MetalStormGhost 26f83cf269
Splash Damage with Clusters and Ship Radar effects (#206)
* Splash Damage with Clusters and Ship Radar effects
Based on the Splash Damage 2.0 by wheelyjoe, FrozenDroid and spencershepard/GRIMM (21 December 2021 version)

New features:
 -damage boost for parked aircraft since they are hard to kill (DCS: Retribution OCA/Aircraft mission improvement)
 -cluster weapons support
 -helicopter gunship autocannon fragmentation effect support
 -napalm will now spawn fire on impact
 -ship radars might turn off when hit with anti-radiation missiles
 -BDA messages for splash damage

New features can be tweaked, turned on or off in the Retribution settings and/or in the script options.

* Updated changelog.md

* Added missing changelog entry from 29 May 2022 to Weapons_Damage_Updated.lua

* Integrate splashdamageclusters into original

* Fix 'nil' exceptions

* Remove Ghosti's original implementation

---------

Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2023-11-12 11:36:17 +00:00

112 lines
3.3 KiB
JSON

{
"nameInUI": "Splash Damage 2.1",
"defaultValue": false,
"specificOptions": [
{
"nameInUI": "Enable wave explosions",
"mnemonic": "wave_explosions",
"defaultValue": false
},
{
"nameInUI": "Enable damage model",
"mnemonic": "damage_model",
"defaultValue": false
},
{
"nameInUI": "Enable game messages",
"mnemonic": "game_messages",
"defaultValue": false
},
{
"nameInUI": "Enable debug messages",
"mnemonic": "debug",
"defaultValue": false
},
{
"nameInUI": "Number of seconds to show messages",
"mnemonic": "message_time",
"minimumValue": 5,
"maximumValue": 60,
"defaultValue": 10
},
{
"nameInUI": "Enable cluster munition effects",
"mnemonic": "clusterEffectsEnable",
"defaultValue": false
},
{
"nameInUI": "Ship radars damaged by anti-radiation missiles",
"mnemonic": "shipRadarDamage",
"defaultValue": false
},
{
"nameInUI": "Overall damage multiplier (%)",
"mnemonic": "explTable_multiplier",
"minimumValue": 10,
"maximumValue": 500,
"defaultValue": 100
},
{
"nameInUI": "Rockets damage multiplier (%)",
"mnemonic": "rocket_multiplier",
"minimumValue": 10,
"maximumValue": 500,
"defaultValue": 130
},
{
"nameInUI": "Cluster munitions damage multiplier (%)",
"mnemonic": "cluster_multiplier",
"minimumValue": 10,
"maximumValue": 500,
"defaultValue": 100
},
{
"nameInUI": "OCA aircraft damage boost for wave explosions",
"mnemonic": "oca_aircraft_damage_boost",
"minimumValue": 0,
"maximumValue": 5000,
"defaultValue": 3000
},
{
"nameInUI": "Static damage boost for wave explosions",
"mnemonic": "static_damage_boost",
"minimumValue": 0,
"maximumValue": 5000,
"defaultValue": 1000
},
{
"nameInUI": "Maximum blast radius (meters)",
"mnemonic": "blast_search_radius",
"minimumValue": 0,
"maximumValue": 1000,
"defaultValue": 100
},
{
"nameInUI": "Multiplier to thermobaric and napalm bombs (%)",
"mnemonic": "firebomb_splash_factor",
"minimumValue": 0,
"maximumValue": 4000,
"defaultValue": 800
},
{
"nameInUI": "Distribution radius of submunition explosions (meters)",
"mnemonic": "cluster_munition_distribution_radius",
"minimumValue": 50.0,
"maximumValue": 250.0,
"defaultValue": 75
}
],
"scriptsWorkOrders": [
{
"file": "Splash_Damage_2_0.lua",
"mnemonic": "Splash Damage 2"
}
],
"configurationWorkOrders": [
{
"file": "sd2-config.lua",
"mnemonic": "sd2-config"
}
]
}