Raffson 48938fc529
Dan's massive refactor
Squashing 8 commits by DanAlbert:

- Track theater in ControlPoint.
Simplifies finding the owning theater of a control point. Not used yet.

- Clean some cruft out of FlightPlanBuilder.
- Clean up silly some exception handling.
- Move FlightPlan instantiation into the builder.
I'm working on moving the builder to be owned by the Flight, which will simplify callers that need to create (or recreate) flight plans for a flight.

- Simplify IBuilder constructor.
We have access to the theater via the flight's departure airbase now.

- Move FlightPlan creation into Flight.
For now this is just a callsite cleanup. Later, this will make it easier
to separate unscheduled and scheduled flights into different classes without complicating the layout/scheduling.

- Remove superfluous constructors.
- Remove unused Package field.
2022-08-24 19:25:30 +02:00

37 lines
1.1 KiB
Python

from __future__ import annotations
import logging
from typing import Type
from game.theater import Airfield
from .formationattack import (
FormationAttackBuilder,
FormationAttackFlightPlan,
FormationAttackLayout,
)
from .invalidobjectivelocation import InvalidObjectiveLocation
from ..flightwaypointtype import FlightWaypointType
class OcaRunwayFlightPlan(FormationAttackFlightPlan):
@staticmethod
def builder_type() -> Type[Builder]:
return Builder
class Builder(FormationAttackBuilder[OcaRunwayFlightPlan, FormationAttackLayout]):
def layout(self) -> FormationAttackLayout:
location = self.package.target
if not isinstance(location, Airfield):
logging.exception(
f"Invalid Objective Location for OCA/Runway flight "
f"{self.flight=} at {location=}."
)
raise InvalidObjectiveLocation(self.flight.flight_type, location)
return self._build(FlightWaypointType.INGRESS_OCA_RUNWAY)
def build(self) -> OcaRunwayFlightPlan:
return OcaRunwayFlightPlan(self.flight, self.layout())