dcs-retribution/qt_ui/windows/mission/QEditFlightDialog.py
Dan Albert 4a7dae9cc2 Upgrade to PySide6.
PySide2 renamed to PySide6 for Qt 6 support. It doesn't seem like
PySide2 is getting a 3.10 wheel, so upgrade to Qt 6 to prep for that.
2021-11-20 19:26:18 -08:00

42 lines
1.2 KiB
Python

"""Dialog window for editing flights."""
from PySide6.QtWidgets import (
QDialog,
QVBoxLayout,
)
from game.ato.flight import Flight
from qt_ui.models import GameModel, PackageModel
from qt_ui.uiconstants import EVENT_ICONS
from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
from qt_ui.windows.mission.flight.QFlightPlanner import QFlightPlanner
class QEditFlightDialog(QDialog):
"""Dialog window for editing flight plans and loadouts."""
def __init__(
self,
game_model: GameModel,
package_model: PackageModel,
flight: Flight,
parent=None,
) -> None:
super().__init__(parent=parent)
self.game_model = game_model
self.setWindowTitle("Edit flight")
self.setWindowIcon(EVENT_ICONS["strike"])
layout = QVBoxLayout()
self.flight_planner = QFlightPlanner(package_model, flight, game_model.game)
layout.addWidget(self.flight_planner)
self.setLayout(layout)
self.finished.connect(self.on_close)
def on_close(self, _result) -> None:
GameUpdateSignal.get_instance().redraw_flight_paths()
self.game_model.ato_model.client_slots_changed.emit()