Dan Albert 4145d5578e Refactor game and ground object generation.
No real functional improvements yet, just reorganizing to make
improvements easier.
2020-11-05 16:09:34 -08:00

94 lines
3.3 KiB
Python

import logging
import os
import sys
import dcs
from PySide2 import QtWidgets
from PySide2.QtGui import QPixmap
from PySide2.QtWidgets import QApplication, QSplashScreen
from game import db, persistency, VERSION
from qt_ui import (
liberation_install,
liberation_theme,
logging_config,
uiconstants,
)
from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
from qt_ui.windows.QLiberationWindow import QLiberationWindow
from qt_ui.windows.preferences.QLiberationFirstStartWindow import \
QLiberationFirstStartWindow
# Logging setup
logging_config.init_logging(VERSION)
if __name__ == "__main__":
# Load eagerly to catch errors early.
db.FACTIONS.initialize()
os.environ["QT_AUTO_SCREEN_SCALE_FACTOR"] = "1" # Potential fix for 4K screens
app = QApplication(sys.argv)
# init the theme and load the stylesheet based on the theme index
liberation_theme.init()
css = ""
with open("./resources/stylesheets/"+liberation_theme.get_theme_css_file()) as stylesheet:
app.setStyleSheet(stylesheet.read())
# Inject custom payload in pydcs framework
custom_payloads = os.path.join(os.path.dirname(os.path.realpath(__file__)), "..\\resources\\customized_payloads")
if os.path.exists(custom_payloads):
dcs.planes.FlyingType.payload_dirs.append(custom_payloads)
else:
# For release version the path is different.
custom_payloads = os.path.join(os.path.dirname(os.path.realpath(__file__)),
"resources\\customized_payloads")
if os.path.exists(custom_payloads):
dcs.planes.FlyingType.payload_dirs.append(custom_payloads)
first_start = liberation_install.init()
if first_start:
window = QLiberationFirstStartWindow()
window.exec_()
logging.info("Using {} as 'Saved Game Folder'".format(persistency.base_path()))
logging.info("Using {} as 'DCS installation folder'".format(liberation_install.get_dcs_install_directory()))
# Splash screen setup
pixmap = QPixmap("./resources/ui/splash_screen.png")
splash = QSplashScreen(pixmap)
splash.show()
# Once splash screen is up : load resources & setup stuff
uiconstants.load_icons()
uiconstants.load_event_icons()
uiconstants.load_aircraft_icons()
uiconstants.load_vehicle_icons()
# Replace DCS Mission scripting file to allow DCS Liberation to work
try:
liberation_install.replace_mission_scripting_file()
except:
error_dialog = QtWidgets.QErrorMessage()
error_dialog.setWindowTitle("Wrong DCS installation directory.")
error_dialog.showMessage("Unable to modify Mission Scripting file. Possible issues with rights. Try running as admin, or please perform the modification of the MissionScripting file manually.")
error_dialog.exec_()
# Apply CSS (need works)
GameUpdateSignal()
# Start window
window = QLiberationWindow()
window.showMaximized()
splash.finish(window)
qt_execution_code = app.exec_()
# Restore Mission Scripting file
logging.info("QT App terminated with status code : " + str(qt_execution_code))
logging.info("Attempt to restore original mission scripting file")
liberation_install.restore_original_mission_scripting()
logging.info("QT process exited with code : " + str(qt_execution_code))