dcs-retribution/__init__.py

108 lines
2.9 KiB
Python
Executable File

#!/usr/bin/env python3
import os
import sys
import dcs
import theater.caucasus
import theater.persiangulf
import theater.nevada
import ui.window
import ui.mainmenu
import ui.newgamemenu
import ui.corruptedsavemenu
from game.game import Game
from theater import start_generator
from userdata import persistency
"""
from dcs.lua.parse import *
a = loads(open("build/mission", "r").read())
b = loads(open("build/mission_workin.lua", "r").read())
def get(a, k):
b = a
for x in k.strip().split(" "):
if isinstance(a, dict):
y = a
a = a.get(x, None)
if a is None:
try:
a = y.get(int(x), None)
except:
pass
else:
break
if a is None:
pass
return a
def cycle(kk, ref, v):
if isinstance(v, dict):
for k, v in v.items():
cycle(kk + " " + str(k), ref, v)
elif isinstance(v, list):
for i, v in enumerate(v):
cycle(kk + " " + str(i), ref, v)
else:
if get(ref, kk) != v:
print(kk, v)
print(get(ref, kk))
cycle("", a, b)
sys.exit(0)
"""
persistency.setup(sys.argv[1])
dcs.planes.FlyingType.payload_dirs.append(os.path.join(os.path.dirname(os.path.realpath(__file__)), "resources\\payloads"))
def proceed_to_main_menu(game: Game):
m = ui.mainmenu.MainMenu(w, None, game)
m.display()
w = ui.window.Window()
try:
game = persistency.restore_game()
if not game:
new_game_menu = None # type: NewGameMenu
def start_new_game(player_name: str, enemy_name: str, terrain: str, sams: bool, midgame: bool, multiplier: float):
if terrain == "persiangulf":
conflicttheater = theater.persiangulf.PersianGulfTheater()
elif terrain == "nevada":
conflicttheater = theater.nevada.NevadaTheater()
else:
conflicttheater = theater.caucasus.CaucasusTheater()
if midgame:
for i in range(0, int(len(conflicttheater.controlpoints) / 2)):
conflicttheater.controlpoints[i].captured = True
start_generator.generate_initial(conflicttheater, enemy_name, sams, multiplier)
game = Game(player_name=player_name,
enemy_name=enemy_name,
theater=conflicttheater)
game.budget = int(game.budget * multiplier)
game.settings.multiplier = multiplier
game.settings.sams = sams
if midgame:
game.budget = game.budget * 4 * len(list(conflicttheater.conflicts()))
proceed_to_main_menu(game)
new_game_menu = ui.newgamemenu.NewGameMenu(w, start_new_game)
new_game_menu.display()
else:
proceed_to_main_menu(game)
except Exception as e:
ui.corruptedsavemenu.CorruptedSaveMenu(w).display()
w.run()