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The check for whether or not the escort is actually needed happens later, and thus the mission can still be scrubbed if it's too dangerous. However, missions should not be scrubbed when a particular escort type is unplannable, yet not needed. Only if the primary flight type is not plannable should the mission immediately be scrubbed
48 lines
2.1 KiB
Python
48 lines
2.1 KiB
Python
from __future__ import annotations
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from dataclasses import dataclass
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from game.ato.flighttype import FlightType
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from game.commander.missionproposals import EscortType
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from game.commander.tasks.packageplanningtask import PackagePlanningTask
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from game.commander.theaterstate import TheaterState
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from game.theater.theatergroundobject import IadsGroundObject
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@dataclass
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class PlanDead(PackagePlanningTask[IadsGroundObject]):
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def preconditions_met(self, state: TheaterState) -> bool:
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if (
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self.target not in state.threatening_air_defenses
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and self.target not in state.detecting_air_defenses
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):
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return False
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if not self.target_area_preconditions_met(state, ignore_iads=True):
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return False
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return super().preconditions_met(state)
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def apply_effects(self, state: TheaterState) -> None:
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state.eliminate_air_defense(self.target)
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def propose_flights(self) -> None:
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tgt_count = self.target.alive_unit_count
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self.propose_flight(FlightType.DEAD, min(4, (tgt_count // 2) + 1))
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# Only include SEAD against SAMs that still have emitters. No need to
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# suppress an EWR, and SEAD isn't useful against a SAM that no longer has a
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# working track radar.
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#
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# For SAMs without track radars and EWRs, we still want a SEAD escort if
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# needed.
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#
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# Note that there is a quirk here: we should potentially be included a SEAD
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# escort *and* SEAD when the target is a radar SAM but the flight path is
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# also threatened by SAMs. We don't want to include a SEAD escort if the
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# package is *only* threatened by the target though. Could be improved, but
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# needs a decent refactor to the escort planning to do so.
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self.propose_common_escorts()
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if self.target.has_live_radar_sam:
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self.propose_flight(FlightType.SEAD, 2, EscortType.Sead)
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if self.target.control_point.coalition.game.settings.autoplan_tankers_for_dead:
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self.propose_flight(FlightType.REFUELING, 1, EscortType.Refuel)
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