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https://github.com/dcs-retribution/dcs-retribution.git
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* vietnamwarvessels first batch * Ship YAMLs * aircraft yamls initial version, need more work * initial helicopter yamls * update aircraft yamls * Added DDs Fletcher and Sullivans * ship icons * aircraft banners and icons * no huts * update py files to VWV v0.9.0 * update aircraft yamls, add vigilante * added 2 ships for VWV v0.9.0 * mig-21mf yaml * icons and banners additional units v0.9.0 * added VWV units to USA_1970 and Vietnam_1970 JSONs * Revert "added VWV units to USA_1970 and Vietnam_1970 JSONs" This reverts commit ed0b28dc36c0d9c1a45a10689a3c419bd23ff258. * A-1H yaml update * mig-17 yaml update * update helicopter yamls * extension init * weapon injections * icon filenames _24 added * removed tasks 0 from yamls * hh2d yaml fix * added VWV v0.9.0 to factions USA and Vietnam * added max_range to aircraft yamls * housekeeping * Flyable to False - not available in mod version * minor edits * ignore test campaign * deleted tasks * weapon luas blue air * added task numbers from task.py * weapon luas red air * task id numbers in comment * switched weapon lua from aim-9J to aim-9D * removed test campaigns * update payload luas with payload names from flighttype.py * Changed AIM-9D to 9B, 9D does not work * removed air assault task for HH-2D * Cva_31 added to runway_is_operational() * CVA-31 added to naval_units in faction jsons * add strike and cas tasks to ra-5c * correct typo * Added Armed Recon as task and payload to most a/c * ignore pre-commit-config.yaml * pre-commit-config * black reformat controlpoint.py * Added tasks to Vigilante (next to Recon) containing attack subtasks, which allow it to be scheduled for missions * added ships to UNITS_WITH_RADAR * remove pre-commit-config from gitignore * added red aircraft to nva_1970 faction * fixed black's complaint (two empty lines, should be one)
48 lines
1.2 KiB
Python
48 lines
1.2 KiB
Python
from .SWPack import *
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from .a4ec import *
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from .a7e import *
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from .a6a import *
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from .bandit_clouds import *
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from .ea6b import *
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from .f9f import *
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from .f100 import *
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from .f104 import *
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from .f105 import *
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from .f106 import *
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from .f15d import *
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from .f15i_idf import *
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from .f16i_idf import *
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from .f22a import *
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from .f4 import *
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from .f84g import *
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from .fa18efg import *
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from .fa18ef_tanker import *
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from .frenchpack import *
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from .hercules import *
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from .highdigitsams import *
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from .irondome import *
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from .jas39 import *
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from .oh6 import *
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from .oh6_vietnamassetpack import *
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from .ov10a import *
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from .spanishnavypack import *
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from .super_etendard import *
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from .sk60 import *
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from .su15 import *
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from .su30 import *
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from .su57 import *
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from .swedishmilitaryassetspack import *
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from .coldwarassets import *
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from .uh60l import *
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from .vietnamwarvessels import *
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from .chinesemilitaryassetspack import *
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def load_mods() -> None:
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"""Loads all mods.
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Note that this function doesn't *do* anything. Its purpose is to prevent editors
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from removing `import pydcs_extensions` when it is "unused", because mod imports
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have side effects (unit types are registered with pydcs).
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"""
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