dcs-retribution/qt_ui/windows/mission/flight/settings/FlightAirfieldDisplay.py
Raffson 48938fc529
Dan's massive refactor
Squashing 8 commits by DanAlbert:

- Track theater in ControlPoint.
Simplifies finding the owning theater of a control point. Not used yet.

- Clean some cruft out of FlightPlanBuilder.
- Clean up silly some exception handling.
- Move FlightPlan instantiation into the builder.
I'm working on moving the builder to be owned by the Flight, which will simplify callers that need to create (or recreate) flight plans for a flight.

- Simplify IBuilder constructor.
We have access to the theater via the flight's departure airbase now.

- Move FlightPlan creation into Flight.
For now this is just a callsite cleanup. Later, this will make it easier
to separate unscheduled and scheduled flights into different classes without complicating the layout/scheduling.

- Remove superfluous constructors.
- Remove unused Package field.
2022-08-24 19:25:30 +02:00

80 lines
2.9 KiB
Python

import logging
from PySide2.QtWidgets import QGroupBox, QLabel, QMessageBox, QVBoxLayout
from game import Game
from game.ato.flight import Flight
from game.ato.flightplans.planningerror import PlanningError
from game.ato.traveltime import TotEstimator
from qt_ui.models import PackageModel
from qt_ui.widgets.QLabeledWidget import QLabeledWidget
from qt_ui.widgets.combos.QArrivalAirfieldSelector import QArrivalAirfieldSelector
class FlightAirfieldDisplay(QGroupBox):
def __init__(self, game: Game, package_model: PackageModel, flight: Flight) -> None:
super().__init__("Departure/Arrival")
self.game = game
self.package_model = package_model
self.flight = flight
layout = QVBoxLayout()
self.departure_time = QLabel()
layout.addLayout(
QLabeledWidget(
f"Departing from <b>{flight.from_cp.name}</b>", self.departure_time
)
)
self.package_model.tot_changed.connect(self.update_departure_time)
self.update_departure_time()
layout.addWidget(
QLabel(
"Determined based on the package TOT. Edit the "
"package to adjust the TOT."
)
)
arrival_label = QLabel(f"<b>{flight.arrival.name}</b>")
layout.addLayout(QLabeledWidget("Arrival:", arrival_label))
self.divert = QArrivalAirfieldSelector(
[cp for cp in game.theater.controlpoints if cp.captured],
flight.unit_type,
"None",
)
self.divert.currentIndexChanged.connect(self.set_divert)
if flight.divert is not None:
self.divert.setCurrentText(flight.divert.name)
layout.addLayout(QLabeledWidget("Divert:", self.divert))
self.setLayout(layout)
def update_departure_time(self) -> None:
if not self.flight.package.flights:
# This is theoretically impossible, but for some reason the dialog that owns
# this object QEditFlightDialog does not dispose properly on close, so this
# handler may be called for a flight whose package has been canceled, which
# is an invalid state for calling anything in TotEstimator.
return
estimator = TotEstimator(self.package_model.package)
delay = estimator.mission_start_time(self.flight)
self.departure_time.setText(f"At T+{delay}")
def set_divert(self, index: int) -> None:
old_divert = self.flight.divert
divert = self.divert.itemData(index)
if divert == old_divert:
return
self.flight.divert = divert
try:
self.flight.recreate_flight_plan()
except PlanningError as ex:
self.flight.divert = old_divert
logging.exception("Could not change divert airfield")
QMessageBox.critical(
self, "Could not update flight plan", str(ex), QMessageBox.Ok
)