mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
refactor to enum typing and many other fixes fix tests attempt to fix some typescript more typescript fixes more typescript test fixes revert all API changes update to pydcs mypy fixes Use properties to check if player is blue/red/neutral update requirements.txt black -_- bump pydcs and fix mypy add opponent property bump pydcs
51 lines
1.3 KiB
Python
51 lines
1.3 KiB
Python
from __future__ import annotations
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from typing import TYPE_CHECKING
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from uuid import UUID
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from pydantic import BaseModel
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from game.server.leaflet import LeafletPoint
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if TYPE_CHECKING:
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from game import Game
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from game.theater import ControlPoint
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class ControlPointJs(BaseModel):
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id: UUID
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name: str
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blue: bool
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position: LeafletPoint
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mobile: bool
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destination: LeafletPoint | None
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sidc: str
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class Config:
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title = "ControlPoint"
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@staticmethod
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def for_control_point(control_point: ControlPoint) -> ControlPointJs:
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destination = None
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if control_point.target_position is not None:
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destination = control_point.target_position.latlng()
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if control_point.captured.is_blue:
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blue = True
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else:
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blue = False
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return ControlPointJs(
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id=control_point.id,
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name=control_point.name,
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blue=blue,
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position=control_point.position.latlng(),
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mobile=control_point.moveable and control_point.captured.is_blue,
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destination=destination,
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sidc=str(control_point.sidc()),
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)
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@staticmethod
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def all_in_game(game: Game) -> list[ControlPointJs]:
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return [
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ControlPointJs.for_control_point(cp) for cp in game.theater.controlpoints
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]
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