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* Splash Damage with Clusters and Ship Radar effects Based on the Splash Damage 2.0 by wheelyjoe, FrozenDroid and spencershepard/GRIMM (21 December 2021 version) New features: -damage boost for parked aircraft since they are hard to kill (DCS: Retribution OCA/Aircraft mission improvement) -cluster weapons support -helicopter gunship autocannon fragmentation effect support -napalm will now spawn fire on impact -ship radars might turn off when hit with anti-radiation missiles -BDA messages for splash damage New features can be tweaked, turned on or off in the Retribution settings and/or in the script options. * Updated changelog.md * Added missing changelog entry from 29 May 2022 to Weapons_Damage_Updated.lua * Integrate splashdamageclusters into original * Fix 'nil' exceptions * Remove Ghosti's original implementation --------- Co-authored-by: Raffson <Raffson@users.noreply.github.com>
112 lines
3.3 KiB
JSON
112 lines
3.3 KiB
JSON
{
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"nameInUI": "Splash Damage 2.1",
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"defaultValue": false,
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"specificOptions": [
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{
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"nameInUI": "Enable wave explosions",
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"mnemonic": "wave_explosions",
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"defaultValue": false
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},
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{
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"nameInUI": "Enable damage model",
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"mnemonic": "damage_model",
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"defaultValue": false
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},
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{
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"nameInUI": "Enable game messages",
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"mnemonic": "game_messages",
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"defaultValue": false
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},
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{
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"nameInUI": "Enable debug messages",
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"mnemonic": "debug",
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"defaultValue": false
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},
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{
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"nameInUI": "Number of seconds to show messages",
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"mnemonic": "message_time",
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"minimumValue": 5,
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"maximumValue": 60,
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"defaultValue": 10
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},
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{
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"nameInUI": "Enable cluster munition effects",
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"mnemonic": "clusterEffectsEnable",
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"defaultValue": false
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},
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{
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"nameInUI": "Ship radars damaged by anti-radiation missiles",
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"mnemonic": "shipRadarDamage",
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"defaultValue": false
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},
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{
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"nameInUI": "Overall damage multiplier (%)",
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"mnemonic": "explTable_multiplier",
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"minimumValue": 10,
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"maximumValue": 500,
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"defaultValue": 100
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},
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{
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"nameInUI": "Rockets damage multiplier (%)",
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"mnemonic": "rocket_multiplier",
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"minimumValue": 10,
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"maximumValue": 500,
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"defaultValue": 130
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},
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{
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"nameInUI": "Cluster munitions damage multiplier (%)",
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"mnemonic": "cluster_multiplier",
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"minimumValue": 10,
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"maximumValue": 500,
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"defaultValue": 100
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},
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{
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"nameInUI": "OCA aircraft damage boost for wave explosions",
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"mnemonic": "oca_aircraft_damage_boost",
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"minimumValue": 0,
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"maximumValue": 5000,
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"defaultValue": 3000
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},
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{
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"nameInUI": "Static damage boost for wave explosions",
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"mnemonic": "static_damage_boost",
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"minimumValue": 0,
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"maximumValue": 5000,
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"defaultValue": 1000
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},
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{
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"nameInUI": "Maximum blast radius (meters)",
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"mnemonic": "blast_search_radius",
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"minimumValue": 0,
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"maximumValue": 1000,
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"defaultValue": 100
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},
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{
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"nameInUI": "Multiplier to thermobaric and napalm bombs (%)",
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"mnemonic": "firebomb_splash_factor",
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"minimumValue": 0,
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"maximumValue": 4000,
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"defaultValue": 800
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},
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{
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"nameInUI": "Distribution radius of submunition explosions (meters)",
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"mnemonic": "cluster_munition_distribution_radius",
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"minimumValue": 50.0,
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"maximumValue": 250.0,
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"defaultValue": 75
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}
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],
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"scriptsWorkOrders": [
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{
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"file": "Splash_Damage_2_0.lua",
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"mnemonic": "Splash Damage 2"
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}
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],
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"configurationWorkOrders": [
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{
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"file": "sd2-config.lua",
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"mnemonic": "sd2-config"
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}
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]
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}
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