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Squashing 8 commits by DanAlbert: - Track theater in ControlPoint. Simplifies finding the owning theater of a control point. Not used yet. - Clean some cruft out of FlightPlanBuilder. - Clean up silly some exception handling. - Move FlightPlan instantiation into the builder. I'm working on moving the builder to be owned by the Flight, which will simplify callers that need to create (or recreate) flight plans for a flight. - Simplify IBuilder constructor. We have access to the theater via the flight's departure airbase now. - Move FlightPlan creation into Flight. For now this is just a callsite cleanup. Later, this will make it easier to separate unscheduled and scheduled flights into different classes without complicating the layout/scheduling. - Remove superfluous constructors. - Remove unused Package field.
126 lines
4.2 KiB
Python
126 lines
4.2 KiB
Python
from __future__ import annotations
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from collections.abc import Iterator
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from dataclasses import dataclass
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from datetime import timedelta
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from typing import TYPE_CHECKING, Type
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from game.theater import FrontLine
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from game.utils import Distance, Speed, kph, meters
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from .ibuilder import IBuilder
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from .invalidobjectivelocation import InvalidObjectiveLocation
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from .patrolling import PatrollingFlightPlan, PatrollingLayout
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from .waypointbuilder import WaypointBuilder
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from ..flightwaypointtype import FlightWaypointType
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if TYPE_CHECKING:
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from ..flightwaypoint import FlightWaypoint
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@dataclass(frozen=True)
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class CasLayout(PatrollingLayout):
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target: FlightWaypoint
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def iter_waypoints(self) -> Iterator[FlightWaypoint]:
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yield self.departure
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yield from self.nav_to
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yield self.patrol_start
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yield self.target
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yield self.patrol_end
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yield from self.nav_from
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yield self.departure
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if self.divert is not None:
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yield self.divert
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yield self.bullseye
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class CasFlightPlan(PatrollingFlightPlan[CasLayout]):
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@staticmethod
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def builder_type() -> Type[Builder]:
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return Builder
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@property
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def patrol_duration(self) -> timedelta:
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return self.flight.coalition.doctrine.cas_duration
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@property
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def patrol_speed(self) -> Speed:
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# 2021-08-02: patrol_speed will currently have no effect because
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# CAS doesn't use OrbitAction. But all PatrollingFlightPlan are expected
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# to have patrol_speed
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return kph(0)
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@property
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def engagement_distance(self) -> Distance:
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from game.missiongenerator.frontlineconflictdescription import FRONTLINE_LENGTH
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return meters(FRONTLINE_LENGTH) / 2
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@property
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def combat_speed_waypoints(self) -> set[FlightWaypoint]:
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return {self.layout.patrol_start, self.layout.target, self.layout.patrol_end}
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def request_escort_at(self) -> FlightWaypoint | None:
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return self.layout.patrol_start
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def dismiss_escort_at(self) -> FlightWaypoint | None:
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return self.layout.patrol_end
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class Builder(IBuilder[CasFlightPlan, CasLayout]):
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def layout(self) -> CasLayout:
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location = self.package.target
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if not isinstance(location, FrontLine):
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raise InvalidObjectiveLocation(self.flight.flight_type, location)
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from game.missiongenerator.frontlineconflictdescription import (
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FrontLineConflictDescription,
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)
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ingress, heading, distance = FrontLineConflictDescription.frontline_vector(
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location, self.theater
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)
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center = ingress.point_from_heading(heading.degrees, distance / 2)
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egress = ingress.point_from_heading(heading.degrees, distance)
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ingress_distance = ingress.distance_to_point(self.flight.departure.position)
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egress_distance = egress.distance_to_point(self.flight.departure.position)
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if egress_distance < ingress_distance:
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ingress, egress = egress, ingress
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builder = WaypointBuilder(self.flight, self.coalition)
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is_helo = self.flight.unit_type.dcs_unit_type.helicopter
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ingress_egress_altitude = (
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self.doctrine.ingress_altitude if not is_helo else meters(50)
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)
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use_agl_ingress_egress = is_helo
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return CasLayout(
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departure=builder.takeoff(self.flight.departure),
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nav_to=builder.nav_path(
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self.flight.departure.position,
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ingress,
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ingress_egress_altitude,
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use_agl_ingress_egress,
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),
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nav_from=builder.nav_path(
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egress,
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self.flight.arrival.position,
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ingress_egress_altitude,
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use_agl_ingress_egress,
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),
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patrol_start=builder.ingress(
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FlightWaypointType.INGRESS_CAS, ingress, location
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),
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target=builder.cas(center),
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patrol_end=builder.egress(egress, location),
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arrival=builder.land(self.flight.arrival),
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divert=builder.divert(self.flight.divert),
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bullseye=builder.bullseye(),
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)
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def build(self) -> CasFlightPlan:
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return CasFlightPlan(self.flight, self.layout())
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