dcs-retribution/qt_ui/windows/basemenu/NewUnitTransferDialog.py
Eclipse/Druss99 31c80dfd02 refactor of previous commits
refactor to enum

typing and many other fixes

fix tests

attempt to fix some typescript

more typescript fixes

more typescript test fixes

revert all API changes

update to pydcs

mypy fixes

Use properties to check if player is blue/red/neutral

update requirements.txt

black -_-

bump pydcs and fix mypy

add opponent property

bump pydcs
2025-10-19 19:34:38 +02:00

335 lines
11 KiB
Python

from __future__ import annotations
import logging
from collections import defaultdict
from typing import Callable, Dict, Type
from PySide6.QtCore import Qt, Signal
from PySide6.QtWidgets import (
QComboBox,
QDialog,
QFrame,
QGridLayout,
QGroupBox,
QHBoxLayout,
QLabel,
QPushButton,
QScrollArea,
QSizePolicy,
QSpacerItem,
QVBoxLayout,
QWidget,
QApplication,
)
from dcs.unittype import UnitType
from game import Game
from game.dcs.groundunittype import GroundUnitType
from game.theater import ControlPoint, Player
from game.transfers import TransferOrder
from qt_ui.models import GameModel
from qt_ui.widgets.QLabeledWidget import QLabeledWidget
class TransferDestinationComboBox(QComboBox):
def __init__(self, game: Game, origin: ControlPoint) -> None:
super().__init__()
self.game = game
self.origin = origin
for cp in self.game.theater.controlpoints:
if (
cp != self.origin
and cp.is_friendly(to_player=Player.BLUE)
and cp.can_deploy_ground_units
):
self.addItem(cp.name, cp)
self.model().sort(0)
self.setCurrentIndex(0)
class UnitTransferList(QFrame):
def __init__(self, cp: ControlPoint, game_model: GameModel):
super().__init__(self)
self.cp = cp
self.game_model = game_model
self.bought_amount_labels = {}
self.existing_units_labels = {}
main_layout = QVBoxLayout()
self.setLayout(main_layout)
scroll_content = QWidget()
task_box_layout = QGridLayout()
scroll_content.setLayout(task_box_layout)
units_column = sorted(cp.base.armor, key=lambda u: u.display_name)
count = 0
for count, unit_type in enumerate(units_column):
self.add_purchase_row(unit_type, task_box_layout, count)
stretch = QVBoxLayout()
stretch.addStretch()
task_box_layout.addLayout(stretch, count, 0)
scroll_content.setLayout(task_box_layout)
scroll = QScrollArea()
scroll.setHorizontalScrollBarPolicy(Qt.ScrollBarPolicy.ScrollBarAlwaysOff)
scroll.setVerticalScrollBarPolicy(Qt.ScrollBarPolicy.ScrollBarAlwaysOn)
scroll.setWidgetResizable(True)
scroll.setWidget(scroll_content)
main_layout.addWidget(scroll)
class TransferOptionsPanel(QVBoxLayout):
def __init__(self, game: Game, origin: ControlPoint) -> None:
super().__init__()
self.source_combo_box = TransferDestinationComboBox(game, origin)
self.transport_type = QComboBox()
self.transport_type.addItem("Auto", "auto")
self.transport_type.addItem("Airlift", "airlift")
self.addLayout(QLabeledWidget("Destination:", self.source_combo_box))
self.addLayout(QLabeledWidget("Requested transport type:", self.transport_type))
@property
def changed(self):
return self.source_combo_box.currentIndexChanged
@property
def current(self) -> ControlPoint:
return self.source_combo_box.currentData()
@property
def request_airlift(self) -> bool:
return self.transport_type.currentData() == "airlift"
class TransferControls(QGroupBox):
def __init__(
self,
increase_text: str,
on_increase: Callable[[TransferControls], None],
decrease_text: str,
on_decrease: Callable[[TransferControls], None],
initial_amount: int = 0,
disabled: bool = False,
) -> None:
super().__init__()
self.quantity = initial_amount
self.setProperty("style", "buy-box")
self.setMaximumHeight(36)
self.setMinimumHeight(36)
layout = QHBoxLayout()
self.setLayout(layout)
decrease = QPushButton(decrease_text)
decrease.setProperty("style", "btn-sell")
decrease.setDisabled(disabled)
decrease.setMinimumSize(16, 16)
decrease.setMaximumSize(16, 16)
decrease.setSizePolicy(
QSizePolicy(QSizePolicy.Policy.Fixed, QSizePolicy.Policy.Fixed)
)
decrease.clicked.connect(lambda: on_decrease(self))
layout.addWidget(decrease)
self.count_label = QLabel()
self.count_label.setSizePolicy(
QSizePolicy(QSizePolicy.Policy.Fixed, QSizePolicy.Policy.Fixed)
)
self.set_quantity(initial_amount)
layout.addWidget(self.count_label)
increase = QPushButton(increase_text)
increase.setProperty("style", "btn-buy")
increase.setDisabled(disabled)
increase.setMinimumSize(16, 16)
increase.setMaximumSize(16, 16)
increase.clicked.connect(lambda: on_increase(self))
increase.setSizePolicy(
QSizePolicy(QSizePolicy.Policy.Fixed, QSizePolicy.Policy.Fixed)
)
layout.addWidget(increase)
def set_quantity(self, quantity: int) -> None:
self.quantity = quantity
self.count_label.setText(f"<b>{self.quantity}</b>")
class ScrollingUnitTransferGrid(QFrame):
transfer_quantity_changed = Signal()
def __init__(self, cp: ControlPoint, game_model: GameModel) -> None:
