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https://github.com/dcs-retribution/dcs-retribution.git
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90 lines
3.3 KiB
Python
90 lines
3.3 KiB
Python
import typing
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import pdb
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import dcs
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from random import randint
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from dcs import Mission
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from dcs.mission import *
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from dcs.vehicles import *
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from dcs.unitgroup import *
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from dcs.unittype import *
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from dcs.mapping import *
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from dcs.point import *
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from dcs.task import *
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from dcs.country import *
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def _opposite_heading(h):
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return h+180
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GROUND_DISTANCE_FACTOR = 2
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AIR_DISTANCE = 8000
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INTERCEPT_ATTACKERS_HEADING = -45, 45
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INTERCEPT_DEFENDERS_HEADING = -10, 10
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INTERCEPT_ATTACKERS_DISTANCE = 60000
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INTERCEPT_DEFENDERS_DISTANCE = 30000
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class Conflict:
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attackers_side = None # type: Country
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defenders_side = None # type: Country
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position = None # type: Point
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size = None # type: int
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radials = None # type: typing.List[int]
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ground_attackers_location = None # type: Point
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ground_defenders_location = None # type: Point
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air_attackers_location = None # type: Point
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air_defenders_location = None # type: Point
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@classmethod
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def capture_conflict(self, attacker: Country, attack_heading: int, defender: Country, defense_heading: int, position: Point, size: int, radials: typing.List[int]):
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instance = self()
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instance.attackers_side = attacker
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instance.defenders_side = defender
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instance.position = position
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instance.size = size
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instance.radials = radials
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instance.ground_attackers_location = instance.position.point_from_heading(attack_heading, instance.size * GROUND_DISTANCE_FACTOR)
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instance.ground_defenders_location = instance.position.point_from_heading(defense_heading, instance.size * GROUND_DISTANCE_FACTOR)
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instance.air_attackers_location = instance.position.point_from_heading(attack_heading, AIR_DISTANCE)
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instance.air_defenders_location = instance.position.point_from_heading(defense_heading, AIR_DISTANCE)
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return instance
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@classmethod
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def intercept_conflict(self, attacker: Country, defender: Country, position: Point, heading: int, radials: typing.List[int]):
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from theater.conflicttheater import SIZE_REGULAR
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instance = self()
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instance.attackers_side = attacker
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instance.defenders_side = defender
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instance.position = position
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instance.size = SIZE_REGULAR
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instance.radials = radials
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instance.air_attackers_location = instance.position.point_from_heading(random.randint(*INTERCEPT_ATTACKERS_HEADING) + heading, INTERCEPT_ATTACKERS_DISTANCE)
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instance.air_defenders_location = instance.position.point_from_heading(random.randint(*INTERCEPT_DEFENDERS_HEADING) + heading, INTERCEPT_DEFENDERS_DISTANCE)
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return instance
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@classmethod
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def ground_intercept_conflict(self, attacker: Country, defender: Country, position: Point, heading: int, radials: typing.List[int]):
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from theater.conflicttheater import SIZE_SMALL
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instance = self()
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instance.attackers_side = attacker
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instance.defenders_side = defender
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instance.position = position
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instance.size = SIZE_SMALL
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instance.radials = radials
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instance.air_attackers_location = instance.position.point_from_heading(random.randint(*INTERCEPT_ATTACKERS_HEADING) + heading, AIR_DISTANCE)
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instance.ground_defenders_location = instance.position
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return instance
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