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country: The country from the mission to use for this ATO.
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ato: The ATO to spawn aircraft for.
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dynamic_runways: Runway data for carriers and FARPs.
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"""
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self._reserve_frequencies_and_tacan(ato)
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self.mission_data.packages.clear()
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for package in reversed(self._prioritized_packages(ato)):
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logging.info(f"Generating package for target: {package.target.name}")
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if not package.flights:
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continue
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for flight in package.flights:
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if flight.alive and not isinstance(flight.state, Completed):
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if not flight.squadron.location.runway_is_operational():
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logging.warning(
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f"Runway not operational, skipping flight: {flight.flight_type}"
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)
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flight.return_pilots_and_aircraft()
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continue
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logging.info(f"Generating flight: {flight.unit_type}")
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group = self.create_and_configure_flight(
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flight, country, dynamic_runways
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)
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self.unit_map.add_aircraft(group, flight)
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if (
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package.primary_flight is not None
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and package.primary_flight.flight_plan.is_formation(
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package.primary_flight.flight_plan
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)
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):
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splittrigger = TriggerOnce(Event.NoEvent, f"Split-{id(package)}")
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splittrigger.add_condition(FlagIsTrue(flag=f"split-{id(package)}"))
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splittrigger.add_condition(Or())
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splittrigger.add_condition(FlagIsFalse(flag=f"split-{id(package)}"))
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splittrigger.add_condition(GroupDead(package.primary_flight.group_id))
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for flight in package.flights:
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if flight.flight_type in [
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FlightType.ESCORT,
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FlightType.SEAD_ESCORT,
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]:
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splittrigger.add_action(AITaskPush(flight.group_id, 1))
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if len(splittrigger.actions) > 0:
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self.mission.triggerrules.triggers.append(splittrigger)
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# at this point all flights were generated, so now start setting up datalink...
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self._link_datalink_on_package_level_and_awacs()
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def _link_datalink_on_package_level_and_awacs(self) -> None:
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for _, flights in self.mission_data.packages.items():
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for f in flights:
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if not f.aircraft_type.dcs_unit_type.networked_datalink:
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continue
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for awacs in self.mission_data.awacs:
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if awacs.blue == f.friendly:
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for u in f.units:
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assert u.datalink is not None
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if u.datalink.link_type == DataLinkType.LINK16:
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u.datalink.network.add_donor(awacs.unit.id)
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for unit in f.units:
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assert unit.datalink is not None
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link_type = unit.datalink.link_type
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# check if there's room as team members
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for package_flight in flights:
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dcs_type = package_flight.aircraft_type.dcs_unit_type
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if f is package_flight or not dcs_type.networked_datalink:
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continue
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default_link = dcs_type.get_default_datalink()
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if default_link and link_type != default_link.link_type:
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continue
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pf_lead = package_flight.units[0]
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if not (
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unit.datalink.network.has_donors
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and unit.datalink.network.add_donor(pf_lead.id)
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or unit.datalink.network.add_member(pf_lead.id)
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):
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break
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def spawn_unused_aircraft(
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self, player_country: Country, enemy_country: Country
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) -> None:
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for control_point in self.game.theater.controlpoints:
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if not (
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isinstance(control_point, Airfield) or isinstance(control_point, Fob)
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):
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continue
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if control_point.captured.is_blue:
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country = player_country
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else:
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country = enemy_country
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for squadron in control_point.squadrons:
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try:
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self._spawn_unused_for(squadron, country)
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except NoParkingSlotError:
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# If we run out of parking, stop spawning aircraft at this base.
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break
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def _spawn_unused_for(self, squadron: Squadron, country: Country) -> None:
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assert isinstance(squadron.location, Airfield) or isinstance(
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squadron.location, Fob
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)
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if (
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squadron.coalition.player.is_blue
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and self.game.settings.perf_disable_untasked_blufor_aircraft
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):
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return
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elif (
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not squadron.coalition.player.is_red
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and self.game.settings.perf_disable_untasked_opfor_aircraft
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):
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return
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for _ in range(squadron.untasked_aircraft):
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# Creating a flight even those this isn't a fragged mission lets us
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# reuse the existing debriefing code.
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# TODO: Special flight type?
