dcs-retribution/gen/missiles/missiles_group_generator.py
2021-07-07 17:41:29 -07:00

38 lines
1.2 KiB
Python

import logging
import random
from typing import Optional
from dcs.unitgroup import VehicleGroup
from game import db, Game
from game.theater.theatergroundobject import MissileSiteGroundObject
from gen.missiles.scud_site import ScudGenerator
from gen.missiles.v1_group import V1GroupGenerator
MISSILES_MAP = {"V1GroupGenerator": V1GroupGenerator, "ScudGenerator": ScudGenerator}
def generate_missile_group(
game: Game, ground_object: MissileSiteGroundObject, faction_name: str
) -> Optional[VehicleGroup]:
"""
This generate a missiles group
:return: Nothing, but put the group reference inside the ground object
"""
faction = db.FACTIONS[faction_name]
if len(faction.missiles) > 0:
generators = faction.missiles
if len(generators) > 0:
gen = random.choice(generators)
if gen in MISSILES_MAP.keys():
generator = MISSILES_MAP[gen](game, ground_object, faction)
generator.generate()
return generator.get_generated_group()
else:
logging.info(
"Unable to generate missile group, generator : "
+ str(gen)
+ "does not exists"
)
return None