mirror of
https://github.com/dcs-retribution/dcs-retribution.git
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166 lines
6.1 KiB
Python
166 lines
6.1 KiB
Python
from __future__ import annotations
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from collections.abc import Iterator
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from dataclasses import dataclass
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from datetime import timedelta
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from typing import TYPE_CHECKING, Type
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from ._common_ctld import generate_random_ctld_point
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from game.theater.missiontarget import MissionTarget
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from game.utils import feet
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from .ibuilder import IBuilder
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from .planningerror import PlanningError
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from .standard import StandardFlightPlan, StandardLayout
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from .waypointbuilder import WaypointBuilder
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from ...theater.interfaces.CTLD import CTLD
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if TYPE_CHECKING:
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from ..flightwaypoint import FlightWaypoint
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from dcs import Point
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@dataclass(frozen=True)
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class AirliftLayout(StandardLayout):
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nav_to_pickup: list[FlightWaypoint]
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# There will not be a pickup waypoint when the pickup airfield is the departure
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# airfield for cargo planes, as the cargo is pre-loaded. Helicopters will still pick
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# up the cargo near the airfield.
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pickup: FlightWaypoint | None
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# pickup_zone will be used for player flights to create the CTLD stuff
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ctld_pickup_zone: FlightWaypoint | None
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nav_to_drop_off: list[FlightWaypoint]
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# There will not be a drop-off waypoint when the drop-off airfield and the arrival
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# airfield is the same for a cargo plane, as planes will land to unload and we don't
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# want a double landing. Helicopters will still drop their cargo near the airfield
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# before landing.
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drop_off: FlightWaypoint | None
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# drop_off_zone will be used for player flights to create the CTLD stuff
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ctld_drop_off_zone: FlightWaypoint | None
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nav_to_home: list[FlightWaypoint]
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def iter_waypoints(self) -> Iterator[FlightWaypoint]:
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yield self.departure
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yield from self.nav_to_pickup
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if self.pickup is not None:
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yield self.pickup
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if self.ctld_pickup_zone is not None:
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yield self.ctld_pickup_zone
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yield from self.nav_to_drop_off
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if self.drop_off is not None:
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yield self.drop_off
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if self.ctld_drop_off_zone is not None:
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yield self.ctld_drop_off_zone
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yield from self.nav_to_home
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yield self.arrival
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if self.divert is not None:
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yield self.divert
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yield self.bullseye
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class AirliftFlightPlan(StandardFlightPlan[AirliftLayout]):
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@staticmethod
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def builder_type() -> Type[Builder]:
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return Builder
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@property
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def tot_waypoint(self) -> FlightWaypoint:
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# The TOT is the time that the cargo will be dropped off. If the drop-off
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# location is the arrival airfield and this is not a helicopter flight, there
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# will not be a separate drop-off waypoint; the arrival landing waypoint is the
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# drop-off waypoint.
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return self.layout.drop_off or self.layout.arrival
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def tot_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None:
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# TOT planning isn't really useful for transports. They're behind the front
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# lines so no need to wait for escorts or for other missions to complete.
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return None
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def depart_time_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None:
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return None
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@property
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def mission_departure_time(self) -> timedelta:
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return self.package.time_over_target
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class Builder(IBuilder[AirliftFlightPlan, AirliftLayout]):
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def layout(self) -> AirliftLayout:
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cargo = self.flight.cargo
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if cargo is None:
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raise PlanningError(
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"Cannot plan transport mission for flight with no cargo."
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)
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altitude = feet(1500)
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altitude_is_agl = True
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builder = WaypointBuilder(self.flight, self.coalition)
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pickup = None
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drop_off = None
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pickup_zone = None
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drop_off_zone = None
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if cargo.origin != self.flight.departure:
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pickup = builder.cargo_stop(cargo.origin)
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if cargo.next_stop != self.flight.arrival:
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drop_off = builder.cargo_stop(cargo.next_stop)
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if self.flight.is_helo:
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# Create CTLD Zones for Helo flights
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pickup_zone = builder.pickup_zone(
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MissionTarget("Pickup Zone", self._generate_ctld_pickup())
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)
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drop_off_zone = builder.dropoff_zone(
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MissionTarget("Dropoff zone", self._generate_ctld_dropoff())
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)
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# Show the zone waypoints only to the player
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pickup_zone.only_for_player = True
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drop_off_zone.only_for_player = True
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nav_to_pickup = builder.nav_path(
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self.flight.departure.position,
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cargo.origin.position,
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altitude,
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altitude_is_agl,
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)
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return AirliftLayout(
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departure=builder.takeoff(self.flight.departure),
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nav_to_pickup=nav_to_pickup,
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pickup=pickup,
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ctld_pickup_zone=pickup_zone,
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nav_to_drop_off=builder.nav_path(
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cargo.origin.position,
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cargo.next_stop.position,
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altitude,
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altitude_is_agl,
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),
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drop_off=drop_off,
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ctld_drop_off_zone=drop_off_zone,
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nav_to_home=builder.nav_path(
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cargo.origin.position,
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self.flight.arrival.position,
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altitude,
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altitude_is_agl,
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),
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arrival=builder.land(self.flight.arrival),
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divert=builder.divert(self.flight.divert),
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bullseye=builder.bullseye(),
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)
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def build(self) -> AirliftFlightPlan:
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return AirliftFlightPlan(self.flight, self.layout())
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def _generate_ctld_pickup(self) -> Point:
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cargo = self.flight.cargo
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if cargo and cargo.origin and isinstance(cargo.origin, CTLD):
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return generate_random_ctld_point(cargo.origin)
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raise RuntimeError("Could not generate CTLD pickup")
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def _generate_ctld_dropoff(self) -> Point:
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cargo = self.flight.cargo
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if cargo and cargo.transport and isinstance(cargo.transport.destination, CTLD):
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return generate_random_ctld_point(cargo.transport.destination)
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raise RuntimeError("Could not generate CTLD dropoff")
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