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The check for whether or not the escort is actually needed happens later, and thus the mission can still be scrubbed if it's too dangerous. However, missions should not be scrubbed when a particular escort type is unplannable, yet not needed. Only if the primary flight type is not plannable should the mission immediately be scrubbed
37 lines
1.5 KiB
Python
37 lines
1.5 KiB
Python
from __future__ import annotations
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from dataclasses import dataclass
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from game.ato.flighttype import FlightType
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from game.commander.missionproposals import EscortType
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from game.commander.tasks.packageplanningtask import PackagePlanningTask
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from game.commander.theaterstate import TheaterState
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from game.theater import FrontLine
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@dataclass
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class PlanCas(PackagePlanningTask[FrontLine]):
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def preconditions_met(self, state: TheaterState) -> bool:
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if self.target not in state.vulnerable_front_lines:
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return False
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# Do not bother planning CAS when there are no enemy ground units at the front.
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# An exception is made for turn zero since that's not being truly planned, but
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# just to determine what missions should be planned on turn 1 (when there *will*
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# be ground units) and what aircraft should be ordered.
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enemy_cp = self.target.control_point_friendly_to(
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player=not state.context.coalition.player
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)
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if enemy_cp.deployable_front_line_units == 0 and state.context.turn > 0:
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return False
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return super().preconditions_met(state)
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def apply_effects(self, state: TheaterState) -> None:
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state.vulnerable_front_lines.remove(self.target)
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def propose_flights(self) -> None:
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size = self.get_flight_size()
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self.propose_flight(FlightType.CAS, size)
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self.propose_flight(FlightType.TARCAP, 2, EscortType.AirToAir)
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self.propose_flight(FlightType.SEAD_SWEEP, 2, EscortType.Sead)
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