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Rather than polling at 60Hz (which may be faster than the tick rate, wasting cycles; and also makes synchronization annoying), collect events during the tick and emit them after (rate limited, pooling events until it is time for another event to send). This can be improved by paying attention to the aircraft update list, which would allow us to avoid updating aircraft that don't have a status change. To do that we need to be able to quickly lookup a FlightJs matching a Flight through, and Flight isn't hashable. We should also be removing dead events and de-duplicating. Currently each flight has an update for every tick, but only the latest one matters. Combat update events also don't matter if the same combat is new in the update. https://github.com/dcs-liberation/dcs_liberation/issues/1680
43 lines
1.5 KiB
Python
43 lines
1.5 KiB
Python
from __future__ import annotations
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from datetime import datetime, timedelta
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from typing import TYPE_CHECKING
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from gen.flights.traveltime import TotEstimator
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from .flightstate import FlightState
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from ..starttype import StartType
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if TYPE_CHECKING:
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from game.sim.gameupdateevents import GameUpdateEvents
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class Uninitialized(FlightState):
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def on_game_tick(
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self, events: GameUpdateEvents, time: datetime, duration: timedelta
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) -> None:
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raise RuntimeError("Attempted to simulate flight that is not fully initialized")
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@property
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def is_waiting_for_start(self) -> bool:
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raise RuntimeError("Attempted to simulate flight that is not fully initialized")
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@property
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def spawn_type(self) -> StartType:
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raise RuntimeError("Attempted to simulate flight that is not fully initialized")
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@property
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def description(self) -> str:
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estimator = TotEstimator(self.flight.package)
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delay = estimator.mission_start_time(self.flight)
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if self.flight.start_type is StartType.COLD:
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action = "Starting up"
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elif self.flight.start_type is StartType.WARM:
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action = "Taxiing"
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elif self.flight.start_type is StartType.RUNWAY:
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action = "Taking off"
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elif self.flight.start_type is StartType.IN_FLIGHT:
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action = "In flight"
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else:
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raise ValueError(f"Unhandled StartType: {self.flight.start_type}")
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return f"{action} in {delay}"
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