super().__init__()
self.cp = cp
self.game_model = game_model
self.transfers: Dict[Type[UnitType, int]] = defaultdict(int)
main_layout = QVBoxLayout()
scroll_content = QWidget()
task_box_layout = QGridLayout()
unit_types = set(self.game_model.game.faction_for(player=True).ground_units)
sorted_units = sorted(
{u for u in unit_types if self.cp.base.total_units_of_type(u)},
key=lambda u: u.display_name,
)
for row, unit_type in enumerate(sorted_units):
self.add_unit_row(unit_type, task_box_layout, row)
stretch = QVBoxLayout()
stretch.addStretch()
task_box_layout.addLayout(stretch, task_box_layout.count(), 0)
scroll_content.setLayout(task_box_layout)
scroll = QScrollArea()
scroll.setHorizontalScrollBarPolicy(Qt.ScrollBarPolicy.ScrollBarAlwaysOff)
scroll.setVerticalScrollBarPolicy(Qt.ScrollBarPolicy.ScrollBarAlwaysOn)
scroll.setWidgetResizable(True)
scroll.setWidget(scroll_content)
main_layout.addWidget(scroll)
self.setLayout(main_layout)
def add_unit_row(
self,
unit_type: GroundUnitType,
layout: QGridLayout,
row: int,
) -> None:
exist = QGroupBox()
exist.setProperty("style", "buy-box")
exist.setMaximumHeight(36)
exist.setMinimumHeight(36)
origin_inventory_layout = QHBoxLayout()
exist.setLayout(origin_inventory_layout)
origin_inventory = self.cp.base.total_units_of_type(unit_type)
unit_name = QLabel(f"<b>{unit_type.display_name}</b>")
unit_name.setSizePolicy(
QSizePolicy(QSizePolicy.Policy.Expanding, QSizePolicy.Policy.Expanding)
)
origin_inventory_label = QLabel(str(origin_inventory))
origin_inventory_label.setSizePolicy(
QSizePolicy(QSizePolicy.Policy.Fixed, QSizePolicy.Policy.Fixed)
)
def increase(controls: TransferControls):
nonlocal origin_inventory
nonlocal origin_inventory_label
if not origin_inventory:
return
modifiers = QApplication.keyboardModifiers()
if modifiers == Qt.KeyboardModifier.ShiftModifier:
amount = 10
elif modifiers == Qt.KeyboardModifier.ControlModifier:
amount = 5
else:
amount = 1
self.transfers[unit_type] += min(origin_inventory, amount)
origin_inventory -= min(origin_inventory, amount)
controls.set_quantity(self.transfers[unit_type])
origin_inventory_label.setText(str(origin_inventory))
self.transfer_quantity_changed.emit()
def decrease(controls: TransferControls):
nonlocal origin_inventory
nonlocal origin_inventory_label
if not controls.quantity:
return
modifiers = QApplication.keyboardModifiers()
if modifiers == Qt.KeyboardModifier.ShiftModifier:
amount = 10
elif modifiers == Qt.KeyboardModifier.ControlModifier:
amount = 5
else:
amount = 1
origin_inventory += min(self.transfers[unit_type], amount)
self.transfers[unit_type] -= min(self.transfers[unit_type], amount)
controls.set_quantity(self.transfers[unit_type])
origin_inventory_label.setText(str(origin_inventory))
self.transfer_quantity_changed.emit()
transfer_controls = TransferControls("->", increase, "<-", decrease)
origin_inventory_layout.addWidget(unit_name)
origin_inventory_layout.addItem(
QSpacerItem(20, 0, QSizePolicy.Policy.Minimum, QSizePolicy.Policy.Minimum)
)
origin_inventory_layout.addWidget(origin_inventory_label)
origin_inventory_layout.addItem(
QSpacerItem(20, 0, QSizePolicy.Policy.Minimum, QSizePolicy.Policy.Minimum)
)
layout.addWidget(exist, row, 1)
layout.addWidget(transfer_controls, row, 2)
class NewUnitTransferDialog(QDialog):
def __init__(
self,
game_model: GameModel,
origin: ControlPoint,
parent=None,
) -> None:
super().__init__(parent)
self.origin = origin
self.setWindowTitle(f"New unit transfer from {origin.name}")
self.game_model = game_model
layout = QVBoxLayout()
self.setLayout(layout)
self.dest_panel = TransferOptionsPanel(game_model.game, origin)
layout.addLayout(self.dest_panel)
self.transfer_panel = ScrollingUnitTransferGrid(origin, game_model)
self.transfer_panel.transfer_quantity_changed.connect(
self.on_transfer_quantity_changed
)
layout.addWidget(self.transfer_panel)
self.submit_button = QPushButton("Create Transfer Order", parent=self)
self.submit_button.clicked.connect(self.on_submit)
self.submit_button.setProperty("style", "start-button")
self.submit_button.setDisabled(True)
layout.addWidget(self.submit_button)
def on_submit(self) -> None:
destination = self.dest_panel.current
transfers = {}
for unit_type, count in self.transfer_panel.transfers.items():
if not count:
continue
logging.info(
f"Transferring {count} {unit_type} from {self.origin} to "
f"{destination}"
)
transfers[unit_type] = count
transfer = TransferOrder(
origin=self.origin,
destination=destination,
units=transfers,
request_airflift=self.dest_panel.request_airlift,
)
self.game_model.transfer_model.new_transfer(
transfer, self.game_model.sim_controller.current_time_in_sim
)
self.close()
def on_transfer_quantity_changed(self) -> None:
has_transfer_items = any(self.transfer_panel.transfers.values())
self.submit_button.setDisabled(not has_transfer_items)