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flight = Flight(
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Package(squadron.location, self.game.db.flights),
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squadron,
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1,
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FlightType.BARCAP,
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StartType.COLD,
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divert=None,
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claim_inv=False,
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)
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flight.state = Completed(flight, self.game.settings)
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group = FlightGroupSpawner(
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flight,
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country,
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self.mission,
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self.helipads,
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self.ground_spawns_roadbase,
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self.ground_spawns_large,
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self.ground_spawns,
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self.mission_data,
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).create_idle_aircraft()
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if group:
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if (
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squadron.coalition.player.is_red
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and squadron.aircraft.flyable
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and (
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self.game.settings.enable_squadron_pilot_limits
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or squadron.number_of_available_pilots > 0
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)
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and self.game.settings.untasked_opfor_client_slots
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):
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flight.state = WaitingForStart(
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flight, self.game.settings, self.game.conditions.start_time
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)
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group.uncontrolled = False
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group.units[0].skill = Skill.Client
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AircraftPainter(flight, group).apply_livery()
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self.unit_map.add_aircraft(group, flight)
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def create_and_configure_flight(
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self, flight: Flight, country: Country, dynamic_runways: Dict[str, RunwayData]
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) -> FlyingGroup[Any]:
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"""Creates and configures the flight group in the mission."""
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group = FlightGroupSpawner(
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flight,
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country,
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self.mission,
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self.helipads,
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self.ground_spawns_roadbase,
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self.ground_spawns_large,
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self.ground_spawns,
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self.mission_data,
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).create_flight_group()
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flight_data = FlightGroupConfigurator(
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flight,
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group,
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self.game,
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self.mission,
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self.time,
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self.radio_registry,
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self.tacan_registy,
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self.datalink_registry,
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self.mission_data,
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dynamic_runways,
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self.use_client,
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).configure()
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self.flights.append(flight_data)
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if not self.mission_data.packages.get(id(flight.package)):
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self.mission_data.packages[id(flight.package)] = []
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self.mission_data.packages[id(flight.package)].append(flight_data)
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dcs_type = flight.unit_type.dcs_unit_type
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if dcs_type.networked_datalink:
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self.setup_internal_datalink_network(group)
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if self.ewrj:
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self._track_ewrj_flight(flight, group)
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return group
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@staticmethod
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def setup_internal_datalink_network(group: FlyingGroup[Any]) -> None:
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link = group.units[0].datalink
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if not link:
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return
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if isinstance(link.settings, DataLinkSettingsWithFlightLead):
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link.settings.flight_lead = True
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for u1 in group.units:
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assert u1.datalink is not None
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for u2 in group.units:
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if u1 is u2:
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continue
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u1.datalink.network.add_member(u2.id)
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net = u1.datalink.network
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if (
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isinstance(net, Link16Network)
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and net.member_link_type == ViperLink16NetworkMemberLink
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):
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for member_link in net.team_members:
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assert isinstance(member_link, ViperLink16NetworkMemberLink)
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member_link.tdoa = True
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def _track_ewrj_flight(self, flight: Flight, group: FlyingGroup[Any]) -> None:
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if not self.ewrj_package_dict.get(id(flight.package)):
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self.ewrj_package_dict[id(flight.package)] = []
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added = False
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if (
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not flight.flight_type.is_air_to_air
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and any(
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[
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wpt
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for wpt in group.points
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if wpt.name in ["JOIN", "SPLIT", "RACETRACK START", "RACETRACK END"]
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and any(
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[
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t
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for t in wpt.tasks
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if isinstance(t, RunScript)
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and (
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"Djamming" in t.params["action"]["params"]["command"]
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or "EWjamm" in t.params["action"]["params"]["command"]
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)
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]
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)
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]
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)
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and (
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not self.need_ecm
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or flight.any_member_has_weapon_of_type(WeaponType.JAMMER)
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or flight.any_member_has_weapon_of_type(WeaponType.OFFENSIVE_JAMMER)
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or flight.squadron.aircraft.has_built_in_ecm
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or flight.squadron.aircraft.has_built_in_jamming
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)
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):
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self.ewrj_package_dict[id(flight.package)].append(group)
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added = True
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if (
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added
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or not flight.flight_type.is_air_to_air
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and self.ewrj_package_dict[id(flight.package)]
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):
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for f in flight.package.flights:
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if f is flight or f.group_id == 0 or f.flight_type.is_air_to_air:
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continue
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g = self.mission.find_group_by_id(f.group_id)
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if (
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isinstance(g, FlyingGroup)
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and g not in self.ewrj_package_dict[id(flight.package)]
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):
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self.ewrj_package_dict[id(flight.package)].append(g)
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def _reserve_frequencies_and_tacan(self, ato: AirTaskingOrder) -> None:
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for package in ato.packages:
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pfreq = package.frequency
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if pfreq and pfreq not in self.radio_registry.allocated_channels:
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self.radio_registry.reserve(pfreq)
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for f in package.flights:
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if (
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f.frequency
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and f.frequency not in self.radio_registry.allocated_channels
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):
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self.radio_registry.reserve(f.frequency)
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if f.tacan and f.tacan not in self.tacan_registy.allocated_channels:
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self.tacan_registy.mark_unavailable(f.tacan)
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