Dan Albert 4b7b4bf110 Allow deleting waypoints.
In almost every case this leaves us with a flight plan we can't reason
about, so it gets degraded to `CustomFlightPlan`. The exception is when
deleting a target point when there are other target points remaining.
This probably gets people using this feature back to what they want
though, which is essentially the 2.1 behavior.

Fixes https://github.com/Khopa/dcs_liberation/issues/393
2020-11-18 23:44:16 -08:00

180 lines
6.7 KiB
Python

import logging
from typing import List, Optional
from PySide2.QtCore import Signal
from PySide2.QtWidgets import (
QFrame,
QGridLayout,
QLabel,
QMessageBox,
QPushButton,
QVBoxLayout,
)
from game import Game
from gen.ato import Package
from gen.flights.flight import Flight, FlightType, FlightWaypoint
from gen.flights.flightplan import (
CustomFlightPlan,
FlightPlanBuilder,
PlanningError,
StrikeFlightPlan,
)
from qt_ui.windows.mission.flight.waypoints.QFlightWaypointList import \
QFlightWaypointList
from qt_ui.windows.mission.flight.waypoints \
.QPredefinedWaypointSelectionWindow import \
QPredefinedWaypointSelectionWindow
class QFlightWaypointTab(QFrame):
on_flight_changed = Signal()
def __init__(self, game: Game, package: Package, flight: Flight):
super(QFlightWaypointTab, self).__init__()
self.game = game
self.package = package
self.flight = flight
self.planner = FlightPlanBuilder(self.game, package, is_player=True)
self.flight_waypoint_list: Optional[QFlightWaypointList] = None
self.ascend_waypoint: Optional[QPushButton] = None
self.descend_waypoint: Optional[QPushButton] = None
self.rtb_waypoint: Optional[QPushButton] = None
self.delete_selected: Optional[QPushButton] = None
self.open_fast_waypoint_button: Optional[QPushButton] = None
self.recreate_buttons: List[QPushButton] = []
self.init_ui()
def init_ui(self):
layout = QGridLayout()
self.flight_waypoint_list = QFlightWaypointList(self.package,
self.flight)
layout.addWidget(self.flight_waypoint_list, 0, 0)
rlayout = QVBoxLayout()
layout.addLayout(rlayout, 0, 1)
rlayout.addWidget(QLabel("<strong>Generator :</strong>"))
rlayout.addWidget(QLabel("<small>AI compatible</small>"))
self.recreate_buttons.clear()
for task in self.package.target.mission_types(for_player=True):
def make_closure(arg):
def closure():
return self.confirm_recreate(arg)
return closure
button = QPushButton(f"Recreate as {task.name}")
button.clicked.connect(make_closure(task))
rlayout.addWidget(button)
self.recreate_buttons.append(button)
rlayout.addWidget(QLabel("<strong>Advanced : </strong>"))
rlayout.addWidget(QLabel("<small>Do not use for AI flights</small>"))
self.ascend_waypoint = QPushButton("Add Ascend Waypoint")
self.ascend_waypoint.clicked.connect(self.on_ascend_waypoint)
rlayout.addWidget(self.ascend_waypoint)
self.descend_waypoint = QPushButton("Add Descend Waypoint")
self.descend_waypoint.clicked.connect(self.on_descend_waypoint)
rlayout.addWidget(self.descend_waypoint)
self.rtb_waypoint = QPushButton("Add RTB Waypoint")
self.rtb_waypoint.clicked.connect(self.on_rtb_waypoint)
rlayout.addWidget(self.rtb_waypoint)
self.delete_selected = QPushButton("Delete Selected")
self.delete_selected.clicked.connect(self.on_delete_waypoint)
rlayout.addWidget(self.delete_selected)
self.open_fast_waypoint_button = QPushButton("Add Waypoint")
self.open_fast_waypoint_button.clicked.connect(self.on_fast_waypoint)
rlayout.addWidget(self.open_fast_waypoint_button)
rlayout.addStretch()
self.setLayout(layout)
def on_delete_waypoint(self):
wpt = self.flight_waypoint_list.selectionModel().currentIndex().row()
if wpt > 0:
self.delete_waypoint(self.flight.flight_plan.waypoints[wpt])
self.flight_waypoint_list.update_list()
self.on_change()
def delete_waypoint(self, waypoint: FlightWaypoint) -> None:
# Need to degrade to a custom flight plan and remove the waypoint.
# If the waypoint is a target waypoint and is not the last target
# waypoint, we don't need to degrade.
flight_plan = self.flight.flight_plan
if isinstance(flight_plan, StrikeFlightPlan):
if waypoint in flight_plan.targets and len(flight_plan.targets) > 1:
flight_plan.targets.remove(waypoint)
return
if not isinstance(flight_plan, CustomFlightPlan):
flight_plan = CustomFlightPlan(
package=self.flight.package,
flight=self.flight,
custom_waypoints=flight_plan.waypoints
)
flight_plan.waypoints.remove(waypoint)
self.flight.flight_plan = flight_plan
def on_fast_waypoint(self):
self.subwindow = QPredefinedWaypointSelectionWindow(self.game, self.flight, self.flight_waypoint_list)
self.subwindow.finished.connect(self.on_change)
self.subwindow.show()
def on_ascend_waypoint(self):
ascend = self.planner.generate_ascend_point(self.flight,
self.flight.from_cp)
self.flight.points.append(ascend)
self.flight_waypoint_list.update_list()
self.on_change()
def on_rtb_waypoint(self):
rtb = self.planner.generate_rtb_waypoint(self.flight,
self.flight.from_cp)
self.flight.points.append(rtb)
self.flight_waypoint_list.update_list()
self.on_change()
def on_descend_waypoint(self):
descend = self.planner.generate_descend_point(self.flight,
self.flight.from_cp)
self.flight.points.append(descend)
self.flight_waypoint_list.update_list()
self.on_change()
def confirm_recreate(self, task: FlightType) -> None:
result = QMessageBox.question(
self,
"Regenerate flight?",
("Changing the flight type will reset its flight plan. Do you want "
"to continue?"),
QMessageBox.No,
QMessageBox.Yes
)
original_task = self.flight.flight_type
if result == QMessageBox.Yes:
self.flight.flight_type = task
try:
self.planner.populate_flight_plan(self.flight)
except PlanningError as ex:
self.flight.flight_type = original_task
logging.exception("Could not recreate flight")
QMessageBox.critical(
self, "Could not recreate flight", str(ex), QMessageBox.Ok
)
self.flight_waypoint_list.update_list()
self.on_change()
def on_change(self):
self.flight_waypoint_list.update_list()
self.on_flight_changed.emit()