mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
187 lines
6.8 KiB
Python
187 lines
6.8 KiB
Python
from __future__ import annotations
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from dataclasses import dataclass
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from typing import Type, Union
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import dcs
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from PySide2.QtCore import Qt
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from PySide2.QtGui import QIcon
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from PySide2.QtWidgets import (
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QDialog,
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QGridLayout,
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QLabel,
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QTextBrowser,
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QFrame,
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)
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from dcs.unittype import VehicleType
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import gen.flights.ai_flight_planner_db
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from game import db
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from game.dcs.aircrafttype import AircraftType
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from game.game import Game
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from gen.flights.flight import FlightType
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from qt_ui.uiconstants import AIRCRAFT_BANNERS, VEHICLE_BANNERS
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@dataclass(frozen=True)
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class UnitInfo:
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name: str
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description: str
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introduction_year: str
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origin: str
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manufacturer: str
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role: str
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@classmethod
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def from_unit_type(
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cls, country: str, unit_type: Union[AircraftType, Type[VehicleType]]
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) -> UnitInfo:
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if isinstance(unit_type, AircraftType):
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return cls.from_aircraft(unit_type)
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else:
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return cls.from_vehicle_type(country, unit_type)
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@classmethod
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def from_aircraft(cls, aircraft: AircraftType) -> UnitInfo:
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return UnitInfo(
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aircraft.name,
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aircraft.description,
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aircraft.year_introduced,
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aircraft.country_of_origin,
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aircraft.manufacturer,
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aircraft.role,
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)
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@classmethod
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def from_vehicle_type(cls, country: str, unit_type: Type[VehicleType]) -> UnitInfo:
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name = db.unit_get_expanded_info(country, unit_type, "name")
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manufacturer = db.unit_get_expanded_info(country, unit_type, "manufacturer")
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origin = db.unit_get_expanded_info(country, unit_type, "country-of-origin")
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role = db.unit_get_expanded_info(country, unit_type, "role")
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introduction = db.unit_get_expanded_info(
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country, unit_type, "year-of-variant-introduction"
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)
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description = db.unit_get_expanded_info(country, unit_type, "text")
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return UnitInfo(
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name,
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description,
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introduction,
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origin,
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manufacturer,
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role,
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)
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class QUnitInfoWindow(QDialog):
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def __init__(
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self, game: Game, unit_type: Union[AircraftType, Type[VehicleType]]
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) -> None:
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super().__init__()
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self.setModal(True)
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self.game = game
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self.unit_type = unit_type
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if isinstance(unit_type, AircraftType):
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self.name = unit_type.name
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else:
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self.name = db.unit_get_expanded_info(
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self.game.player_country, self.unit_type, "name"
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)
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self.setWindowTitle(f"Unit Info: {self.name}")
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self.setWindowIcon(QIcon("./resources/icon.png"))
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self.setMinimumHeight(570)
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self.setMaximumWidth(640)
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self.setWindowFlags(Qt.WindowStaysOnTopHint)
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self.layout = QGridLayout()
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header = QLabel(self)
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header.setGeometry(0, 0, 720, 360)
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pixmap = None
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if isinstance(self.unit_type, AircraftType):
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pixmap = AIRCRAFT_BANNERS.get(self.unit_type.dcs_id)
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elif dcs.vehicles.vehicle_map.get(self.unit_type.id) is not None:
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pixmap = VEHICLE_BANNERS.get(self.unit_type.id)
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if pixmap is None:
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pixmap = AIRCRAFT_BANNERS.get("Missing")
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header.setPixmap(pixmap.scaled(header.width(), header.height()))
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self.layout.addWidget(header, 0, 0)
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self.gridLayout = QGridLayout()
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# Build the topmost details grid.
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self.details_grid = QFrame()
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self.details_grid_layout = QGridLayout()
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self.details_grid_layout.setMargin(0)
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unit_info = UnitInfo.from_unit_type(self.game.player_country, self.unit_type)
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self.name_box = QLabel(
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f"<b>Name:</b> {unit_info.manufacturer} {unit_info.name}"
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)
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self.name_box.setProperty("style", "info-element")
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self.country_box = QLabel(f"<b>Country of Origin:</b> {unit_info.origin}")
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self.country_box.setProperty("style", "info-element")
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self.role_box = QLabel(f"<b>Role:</b> {unit_info.role}")
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self.role_box.setProperty("style", "info-element")
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self.year_box = QLabel(
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f"<b>Variant Introduction:</b> {unit_info.introduction_year}"
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)
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self.year_box.setProperty("style", "info-element")
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self.details_grid_layout.addWidget(self.name_box, 0, 0)
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self.details_grid_layout.addWidget(self.country_box, 0, 1)
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self.details_grid_layout.addWidget(self.role_box, 1, 0)
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self.details_grid_layout.addWidget(self.year_box, 1, 1)
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self.details_grid.setLayout(self.details_grid_layout)
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self.gridLayout.addWidget(self.details_grid, 1, 0)
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# If it's an aircraft, include the task list.
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if isinstance(unit_type, AircraftType):
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self.tasks_box = QLabel(
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f"<b>In-Game Tasks:</b> {self.generateAircraftTasks()}"
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)
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self.tasks_box.setProperty("style", "info-element")
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self.gridLayout.addWidget(self.tasks_box, 2, 0)
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# Finally, add the description box.
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self.details_text = QTextBrowser()
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self.details_text.setProperty("style", "info-desc")
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self.details_text.setText(unit_info.description)
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self.gridLayout.addWidget(self.details_text, 3, 0)
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self.layout.addLayout(self.gridLayout, 1, 0)
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self.setLayout(self.layout)
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def generateAircraftTasks(self) -> str:
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aircraft_tasks = ""
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unit_type = self.unit_type.dcs_unit_type
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if unit_type in gen.flights.ai_flight_planner_db.CAP_CAPABLE:
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aircraft_tasks = (
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aircraft_tasks
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+ f"{FlightType.BARCAP}, {FlightType.ESCORT}, {FlightType.INTERCEPTION}, {FlightType.SWEEP}, {FlightType.TARCAP}, "
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)
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if unit_type in gen.flights.ai_flight_planner_db.CAS_CAPABLE:
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aircraft_tasks = (
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aircraft_tasks
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+ f"{FlightType.CAS}, {FlightType.BAI}, {FlightType.OCA_AIRCRAFT}, "
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)
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if unit_type in gen.flights.ai_flight_planner_db.SEAD_CAPABLE:
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aircraft_tasks = aircraft_tasks + f"{FlightType.SEAD}, "
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if unit_type in gen.flights.ai_flight_planner_db.DEAD_CAPABLE:
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aircraft_tasks = aircraft_tasks + f"{FlightType.DEAD}, "
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if unit_type in gen.flights.ai_flight_planner_db.ANTISHIP_CAPABLE:
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aircraft_tasks = aircraft_tasks + f"{FlightType.ANTISHIP}, "
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if unit_type in gen.flights.ai_flight_planner_db.RUNWAY_ATTACK_CAPABLE:
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aircraft_tasks = aircraft_tasks + f"{FlightType.OCA_RUNWAY}, "
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if unit_type in gen.flights.ai_flight_planner_db.STRIKE_CAPABLE:
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aircraft_tasks = aircraft_tasks + f"{FlightType.STRIKE}, "
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if unit_type in gen.flights.ai_flight_planner_db.REFUELING_CAPABALE:
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aircraft_tasks = aircraft_tasks + f"{FlightType.REFUELING}, "
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return aircraft_tasks[:-2]
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