Dan Albert 507b217065 Clean up custom loadout interface.
Wraps the pydcs data in a real type so we don't need to spread the
reflection all over.
2021-01-04 15:13:40 -08:00

38 lines
1.1 KiB
Python

import inspect
from PySide2.QtWidgets import QLabel, QHBoxLayout, QGroupBox, QSpinBox, QGridLayout, QVBoxLayout, QSizePolicy
from game.data.weapons import Pylon
from qt_ui.windows.mission.flight.payload.QPylonEditor import QPylonEditor
class QLoadoutEditor(QGroupBox):
def __init__(self, flight, game):
super(QLoadoutEditor, self).__init__("Use custom loadout")
self.flight = flight
self.game = game
self.setCheckable(True)
self.setChecked(flight.use_custom_loadout)
self.toggled.connect(self.on_toggle)
hboxLayout = QVBoxLayout(self)
layout = QGridLayout(self)
for i, pylon in enumerate(Pylon.iter_pylons(self.flight.unit_type)):
label = QLabel(f"<b>{pylon.number}</b>")
label.setSizePolicy(
QSizePolicy(QSizePolicy.Fixed, QSizePolicy.Fixed))
layout.addWidget(label, i, 0)
layout.addWidget(QPylonEditor(flight, pylon), i, 1)
hboxLayout.addLayout(layout)
hboxLayout.addStretch()
self.setLayout(hboxLayout)
def on_toggle(self):
self.flight.use_custom_loadout = self.isChecked()