dcs-retribution/game/operation.py
2018-06-13 02:42:44 +03:00

168 lines
6.0 KiB
Python

from userdata.debriefing import *
from theater.conflicttheater import *
from theater.base import *
from gen.armor import *
from gen.aircraft import *
from gen.aaa import *
from gen.shipgen import *
from gen.conflictgen import *
class Operation:
starting_position = None # type: db.StartingPosition
mission = None # type: dcs.Mission
conflict = None # type: Conflict
armorgen = None # type: ArmorConflictGenerator
airgen = None # type: AircraftConflictGenerator
aagen = None # type: AAConflictGenerator
shipgen = None # type: ShipGenerator
def __init__(self,
attacker_name: str,
defender_name: str,
attacker_clients: db.PlaneDict,
defender_clients: db.PlaneDict,
from_cp: ControlPoint,
to_cp: ControlPoint = None):
self.attacker_name = attacker_name
self.defender_name = defender_name
self.attacker_clients = attacker_clients
self.defender_clients = defender_clients
self.from_cp = from_cp
self.to_cp = to_cp
def initialize(self, mission: Mission, conflict: Conflict):
self.mission = mission
self.conflict = conflict
self.armorgen = ArmorConflictGenerator(mission, conflict)
self.airgen = AircraftConflictGenerator(mission, conflict)
self.aagen = AAConflictGenerator(mission, conflict)
self.shipgen = ShipGenerator(mission, conflict)
def prepare(self, is_quick: bool):
self.starting_position = is_quick and self.from_cp.at or None
def generate(self):
pass
def units_of(self, country_name: str) -> typing.Collection[UnitType]:
return []
def is_successfull(self, debriefing: Debriefing) -> bool:
return True
class CaptureOperation(Operation):
cas = None # type: db.PlaneDict
escort = None # type: db.PlaneDict
intercept = None # type: db.PlaneDict
attack = None # type: db.ArmorDict
defense = None # type: db.ArmorDict
aa = None # type: db.AirDefenseDict
def setup(self,
cas: db.PlaneDict,
escort: db.PlaneDict,
attack: db.ArmorDict,
intercept: db.PlaneDict,
defense: db.ArmorDict,
aa: db.AirDefenseDict):
self.cas = cas
self.escort = escort
self.intercept = intercept
self.attack = attack
self.defense = defense
self.aa = aa
def prepare(self, is_quick: bool):
super(CaptureOperation, self).prepare(is_quick)
mission = dcs.Mission()
self.initialize(mission=mission,
conflict=self.to_cp.conflict_attack(self.from_cp,
mission.country(self.attacker_name),
mission.country(self.defender_name)))
def generate(self):
self.armorgen.generate(self.attack, self.defense)
self.aagen.generate(self.aa)
self.airgen.generate_defense(self.intercept, clients=self.defender_clients)
self.airgen.generate_cas(self.cas, clients=self.attacker_clients, at=self.starting_position)
self.airgen.generate_cas_escort(self.escort, clients=self.attacker_clients, at=self.starting_position)
class InterceptOperation(Operation):
escort = None # type: db.PlaneDict
transport = None # type: db.PlaneDict
interceptors = None # type: db.PlaneDict
airdefense = None # type: db.AirDefenseDict
def setup(self,
escort: db.PlaneDict,
transport: db.PlaneDict,
airdefense: db.AirDefenseDict,
interceptors: db.PlaneDict):
self.escort = escort
self.transport = transport
self.airdefense = airdefense
self.interceptors = interceptors
def prepare(self, is_quick: bool):
super(InterceptOperation, self).prepare(is_quick)
mission = dcs.Mission()
heading = self.from_cp.position.heading_between_point(self.to_cp.position)
distance = self.from_cp.position.distance_to_point(self.to_cp.position)
position = self.from_cp.position.point_from_heading(heading, distance/2)
conflict = Conflict.intercept_conflict(
attacker=mission.country(self.attacker_name),
defender=mission.country(self.defender_name),
position=position,
heading=randint(0, 360),
radials=ALL_RADIALS
)
self.initialize(mission=mission,
conflict=conflict)
def generate(self):
self.airgen.generate_transport(self.transport, self.to_cp.at)
self.airgen.generate_transport_escort(self.escort, clients=self.defender_clients)
self.aagen.generate(self.airdefense)
if self.from_cp.is_global:
self.airgen.generate_interception(self.interceptors, clients=self.attacker_clients, at=self.shipgen.generate(self.from_cp.at))
else:
self.airgen.generate_interception(self.interceptors, clients=self.attacker_clients, at=self.starting_position)
class GroundInterceptOperation(Operation):
def setup(self,
position: Point,
target: db.ArmorDict,
strikegroup: db.PlaneDict):
self.position = position
self.strikegroup = strikegroup
self.target = target
def prepare(self, is_quick: bool):
super(GroundInterceptOperation, self).prepare(is_quick)
mission = dcs.Mission()
conflict = Conflict.ground_intercept_conflict(
attacker=mission.country(self.defender_name),
defender=mission.country(self.defender_name),
position=self.position,
heading=randint(0, 360),
radials=ALL_RADIALS
)
self.initialize(mission=mission,
conflict=conflict)
def generate(self):
self.airgen.generate_cas(self.strikegroup, clients=self.attacker_clients, at=self.starting_position)
self.armorgen.generate({}, self.target)