dcs-retribution/gen/fleet/carrier_group.py
2020-10-22 13:33:18 +02:00

30 lines
1.2 KiB
Python

import random
from gen.sam.group_generator import GroupGenerator
class CarrierGroupGenerator(GroupGenerator):
def __init__(self, game, ground_object, faction):
super(CarrierGroupGenerator, self).__init__(game, ground_object)
self.faction = faction
def generate(self):
# Add carrier
if len(self.faction.aircraft_carrier) > 0:
carrier_type = random.choice(self.faction.aircraft_carrier)
self.add_unit(carrier_type, "Carrier", self.position.x, self.position.y, self.heading)
else:
return
# Add destroyers escort
if len(self.faction.destroyers) > 0:
dd_type = random.choice(self.faction.destroyers)
self.add_unit(dd_type, "DD1", self.position.x + 2500, self.position.y + 4500, self.heading)
self.add_unit(dd_type, "DD2", self.position.x + 2500, self.position.y - 4500, self.heading)
self.add_unit(dd_type, "DD3", self.position.x + 4500, self.position.y + 8500, self.heading)
self.add_unit(dd_type, "DD4", self.position.x + 4500, self.position.y - 8500, self.heading)
self.get_generated_group().points[0].speed = 20