dcs-retribution/qt_ui/widgets/QPredefinedWaypointSelectionComboBox.py
2020-06-05 21:24:23 +02:00

154 lines
6.1 KiB
Python

from PySide2.QtCore import QSortFilterProxyModel, Qt, QModelIndex
from PySide2.QtGui import QStandardItem, QStandardItemModel
from PySide2.QtWidgets import QComboBox, QCompleter
from game import Game
from gen import Conflict
from gen.flights.flight import FlightWaypoint
from theater import ControlPointType
class QPredefinedWaypointSelectionComboBox(QComboBox):
def __init__(self, game: Game, parent=None):
super(QPredefinedWaypointSelectionComboBox, self).__init__(parent)
self.game = game
self.setFocusPolicy(Qt.StrongFocus)
self.setEditable(True)
self.completer = QCompleter(self)
# always show all completions
self.completer.setCompletionMode(QCompleter.UnfilteredPopupCompletion)
self.pFilterModel = QSortFilterProxyModel(self)
self.pFilterModel.setFilterCaseSensitivity(Qt.CaseInsensitive)
self.completer.setPopup(self.view())
self.setCompleter(self.completer)
self.lineEdit().textEdited.connect(self.pFilterModel.setFilterFixedString)
self.completer.activated.connect(self.setTextIfCompleterIsClicked)
self.find_possible_waypoints()
def setModel(self, model):
super(QPredefinedWaypointSelectionComboBox, self).setModel(model)
self.pFilterModel.setSourceModel(model)
self.completer.setModel(self.pFilterModel)
def setModelColumn(self, column):
self.completer.setCompletionColumn(column)
self.pFilterModel.setFilterKeyColumn(column)
super(QPredefinedWaypointSelectionComboBox, self).setModelColumn(column)
def view(self):
return self.completer.popup()
def index(self):
return self.currentIndex()
def setTextIfCompleterIsClicked(self, text):
if text:
index = self.findText(text)
self.setCurrentIndex(index)
def get_selected_waypoints(self, include_all_from_same_location=False):
n = self.currentText()
first_waypoint = None
for w in self.wpts:
if w.pretty_name == n:
first_waypoint = w
break
if first_waypoint is None:
return []
waypoints = [first_waypoint]
if include_all_from_same_location:
for w in self.wpts:
if w is not first_waypoint and w.obj_name and w.obj_name == first_waypoint.obj_name:
waypoints.append(w)
return waypoints
def find_possible_waypoints(self):
self.wpts = []
model = QStandardItemModel()
i = 0
def add_model_item(i, model, name, wpt):
print(name)
item = QStandardItem(name)
model.setItem(i, 0, item)
self.wpts.append(wpt)
return i + 1
for cp in self.game.theater.controlpoints:
print(cp)
if cp.captured:
enemy_cp = [ecp for ecp in cp.connected_points if ecp.captured != cp.captured]
for ecp in enemy_cp:
pos = Conflict.frontline_position(self.game.theater, cp, ecp)[0]
wpt = FlightWaypoint(pos.x, pos.y, 800)
wpt.name = "Frontline " + cp.name + "/" + ecp.name + " [CAS]"
wpt.alt_type = "RADIO"
wpt.pretty_name = wpt.name
wpt.description = "Frontline"
i = add_model_item(i, model, wpt.pretty_name, wpt)
for cp in self.game.theater.controlpoints:
for ground_object in cp.ground_objects:
if not ground_object.is_dead and not ground_object.dcs_identifier == "AA":
wpt = FlightWaypoint(ground_object.position.x,ground_object.position.y, 0)
wpt.alt_type = "RADIO"
wpt.name = wpt.name = "[" + str(ground_object.obj_name) + "] : " + ground_object.category + " #" + str(ground_object.object_id)
wpt.pretty_name = wpt.name
wpt.obj_name = ground_object.obj_name
wpt.targets.append(ground_object)
if cp.captured:
wpt.description = "Friendly Building"
else:
wpt.description = "Enemy Building"
i = add_model_item(i, model, wpt.pretty_name, wpt)
for cp in self.game.theater.controlpoints:
for ground_object in cp.ground_objects:
if not ground_object.is_dead and ground_object.dcs_identifier == "AA":
for g in ground_object.groups:
for j, u in enumerate(g.units):
wpt = FlightWaypoint(u.position.x, u.position.y, 0)
wpt.alt_type = "RADIO"
wpt.name = wpt.name = "[" + str(ground_object.obj_name) + "] : " + u.type + " #" + str(j)
wpt.pretty_name = wpt.name
wpt.targets.append(u)
wpt.obj_name = ground_object.obj_name
if cp.captured:
wpt.description = "Friendly unit : " + u.type
else:
wpt.description = "Enemy unit : " + u.type
i = add_model_item(i, model, wpt.pretty_name, wpt)
for cp in self.game.theater.controlpoints:
wpt = FlightWaypoint(cp.position.x, cp.position.y, 0)
wpt.alt_type = "RADIO"
wpt.name = cp.name
if cp.captured:
wpt.description = "Position of " + cp.name + " [Friendly Airbase]"
else:
wpt.description = "Position of " + cp.name + " [Enemy Airbase]"
if cp.cptype == ControlPointType.AIRCRAFT_CARRIER_GROUP:
wpt.pretty_name = cp.name + " (Aircraft Carrier Group)"
elif cp.cptype == ControlPointType.LHA_GROUP:
wpt.pretty_name = cp.name + " (LHA Group)"
else:
wpt.pretty_name = cp.name + " (Airbase)"
i = add_model_item(i, model, wpt.pretty_name, wpt)
self.setModel(model)