mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
33 lines
1.2 KiB
Lua
33 lines
1.2 KiB
Lua
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end
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ZoneCommand.setNeighbours(cm)
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bm = BattlefieldManager:new()
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mc = MarkerCommands:new()
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pt = PlayerTracker:new(mc)
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mt = MissionTracker:new(pt, mc)
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st = SquadTracker:new()
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ct = CSARTracker:new()
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pl = PlayerLogistics:new(mt, pt, st, ct)
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gci = GCI:new(2)
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gm = GroupMonitor:new(cm)
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ZoneCommand.groupMonitor = gm
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-- PlayerLogistics:registerSquadGroup(squadType, groupname, weight,cost,jobtime,extracttime, squadSize)
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pl:registerSquadGroup(PlayerLogistics.infantryTypes.capture, 'capture-squad', 700, 200, 60, 60*30, 4)
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pl:registerSquadGroup(PlayerLogistics.infantryTypes.sabotage, 'sabotage-squad', 800, 500, 60*5, 60*30, 4)
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pl:registerSquadGroup(PlayerLogistics.infantryTypes.ambush, 'ambush-squad', 900, 300, 60*20, 60*30, 5)
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pl:registerSquadGroup(PlayerLogistics.infantryTypes.engineer, 'engineer-squad', 200, 1000,60, 60*30, 2)
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pl:registerSquadGroup(PlayerLogistics.infantryTypes.manpads, 'manpads-squad', 900, 500, 60*20, 60*30, 5)
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pl:registerSquadGroup(PlayerLogistics.infantryTypes.spy, 'spy-squad', 100, 300, 60*10, 60*30, 1)
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pl:registerSquadGroup(PlayerLogistics.infantryTypes.rapier, 'rapier-squad', 1200,2000,60*60, 60*30, 8)
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