Astro 4c9dba2fe5
Vietnam War Vessels Mod v0.9.0 integration (#435)
* vietnamwarvessels first batch

* Ship YAMLs

* aircraft yamls initial version, need more work

* initial helicopter yamls

* update aircraft yamls

* Added DDs Fletcher and Sullivans

* ship icons

* aircraft banners and icons

* no huts

* update py files to VWV v0.9.0

* update aircraft yamls, add vigilante

* added 2 ships for VWV v0.9.0

* mig-21mf yaml

* icons and banners additional units v0.9.0

* added VWV units to USA_1970 and Vietnam_1970 JSONs

* Revert "added VWV units to USA_1970 and Vietnam_1970 JSONs"

This reverts commit ed0b28dc36c0d9c1a45a10689a3c419bd23ff258.

* A-1H yaml update

* mig-17 yaml update

* update helicopter yamls

* extension init

* weapon injections

* icon filenames _24 added

* removed tasks 0 from yamls

* hh2d yaml fix

* added VWV v0.9.0 to factions USA and Vietnam

* added max_range to aircraft yamls

* housekeeping

* Flyable to False - not available in mod version

* minor edits

* ignore test campaign

* deleted tasks

* weapon luas blue air

* added task numbers from task.py

* weapon luas red air

* task id numbers in comment

* switched weapon lua from aim-9J to aim-9D

* removed test campaigns

* update payload luas with payload names from flighttype.py

* Changed AIM-9D to 9B, 9D does not work

* removed air assault task for HH-2D

* Cva_31 added to runway_is_operational()

* CVA-31 added to naval_units in faction jsons

* add strike and cas tasks to ra-5c

* correct typo

* Added Armed Recon as task and payload to most a/c

* ignore pre-commit-config.yaml

* pre-commit-config

* black reformat controlpoint.py

* Added tasks to Vigilante (next to Recon) containing attack subtasks, which allow it to be scheduled for missions

* added ships to UNITS_WITH_RADAR

* remove pre-commit-config from gitignore

* added red aircraft to nva_1970 faction

* fixed black's complaint (two empty lines, should be one)
2025-01-05 13:50:01 +01:00

48 lines
1.2 KiB
Python

from .SWPack import *
from .a4ec import *
from .a7e import *
from .a6a import *
from .bandit_clouds import *
from .ea6b import *
from .f9f import *
from .f100 import *
from .f104 import *
from .f105 import *
from .f106 import *
from .f15d import *
from .f15i_idf import *
from .f16i_idf import *
from .f22a import *
from .f4 import *
from .f84g import *
from .fa18efg import *
from .fa18ef_tanker import *
from .frenchpack import *
from .hercules import *
from .highdigitsams import *
from .irondome import *
from .jas39 import *
from .oh6 import *
from .oh6_vietnamassetpack import *
from .ov10a import *
from .spanishnavypack import *
from .super_etendard import *
from .sk60 import *
from .su15 import *
from .su30 import *
from .su57 import *
from .swedishmilitaryassetspack import *
from .coldwarassets import *
from .uh60l import *
from .vietnamwarvessels import *
from .chinesemilitaryassetspack import *
def load_mods() -> None:
"""Loads all mods.
Note that this function doesn't *do* anything. Its purpose is to prevent editors
from removing `import pydcs_extensions` when it is "unused", because mod imports
have side effects (unit types are registered with pydcs).
"""