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Apparently it's a bad idea to try to make the core data pydantic models, and those should really be treated more as a view-model. Doing otherwise causes odd patterns (like the UI info I had leaked into the core type), and makes it harder to interop with third-party types.
74 lines
2.6 KiB
Python
74 lines
2.6 KiB
Python
from __future__ import annotations
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from pydantic.dataclasses import dataclass
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from game.ato import FlightWaypoint
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from game.ato.flightwaypointtype import FlightWaypointType
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from game.theater import ConflictTheater, LatLon
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@dataclass
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class FlightWaypointJs:
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name: str
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position: LatLon
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altitude_ft: float
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altitude_reference: str
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is_movable: bool
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should_mark: bool
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include_in_path: bool
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@staticmethod
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def for_waypoint(
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waypoint: FlightWaypoint, theater: ConflictTheater
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) -> FlightWaypointJs:
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# Target *points* are the exact location of a unit, whereas the target area is
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# only the center of the objective. Allow moving the latter since its exact
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# location isn't very important.
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#
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# Landing, and divert should be changed in the flight settings UI, takeoff
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# cannot be changed because that's where the plane is.
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#
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# Moving the bullseye reference only makes it wrong.
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is_movable = waypoint.waypoint_type not in {
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FlightWaypointType.BULLSEYE,
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FlightWaypointType.DIVERT,
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FlightWaypointType.LANDING_POINT,
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FlightWaypointType.TAKEOFF,
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FlightWaypointType.TARGET_POINT,
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}
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# We don't need a marker for the departure waypoint (and it's likely
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# coincident with the landing waypoint, so hard to see). We do want to draw
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# the path from it though.
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#
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# We also don't need the landing waypoint since we'll be drawing that path
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# as well, and it's clear what it is, and only obscured the CP icon.
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#
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# The divert waypoint also obscures the CP. We don't draw the path to it,
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# but it can be seen in the flight settings page, so it's not really a
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# problem to exclude it.
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#
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# Bullseye ought to be (but currently isn't) drawn *once* rather than as a
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# flight waypoint.
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should_mark = waypoint.waypoint_type not in {
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FlightWaypointType.BULLSEYE,
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FlightWaypointType.DIVERT,
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FlightWaypointType.LANDING_POINT,
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FlightWaypointType.TAKEOFF,
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}
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include_in_path = waypoint.waypoint_type not in {
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FlightWaypointType.BULLSEYE,
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FlightWaypointType.DIVERT,
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}
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return FlightWaypointJs(
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name=waypoint.name,
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position=theater.point_to_ll(waypoint.position),
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altitude_ft=waypoint.alt.feet,
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altitude_reference=waypoint.alt_type,
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is_movable=is_movable,
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should_mark=should_mark,
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include_in_path=include_in_path,
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)
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