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https://github.com/dcs-retribution/dcs-retribution.git
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355 lines
15 KiB
Python
355 lines
15 KiB
Python
from game import db
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from game.settings import Settings
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from .conflictgen import *
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from .naming import *
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from .triggergen import TRIGGER_WAYPOINT_OFFSET
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from dcs.mission import *
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from dcs.unitgroup import *
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from dcs.unittype import *
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from dcs.task import *
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from dcs.terrain.terrain import NoParkingSlotError
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SPREAD_DISTANCE_FACTOR = 1, 2
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ESCORT_ENGAGEMENT_MAX_DIST = 100000
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WORKAROUND_WAYP_DIST = 1000
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WARM_START_ALTITUDE = 3000
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WARM_START_AIRSPEED = 550
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INTERCEPTION_ALT = 3000
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INTERCEPTION_AIRSPEED = 1000
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ATTACK_CIRCLE_ALT = 5000
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ATTACK_CIRCLE_DURATION = 15
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CAS_ALTITUDE = 1000
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RTB_ALTITUDE = 1000
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HELI_ALT = 900
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TRANSPORT_LANDING_ALT = 1000
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DEFENCE_ENGAGEMENT_MAX_DISTANCE = 60000
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INTERCEPT_MAX_DISTANCE = 200000
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class AircraftConflictGenerator:
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escort_targets = [] # type: typing.List[typing.Tuple[PlaneGroup, int]]
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def __init__(self, mission: Mission, conflict: Conflict, settings: Settings):
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self.m = mission
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self.settings = settings
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self.conflict = conflict
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self.escort_targets = []
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def _group_point(self, point) -> Point:
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distance = randint(
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int(self.conflict.size * SPREAD_DISTANCE_FACTOR[0]),
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int(self.conflict.size * SPREAD_DISTANCE_FACTOR[1]),
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)
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return point.random_point_within(distance, self.conflict.size * SPREAD_DISTANCE_FACTOR[0])
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def _split_to_groups(self, dict: db.PlaneDict, clients: db.PlaneDict = None) -> typing.Collection[typing.Tuple[FlyingType, int, int]]:
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for flying_type, count in dict.items():
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if clients:
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client_count = clients.get(flying_type, 0)
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else:
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client_count = 0
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while count > 0:
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group_size = min(count, 4)
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client_size = max(min(client_count, 4), 0)
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yield (flying_type, group_size, client_size)
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count -= group_size
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client_count -= client_size
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def _setup_group(self, group: FlyingGroup, for_task: Task, client_count: int):
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did_load_loadout = False
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unit_type = group.units[0].unit_type
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if unit_type in db.PLANE_PAYLOAD_OVERRIDES:
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override_loadout = db.PLANE_PAYLOAD_OVERRIDES[unit_type]
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if type(override_loadout) == dict:
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if for_task in db.PLANE_PAYLOAD_OVERRIDES[unit_type]:
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group.load_loadout(db.PLANE_PAYLOAD_OVERRIDES[unit_type][for_task])
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did_load_loadout = True
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elif "*" in db.PLANE_PAYLOAD_OVERRIDES[unit_type]:
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group.load_loadout(db.PLANE_PAYLOAD_OVERRIDES[unit_type]["*"])
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did_load_loadout = True
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elif issubclass(override_loadout, MainTask):
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group.load_task_default_loadout(override_loadout)
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did_load_loadout = True
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if not did_load_loadout:
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group.load_task_default_loadout(for_task)
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if unit_type in db.PLANE_LIVERY_OVERRIDES:
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for unit_instance in group.units:
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unit_instance.livery_id = db.PLANE_LIVERY_OVERRIDES[unit_type]
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single_client = client_count == 1
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for idx in range(0, min(len(group.units), client_count)):
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if single_client:
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group.units[idx].set_player()
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else:
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group.units[idx].set_client()
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group.points[0].tasks.append(OptReactOnThreat(OptReactOnThreat.Values.EvadeFire))
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def _generate_at_airport(self, name: str, side: Country, unit_type: FlyingType, count: int, client_count: int, airport: Airport = None) -> FlyingGroup:
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assert count > 0
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assert unit is not None
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return self.m.flight_group_from_airport(
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country=side,
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name=name,
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aircraft_type=unit_type,
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airport=self.m.terrain.airport_by_id(airport.id),
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maintask=None,
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start_type=StartType.Warm,
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group_size=count,
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parking_slots=None)
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def _generate_inflight(self, name: str, side: Country, unit_type: FlyingType, count: int, client_count: int, at: Point) -> FlyingGroup:
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assert count > 0
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assert unit is not None
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alt = WARM_START_ALTITUDE + random.randint(50, 200)
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pos = Point(at.x + random.randint(100, 200), at.y + random.randint(100, 200))
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return self.m.flight_group(
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country=side,
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name=name,
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aircraft_type=unit_type,
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airport=None,
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position=pos,
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altitude=alt,
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speed=WARM_START_AIRSPEED,
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maintask=None,
