40 lines
1.2 KiB
Python

from __future__ import annotations
from uuid import UUID
from pydantic import BaseModel
from game.ato import Flight
from game.ato.flightstate import InFlight
from game.server.leaflet import LeafletPoint
from game.server.waypoints.models import FlightWaypointJs
from game.server.waypoints.routes import waypoints_for_flight
class FlightJs(BaseModel):
id: UUID
blue: bool
position: LeafletPoint | None
sidc: str
waypoints: list[FlightWaypointJs] | None
@staticmethod
def for_flight(flight: Flight, with_waypoints: bool) -> FlightJs:
# Don't provide a location for aircraft that aren't in the air. Later we can
# expand the model to include the state data for the UI so that it can make its
# own decisions about whether or not to draw the aircraft, but for now we'll
# filter here.
position = None
if isinstance(flight.state, InFlight):
position = flight.position().latlng()
waypoints = None
if with_waypoints:
waypoints = waypoints_for_flight(flight)
return FlightJs(
id=flight.id,
blue=flight.blue,
position=position,
sidc=str(flight.sidc()),
waypoints=waypoints,
)