2020-05-24 20:32:45 +02:00

56 lines
1.9 KiB
Python

from PySide2.QtWidgets import QLabel, QGroupBox, QVBoxLayout, QFrame, QGridLayout
from dcs.task import Embarking, CAS, PinpointStrike, CAP
from game import Game
from qt_ui.windows.basemenu.ground_forces.QGroundForcesStrategySelector import QGroundForcesStrategySelector
from theater import ControlPoint, db
class QIntelInfo(QFrame):
def __init__(self, cp:ControlPoint, game:Game):
super(QIntelInfo, self).__init__()
self.cp = cp
self.game = game
self.init_ui()
def init_ui(self):
layout = QVBoxLayout()
intel = QGroupBox("Intel")
intelLayout = QVBoxLayout()
units = {
CAP: db.find_unittype(CAP, self.game.enemy_name),
Embarking: db.find_unittype(Embarking, self.game.enemy_name),
CAS: db.find_unittype(CAS, self.game.enemy_name),
PinpointStrike: db.find_unittype(PinpointStrike, self.game.enemy_name),
}
for task_type in units.keys():
units_column = list(set(units[task_type]))
if sum([self.cp.base.total_units_of_type(u) for u in units_column]) > 0:
group = QGroupBox(db.task_name(task_type))
groupLayout = QGridLayout()
group.setLayout(groupLayout)
row = 0
for unit_type in units_column:
existing_units = self.cp.base.total_units_of_type(unit_type)
if existing_units == 0:
continue
groupLayout.addWidget(QLabel("<b>" + db.unit_type_name(unit_type) + "</b>"), row, 0)
groupLayout.addWidget(QLabel(str(existing_units)), row, 1)
row += 1
intelLayout.addWidget(group)
intelLayout.addStretch()
intel.setLayout(intelLayout)
layout.addWidget(intel)
layout.addStretch()
self.setLayout(layout)