2023-05-27 21:50:08 +02:00

38 lines
1.4 KiB
Python

from __future__ import unicode_literals
from PySide2 import QtWidgets, QtGui
from game.campaignloader import Campaign
from game.settings import Settings
from qt_ui.windows.settings.QSettingsWindow import QSettingsWidget
class NewGameSettings(QtWidgets.QWizardPage):
def __init__(self, campaign: Campaign, parent=None) -> None:
super().__init__(parent)
self.setTitle("Campaign options")
self.setSubTitle("\nAll other options unrelated to campaign generation.")
self.setPixmap(
QtWidgets.QWizard.LogoPixmap,
QtGui.QPixmap("./resources/ui/wizard/logo1.png"),
)
settings = Settings()
settings.__setstate__(campaign.settings)
settings.player_income_multiplier = (
campaign.recommended_player_income_multiplier
)
settings.enemy_income_multiplier = campaign.recommended_enemy_income_multiplier
settings.__dict__.update(campaign.settings)
self.settings_widget = QSettingsWidget(settings)
self.setLayout(self.settings_widget.layout)
def set_campaign_values(self, c: Campaign):
sw = self.settings_widget
sw.settings.player_income_multiplier = c.recommended_player_income_multiplier
sw.settings.enemy_income_multiplier = c.recommended_enemy_income_multiplier
sw.settings.__dict__.update(c.settings)
print(sw.settings.__dict__)
sw.update_from_settings()