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* Helicopter waypoint altitude configurable Added a new option in Settings: Helicopter waypoint altitude (feet AGL). It sets the waypoint altitude for helicopters in feet AGL. In campaigns in more mountainous areas, you might want to increase this setting to avoid the AI flying into the terrain. * black? * Distinguish cruise/combat altitudes for helicopters Also includes a refactor for WaypointBuilder so it doesn't need a coalition. It can already reference the coalition from the flight. * Update changelog.md --------- Co-authored-by: Raffson <Raffson@users.noreply.github.com>
97 lines
3.4 KiB
Python
97 lines
3.4 KiB
Python
from __future__ import annotations
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from datetime import timedelta
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from typing import Type
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from game.ato.flightplans.ibuilder import IBuilder
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from game.ato.flightplans.patrolling import PatrollingFlightPlan, PatrollingLayout
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from game.ato.flightplans.waypointbuilder import WaypointBuilder
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from game.utils import Distance, Heading, Speed, feet, knots, meters, nautical_miles
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class AewcFlightPlan(PatrollingFlightPlan[PatrollingLayout]):
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@property
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def patrol_duration(self) -> timedelta:
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return timedelta(hours=4)
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@property
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def patrol_speed(self) -> Speed:
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altitude = self.layout.patrol_start.alt
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if self.flight.unit_type.preferred_patrol_speed(altitude) is not None:
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return self.flight.unit_type.preferred_patrol_speed(altitude)
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return knots(390)
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@property
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def engagement_distance(self) -> Distance:
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# TODO: Factor out a common base of the combat and non-combat race-tracks.
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# No harm in setting this, but we ought to clean up a bit.
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return meters(0)
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@staticmethod
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def builder_type() -> Type[Builder]:
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return Builder
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class Builder(IBuilder[AewcFlightPlan, PatrollingLayout]):
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def layout(self) -> PatrollingLayout:
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racetrack_half_distance = nautical_miles(30).meters
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location = self.package.target
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closest_boundary = self.threat_zones.closest_boundary(location.position)
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heading_to_threat_boundary = Heading.from_degrees(
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location.position.heading_between_point(closest_boundary)
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)
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distance_to_threat = meters(
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location.position.distance_to_point(closest_boundary)
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)
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orbit_heading = heading_to_threat_boundary
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# Station 80nm outside the threat zone.
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threat_buffer = nautical_miles(
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self.coalition.game.settings.aewc_threat_buffer_min_distance
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)
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if self.threat_zones.threatened(location.position):
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orbit_distance = distance_to_threat + threat_buffer
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else:
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orbit_distance = distance_to_threat - threat_buffer
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racetrack_center = location.position.point_from_heading(
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orbit_heading.degrees, orbit_distance.meters
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)
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racetrack_start = racetrack_center.point_from_heading(
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orbit_heading.right.degrees, racetrack_half_distance
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)
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racetrack_end = racetrack_center.point_from_heading(
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orbit_heading.left.degrees, racetrack_half_distance
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)
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builder = WaypointBuilder(self.flight)
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if self.flight.unit_type.patrol_altitude is not None:
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altitude = self.flight.unit_type.patrol_altitude
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else:
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altitude = feet(25000)
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racetrack = builder.race_track(racetrack_start, racetrack_end, altitude)
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return PatrollingLayout(
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departure=builder.takeoff(self.flight.departure),
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nav_to=builder.nav_path(
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self.flight.departure.position, racetrack_start, altitude
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),
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nav_from=builder.nav_path(
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racetrack_end, self.flight.arrival.position, altitude
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),
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patrol_start=racetrack[0],
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patrol_end=racetrack[1],
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arrival=builder.land(self.flight.arrival),
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divert=builder.divert(self.flight.divert),
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bullseye=builder.bullseye(),
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)
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def build(self) -> AewcFlightPlan:
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return AewcFlightPlan(self.flight, self.layout())
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