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* Addresses #478, adding a heading class to represent headings and angles Removed some unused code * Fixing bad merge * Formatting * Fixing type issues and other merge resolution misses
111 lines
3.0 KiB
Python
111 lines
3.0 KiB
Python
from dcs.vehicles import AirDefence, Infantry, Unarmed
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from gen.sam.airdefensegroupgenerator import (
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AirDefenseRange,
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AirDefenseGroupGenerator,
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)
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from game.utils import Heading
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class FreyaGenerator(AirDefenseGroupGenerator):
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"""
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This generate a German flak artillery group using only free units, thus not requiring the WW2 asset pack
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"""
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name = "Freya EWR Site"
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def generate(self) -> None:
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# TODO : would be better with the Concrete structure that is supposed to protect it
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self.add_unit(
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AirDefence.FuMG_401,
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"EWR#1",
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self.position.x,
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self.position.y,
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self.heading,
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)
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positions = self.get_circular_position(4, launcher_distance=50, coverage=360)
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for i, position in enumerate(positions):
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self.add_unit(
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AirDefence.Flak38,
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"AA#" + str(i),
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position[0],
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position[1],
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position[2],
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)
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positions = self.get_circular_position(4, launcher_distance=100, coverage=360)
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for i, position in enumerate(positions):
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self.add_unit(
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AirDefence.Flak18,
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"AA#" + str(4 + i),
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position[0],
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position[1],
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position[2],
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)
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# Command/Logi
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self.add_unit(
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Unarmed.Kubelwagen_82,
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"Kubel#1",
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self.position.x - 20,
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self.position.y - 20,
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self.heading,
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)
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self.add_unit(
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Unarmed.Sd_Kfz_7,
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"Sdkfz#1",
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self.position.x + 20,
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self.position.y + 22,
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self.heading,
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)
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self.add_unit(
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Unarmed.Sd_Kfz_2,
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"Sdkfz#2",
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self.position.x - 22,
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self.position.y + 20,
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self.heading,
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)
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# Maschinensatz_33 and Kdo.g 40 Telemeter
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self.add_unit(
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AirDefence.Maschinensatz_33,
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"Energy#1",
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self.position.x + 20,
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self.position.y - 20,
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self.heading,
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)
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self.add_unit(
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AirDefence.KDO_Mod40,
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"Telemeter#1",
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self.position.x + 20,
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self.position.y - 10,
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self.heading,
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)
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self.add_unit(
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Infantry.Soldier_mauser98,
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"Inf#1",
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self.position.x + 20,
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self.position.y - 14,
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self.heading,
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)
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self.add_unit(
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Infantry.Soldier_mauser98,
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"Inf#2",
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self.position.x + 20,
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self.position.y - 22,
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self.heading,
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)
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self.add_unit(
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Infantry.Soldier_mauser98,
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"Inf#3",
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self.position.x + 20,
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self.position.y - 24,
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self.heading + Heading.from_degrees(45),
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)
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@classmethod
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def range(cls) -> AirDefenseRange:
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return AirDefenseRange.Short
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