Raffson 48938fc529
Dan's massive refactor
Squashing 8 commits by DanAlbert:

- Track theater in ControlPoint.
Simplifies finding the owning theater of a control point. Not used yet.

- Clean some cruft out of FlightPlanBuilder.
- Clean up silly some exception handling.
- Move FlightPlan instantiation into the builder.
I'm working on moving the builder to be owned by the Flight, which will simplify callers that need to create (or recreate) flight plans for a flight.

- Simplify IBuilder constructor.
We have access to the theater via the flight's departure airbase now.

- Move FlightPlan creation into Flight.
For now this is just a callsite cleanup. Later, this will make it easier
to separate unscheduled and scheduled flights into different classes without complicating the layout/scheduling.

- Remove superfluous constructors.
- Remove unused Package field.
2022-08-24 19:25:30 +02:00

148 lines
5.1 KiB
Python

from __future__ import annotations
from collections.abc import Iterator
from dataclasses import dataclass
from datetime import timedelta
from typing import TYPE_CHECKING, Type
from game.theater.missiontarget import MissionTarget
from game.utils import feet
from .ibuilder import IBuilder
from .planningerror import PlanningError
from .standard import StandardFlightPlan, StandardLayout
from .waypointbuilder import WaypointBuilder
if TYPE_CHECKING:
from ..flightwaypoint import FlightWaypoint
@dataclass(frozen=True)
class AirliftLayout(StandardLayout):
nav_to_pickup: list[FlightWaypoint]
pickup: FlightWaypoint | None
nav_to_drop_off: list[FlightWaypoint]
drop_off: FlightWaypoint
stopover: FlightWaypoint | None
nav_to_home: list[FlightWaypoint]
def iter_waypoints(self) -> Iterator[FlightWaypoint]:
yield self.departure
yield from self.nav_to_pickup
if self.pickup is not None:
yield self.pickup
yield from self.nav_to_drop_off
yield self.drop_off
if self.stopover is not None:
yield self.stopover
yield from self.nav_to_home
yield self.arrival
if self.divert is not None:
yield self.divert
yield self.bullseye
class AirliftFlightPlan(StandardFlightPlan[AirliftLayout]):
@staticmethod
def builder_type() -> Type[Builder]:
return Builder
@property
def tot_waypoint(self) -> FlightWaypoint | None:
return self.layout.drop_off
def tot_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None:
# TOT planning isn't really useful for transports. They're behind the front
# lines so no need to wait for escorts or for other missions to complete.
return None
def depart_time_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None:
return None
@property
def mission_departure_time(self) -> timedelta:
return self.package.time_over_target
class Builder(IBuilder[AirliftFlightPlan, AirliftLayout]):
def layout(self) -> AirliftLayout:
cargo = self.flight.cargo
if cargo is None:
raise PlanningError(
"Cannot plan transport mission for flight with no cargo."
)
altitude = feet(1500)
altitude_is_agl = True
builder = WaypointBuilder(self.flight, self.coalition)
pickup = None
stopover = None
if self.flight.is_helo:
# Create a pickupzone where the cargo will be spawned
pickup_zone = MissionTarget(
"Pickup Zone", cargo.origin.position.random_point_within(1000, 200)
)
pickup = builder.pickup(pickup_zone)
# If The cargo is at the departure controlpoint, the pickup waypoint should
# only be created for client flights
pickup.only_for_player = cargo.origin == self.flight.departure
# Create a dropoff zone where the cargo should be dropped
drop_off_zone = MissionTarget(
"Dropoff zone",
cargo.next_stop.position.random_point_within(1000, 200),
)
drop_off = builder.drop_off(drop_off_zone)
# Add an additional stopover point so that the flight can refuel
stopover = builder.stopover(cargo.next_stop)
else:
# Fixed Wing will get stopover points for pickup and dropoff
if cargo.origin != self.flight.departure:
pickup = builder.stopover(cargo.origin, "PICKUP")
drop_off = builder.stopover(cargo.next_stop, "DROP OFF")
nav_to_pickup = builder.nav_path(
self.flight.departure.position,
cargo.origin.position,
altitude,
altitude_is_agl,
)
if self.flight.client_count > 0:
# Normal Landing Waypoint
arrival = builder.land(self.flight.arrival)
else:
# The AI Needs another Stopover point to actually fly back to the original
# base. Otherwise the Cargo drop will be the new Landing Waypoint and the
# AI will end its mission there instead of flying back.
# https://forum.dcs.world/topic/211775-landing-to-refuel-and-rearm-the-landingrefuar-waypoint/
arrival = builder.stopover(self.flight.arrival, "LANDING")
return AirliftLayout(
departure=builder.takeoff(self.flight.departure),
nav_to_pickup=nav_to_pickup,
pickup=pickup,
nav_to_drop_off=builder.nav_path(
cargo.origin.position,
cargo.next_stop.position,
altitude,
altitude_is_agl,
),
drop_off=drop_off,
stopover=stopover,
nav_to_home=builder.nav_path(
cargo.origin.position,
self.flight.arrival.position,
altitude,
altitude_is_agl,
),
arrival=arrival,
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
)
def build(self) -> AirliftFlightPlan:
return AirliftFlightPlan(self.flight, self.layout())