Raffson c114256b82
Renaming Liberation
Resolves #42
2022-12-20 20:46:32 +01:00

155 lines
7.5 KiB
Lua

-------------------------------------------------------------------------------------------------------------------------------------------------------------
-- configuration file for the CTLD Plugin including the JTAC Autolase
--
-- This configuration is tailored for a mission generated by DCS Retribution
-- see https://github.com/dcs-retribution/dcs-retribution
-------------------------------------------------------------------------------------------------------------------------------------------------------------
function spawn_crates()
--- CrateSpawn script which needs to be run after CTLD was initialized (3s delay)
env.info("DCSRetribution|CTLD plugin - Spawn crates")
for _, crate in pairs(dcsRetribution.Logistics.crates) do
ctld.spawnCrateAtZone(crate.coalition, tonumber(crate.weight), crate.zone)
end
end
function preload_troops(preload_data)
--- Troop loading script which needs to be run after CTLD was initialized (5s delay)
env.info(string.format("DCSRetribution|CTLD plugin - Preloading Troops into %s", preload_data["unit"]))
ctld.preLoadTransport(preload_data["unit"], preload_data["amount"], true)
end
function toboolean(str) return str == "true" end
-- CTLD plugin - configuration
if dcsRetribution then
local ctld_pickup_smoke = "none"
local ctld_dropoff_smoke = "none"
-- JTACAutoLase specific options
local autolase = false
local smoke = false
local fc3LaserCode = false
-- retrieve specific options values
if dcsRetribution.plugins then
if dcsRetribution.plugins.ctld then
env.info("DCSRetribution|CTLD plugin - Setting Up")
--- Debug Settings
ctld.Debug = dcsRetribution.plugins.ctld.debug
ctld.Trace = dcsRetribution.plugins.ctld.debug
-- Sling loadings settings
ctld.enableCrates = true
ctld.slingLoad = dcsRetribution.plugins.ctld.slingload
ctld.staticBugFix = not dcsRetribution.plugins.ctld.slingload
--- Special unitLoad Settings as proposed in #2174
ctld.maximumDistanceLogistic = 300
ctld.unitLoadLimits = {}
ctld.unitActions = {}
for _, transport in pairs(dcsRetribution.Logistics.transports) do
ctld.unitLoadLimits[transport.aircraft_type] = tonumber(transport.cabin_size)
ctld.unitActions[transport.aircraft_type] = { crates = toboolean(transport.crates), troops = toboolean(transport.troops) }
end
if dcsRetribution.plugins.ctld.smoke then
ctld_pickup_smoke = "blue"
ctld_dropoff_smoke = "green"
end
-- Definition of spawnable things
local ctld_troops = ctld.loadableGroups
ctld.loadableGroups = {
{ name = "Retribution Troops (2)", inf = 2 },
{ name = "Retribution Troops (4)", inf = 4 },
{ name = "Retribution Troops (6)", inf = 4, mg = 1, at = 1 },
{ name = "Retribution Troops (10)", inf = 5, mg = 2, at = 2, aa = 1 },
{ name = "Retribution Troops (12)", inf = 6, mg = 2, at = 2, aa = 2 },
{ name = "Retribution Troops (24)", inf = 12, mg = 4, at = 4, aa = 3, jtac = 1 },
}
if dcsRetribution.plugins.ctld.tailorctld then
--- remove all default CTLD spawning settings
--- so that we can tailor them for the tasked missions
ctld.enableSmokeDrop = false
ctld.enabledRadioBeaconDrop = false
ctld.spawnableCrates = {}
ctld.vehiclesForTransportRED = {}
ctld.vehiclesForTransportBLUE = {}
ctld.transportPilotNames = {}
ctld.logisticUnits = {}
ctld.pickupZones = {}
ctld.dropOffZones = {}
ctld.wpZones = {}
else
--- append the default CTLD troops
for _, troop in pairs(ctld_troops) do
table.insert(ctld.loadableGroups, troop)
end
end
--- add all carriers as pickup zone
if dcsRetribution.Carriers then
for _, carrier in pairs(dcsRetribution.Carriers) do
table.insert(ctld.pickupZones, { carrier.unit_name, ctld_pickup_smoke, -1, "yes", 0 })
end
end
--- generate mission specific spawnable crates
local spawnable_crates = {}
for _, crate in pairs(dcsRetribution.Logistics.spawnable_crates) do
table.insert(spawnable_crates, { weight = tonumber(crate.weight), desc = crate.unit, unit = crate.unit })
end
ctld.spawnableCrates["Retribution Crates"] = spawnable_crates
--- Parse the LogisticsInfo for the mission
for _, item in pairs(dcsRetribution.Logistics.flights) do
for _, pilot in pairs(item.pilot_names) do
table.insert(ctld.transportPilotNames, pilot)
if toboolean(item.preload) then
local amount = ctld.unitLoadLimits[item.aircraft_type]
timer.scheduleFunction(preload_troops, { unit = pilot, amount = amount }, timer.getTime() + 5)
end
end
if item.pickup_zone then
table.insert(ctld.pickupZones, { item.pickup_zone, ctld_pickup_smoke, -1, "yes", tonumber(item.side) })
end
if item.drop_off_zone then
table.insert(ctld.dropOffZones, { item.drop_off_zone, ctld_dropoff_smoke, tonumber(item.side) })
end
if item.target_zone then
table.insert(ctld.wpZones, { item.target_zone, "none", "yes", tonumber(item.side) })
end
if dcsRetribution.plugins.ctld.logisticunit and item.logistic_unit then
table.insert(ctld.logisticUnits, item.logistic_unit)
end
end
autolase = dcsRetribution.plugins.ctld.autolase
env.info(string.format("DCSRetribution|CTLD plugin - JTAC AutoLase enabled = %s", tostring(autolase)))
if autolase then
smoke = dcsRetribution.plugins.ctld.jtacsmoke
env.info(string.format("DCSRetribution|CTLD plugin - JTACAutolase smoke = %s", tostring(smoke)))
fc3LaserCode = dcsRetribution.plugins.ctld.fc3LaserCode
env.info(string.format("DCSRetribution|CTLD plugin - JTACAutolase fc3LaserCode = %s", tostring(fc3LaserCode)))
-- JTAC Autolase configuration code
for _, jtac in pairs(dcsRetribution.JTACs) do
env.info(string.format("DCSRetribution|JTACAutolase - setting up %s", jtac.dcsGroupName))
if fc3LaserCode then
-- If fc3LaserCode is enabled in the plugin configuration, force the JTAC
-- laser code to 1113 to allow lasing for Su-25 Frogfoots and A-10A Warthogs.
jtac.laserCode = 1113
end
ctld.JTACAutoLase(jtac.dcsGroupName, jtac.laserCode, smoke, 'vehicle', nil, { freq = jtac.radio, mod = jtac.modulation, name = jtac.dcsGroupName })
end
end
if dcsRetribution.plugins.ctld.airliftcrates then
timer.scheduleFunction(spawn_crates, nil, timer.getTime() + 3)
end
end
end
end