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start_type=StartType.Warm,
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group_size=count)
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def _generate_at_carrier(self, name: str, side: Country, unit_type: FlyingType, count: int, client_count: int, at: ShipGroup) -> FlyingGroup:
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assert count > 0
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assert unit is not None
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return self.m.flight_group_from_unit(
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country=side,
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name=name,
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aircraft_type=unit_type,
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pad_group=at,
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maintask=None,
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start_type=StartType.Warm,
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group_size=count)
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def _generate_group(self, name: str, side: Country, unit_type: FlyingType, count: int, client_count: int, at: db.StartingPosition):
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if isinstance(at, Point):
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return self._generate_inflight(name, side, unit_type, count, client_count, at)
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elif isinstance(at, ShipGroup):
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takeoff_ban = unit_type in db.CARRIER_TAKEOFF_BAN
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if not takeoff_ban:
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return self._generate_at_carrier(name, side, unit_type, count, client_count, at)
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else:
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return self._generate_inflight(name, side, unit_type, count, client_count, at.position)
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elif issubclass(at, Airport):
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takeoff_ban = unit_type in db.TAKEOFF_BAN
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ai_ban = client_count == 0 and self.settings.only_player_takeoff
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if not takeoff_ban and not ai_ban:
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try:
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return self._generate_at_airport(name, side, unit_type, count, client_count, at)
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except NoParkingSlotError:
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pass
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return self._generate_inflight(name, side, unit_type, count, client_count, at.position)
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else:
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assert False
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def _rtb_for(self, group: FlyingGroup, cp: ControlPoint, at: db.StartingPosition = None):
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group.add_waypoint(cp.position, RTB_ALTITUDE)
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if isinstance(cp.at, Point):
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pass
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elif isinstance(cp.at, ShipGroup):
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pass
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elif issubclass(cp.at, Airport):
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group.land_at(cp.at)
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def _at_position(self, at) -> Point:
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if isinstance(at, Point):
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return at
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elif isinstance(at, ShipGroup):
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return at.position
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elif issubclass(at, Airport):
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return at.position
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else:
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assert False
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def _generate_escort(self, side: Country, units: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition, is_quick=False, should_orbit=False):
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groups = []
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for flying_type, count, client_count in self._split_to_groups(units, clients):
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group = self._generate_group(
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name=namegen.next_unit_name(side, flying_type),
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side=side,
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unit_type=flying_type,
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count=count,
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client_count=client_count,
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at=at)
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group.task = Escort.name
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heading = group.position.heading_between_point(self.conflict.position)
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position = group.position # type: Point
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wayp = group.add_waypoint(position.point_from_heading(heading, WORKAROUND_WAYP_DIST), CAS_ALTITUDE, WARM_START_AIRSPEED)
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self._setup_group(group, CAP, client_count)
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for escorted_group, waypoint_index in self.escort_targets:
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waypoint_index += 1
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if not is_quick:
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waypoint_index += TRIGGER_WAYPOINT_OFFSET
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wayp.tasks.append(EscortTaskAction(escorted_group.id, engagement_max_dist=ESCORT_ENGAGEMENT_MAX_DIST, lastwpt=waypoint_index))
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if should_orbit:
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orbit_task = ControlledTask(OrbitAction(ATTACK_CIRCLE_ALT, pattern=OrbitAction.OrbitPattern.Circle))
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orbit_task.stop_after_duration(ATTACK_CIRCLE_DURATION * 60)
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orbit_waypoint = group.add_waypoint(self.conflict.position, CAS_ALTITUDE)
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orbit_waypoint.tasks.append(orbit_task)
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orbit_waypoint.tasks.append(EngageTargets(max_distance=DEFENCE_ENGAGEMENT_MAX_DISTANCE))
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groups.append(group)
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return groups
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def generate_cas_strikegroup(self, attackers: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None):
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assert len(self.escort_targets) == 0
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for flying_type, count, client_count in self._split_to_groups(attackers, clients):
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group = self._generate_group(
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name=namegen.next_unit_name(self.conflict.attackers_side, flying_type),
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side=self.conflict.attackers_side,
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unit_type=flying_type,
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count=count,
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client_count=client_count,
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at=at and at or self._group_point(self.conflict.air_attackers_location))
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waypoint = group.add_waypoint(self.conflict.position, CAS_ALTITUDE, WARM_START_AIRSPEED)
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group.task = CAS.name
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self._setup_group(group, CAS, client_count)
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self.escort_targets.append((group, group.points.index(waypoint)))
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self._rtb_for(group, self.conflict.from_cp, at)
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def generate_ship_strikegroup(self, attackers: db.PlaneDict, clients: db.PlaneDict, target_groups: typing.Collection[ShipGroup], at: db.StartingPosition = None):
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assert len(self.escort_targets) == 0
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for flying_type, count, client_count in self._split_to_groups(attackers, clients):
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group = self._generate_group(
