mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
refactor to enum typing and many other fixes fix tests attempt to fix some typescript more typescript fixes more typescript test fixes revert all API changes update to pydcs mypy fixes Use properties to check if player is blue/red/neutral update requirements.txt black -_- bump pydcs and fix mypy add opponent property bump pydcs
94 lines
2.6 KiB
Python
94 lines
2.6 KiB
Python
from __future__ import annotations
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from typing import TYPE_CHECKING
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from pydantic import BaseModel
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from game.server.leaflet import LeafletPoint, LeafletPoly, ShapelyUtil
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from game.theater import ConflictTheater, Player
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from game.threatzones import ThreatZones
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if TYPE_CHECKING:
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from game import Game
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class MapZonesJs(BaseModel):
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inclusion: list[LeafletPoly]
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exclusion: list[LeafletPoly]
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sea: list[LeafletPoly]
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class Config:
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title = "MapZones"
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@classmethod
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def empty(cls) -> MapZonesJs:
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return MapZonesJs(inclusion=[], exclusion=[], sea=[])
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@classmethod
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def from_game(cls, game: Game) -> MapZonesJs:
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zones = game.theater.landmap
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if zones is None:
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return cls.empty()
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return MapZonesJs(
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inclusion=ShapelyUtil.polys_to_leaflet(zones.inclusion_zones, game.theater),
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exclusion=ShapelyUtil.polys_to_leaflet(zones.exclusion_zones, game.theater),
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sea=ShapelyUtil.polys_to_leaflet(zones.sea_zones, game.theater),
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)
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class UnculledZoneJs(BaseModel):
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position: LeafletPoint
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radius: float
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class Config:
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title = "UnculledZone"
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@staticmethod
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def from_game(game: Game) -> list[UnculledZoneJs]:
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return [
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UnculledZoneJs(
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position=zone.latlng(),
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radius=game.settings.perf_culling_distance * 1000,
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)
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for zone in game.get_culling_zones()
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]
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class ThreatZonesJs(BaseModel):
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full: list[LeafletPoly]
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aircraft: list[LeafletPoly]
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air_defenses: list[LeafletPoly]
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radar_sams: list[LeafletPoly]
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class Config:
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title = "ThreatZones"
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@classmethod
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def from_zones(cls, zones: ThreatZones, theater: ConflictTheater) -> ThreatZonesJs:
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return ThreatZonesJs(
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full=ShapelyUtil.polys_to_leaflet(zones.all, theater),
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aircraft=ShapelyUtil.polys_to_leaflet(zones.airbases, theater),
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air_defenses=ShapelyUtil.polys_to_leaflet(zones.air_defenses, theater),
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radar_sams=ShapelyUtil.polys_to_leaflet(zones.radar_sam_threats, theater),
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)
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class ThreatZoneContainerJs(BaseModel):
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blue: ThreatZonesJs
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red: ThreatZonesJs
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class Config:
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title = "ThreatZoneContainer"
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@staticmethod
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def for_game(game: Game) -> ThreatZoneContainerJs:
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return ThreatZoneContainerJs(
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blue=ThreatZonesJs.from_zones(
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game.threat_zone_for(player=Player.BLUE), game.theater
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),
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red=ThreatZonesJs.from_zones(
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game.threat_zone_for(player=Player.RED), game.theater
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),
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)
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