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name=namegen.next_unit_name(self.conflict.attackers_side, flying_type),
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side=self.conflict.attackers_side,
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unit_type=flying_type,
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count=count,
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client_count=client_count,
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at=at and at or self._group_point(self.conflict.air_attackers_location))
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wayp = group.add_waypoint(self.conflict.position, CAS_ALTITUDE, WARM_START_AIRSPEED)
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for target_group in target_groups:
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wayp.tasks.append(AttackGroup(target_group.id))
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group.task = AntishipStrike.name
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self._setup_group(group, AntishipStrike, client_count)
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self.escort_targets.append((group, group.points.index(wayp)))
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self._rtb_for(group, self.conflict.from_cp, at)
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def generate_strikegroup_escort(self, attackers: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None):
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for g in self._generate_escort(
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side=self.conflict.attackers_side,
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units=attackers,
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clients=clients,
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at=at and at or self._group_point(self.conflict.air_attackers_location),
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is_quick=at is None,
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should_orbit=True):
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self._rtb_for(g, self.conflict.from_cp, at)
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def generate_transport_escort(self, escort: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None):
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for g in self._generate_escort(
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side=self.conflict.defenders_side,
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units=escort,
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clients=clients,
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at=at and at or self._group_point(self.conflict.air_defenders_location),
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is_quick=at is None,
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should_orbit=False):
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self._rtb_for(g, self.conflict.to_cp, at)
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def generate_defense(self, defenders: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None):
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for flying_type, count, client_count in self._split_to_groups(defenders, clients):
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group = self._generate_group(
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name=namegen.next_unit_name(self.conflict.defenders_side, flying_type),
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side=self.conflict.defenders_side,
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unit_type=flying_type,
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count=count,
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client_count=client_count,
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at=at and at or self._group_point(self.conflict.air_defenders_location))
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group.task = CAP.name
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wayp = group.add_waypoint(self.conflict.position, CAS_ALTITUDE, WARM_START_AIRSPEED)
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wayp.tasks.append(dcs.task.EngageTargets(max_distance=DEFENCE_ENGAGEMENT_MAX_DISTANCE))
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wayp.tasks.append(dcs.task.OrbitAction(ATTACK_CIRCLE_ALT, pattern=OrbitAction.OrbitPattern.Circle))
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self._setup_group(group, CAP, client_count)
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self._rtb_for(group, self.conflict.to_cp, at)
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def generate_transport(self, transport: db.PlaneDict, destination: Airport):
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assert len(self.escort_targets) == 0
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for flying_type, count, client_count in self._split_to_groups(transport):
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group = self._generate_group(
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name=namegen.next_unit_name(self.conflict.defenders_side, flying_type),
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side=self.conflict.defenders_side,
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unit_type=flying_type,
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count=count,
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client_count=client_count,
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at=self._group_point(self.conflict.air_defenders_location))
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waypoint = group.add_waypoint(destination.position.random_point_within(0, 0), TRANSPORT_LANDING_ALT)
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self.escort_targets.append((group, group.points.index(waypoint)))
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group.task = Transport.name
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group.land_at(destination)
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def generate_interception(self, interceptors: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None):
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for flying_type, count, client_count in self._split_to_groups(interceptors, clients):
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group = self._generate_group(
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name=namegen.next_unit_name(self.conflict.attackers_side, flying_type),
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side=self.conflict.attackers_side,
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unit_type=flying_type,
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count=count,
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client_count=client_count,
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at=at and at or self._group_point(self.conflict.air_attackers_location))
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group.task = CAP.name
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heading = group.position.heading_between_point(self.conflict.position)
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initial_wayp = group.add_waypoint(group.position.point_from_heading(heading, WORKAROUND_WAYP_DIST), INTERCEPTION_ALT, INTERCEPTION_AIRSPEED)
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initial_wayp.tasks.append(EngageTargets(max_distance=INTERCEPT_MAX_DISTANCE))
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wayp = group.add_waypoint(self.conflict.position, WARM_START_ALTITUDE, INTERCEPTION_AIRSPEED)
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wayp.tasks.append(EngageTargets(max_distance=INTERCEPT_MAX_DISTANCE))
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self._setup_group(group, CAP, client_count)
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self._rtb_for(group, self.conflict.from_cp, at)
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def generate_passenger_transport(self, helis: db.HeliDict, clients: db.HeliDict, at: db.StartingPosition):
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for heli_type, count, client_count in self._split_to_groups(helis, clients):
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group = self._generate_group(
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name=namegen.next_unit_name(self.conflict.attackers_side, heli_type),
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side=self.conflict.attackers_side,
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unit_type=heli_type,
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count=count,
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client_count=client_count,
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at=at and at or self._group_point(self.conflict.air_attackers_location)
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)
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group.add_waypoint(
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pos=self.conflict.position,
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altitude=HELI_ALT,
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)
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self._setup_group(group, Transport, client_count)
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