MetalStormGhost 54777a9045
Helicopter waypoint altitude configurable (#207)
* Helicopter waypoint altitude configurable

Added a new option in Settings: Helicopter waypoint altitude (feet AGL).
It sets the waypoint altitude for helicopters in feet AGL. In campaigns in more mountainous areas, you might want to increase this setting to avoid the AI flying into the terrain.

* black?

* Distinguish cruise/combat altitudes for helicopters

Also includes a refactor for WaypointBuilder so it doesn't need a coalition. It can already reference the coalition from the flight.

* Update changelog.md

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Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2023-10-02 18:54:21 +02:00

71 lines
2.3 KiB
Python

from __future__ import annotations
import random
from datetime import timedelta
from typing import Type
from game.theater import FrontLine
from game.utils import Distance, Speed, feet
from .capbuilder import CapBuilder
from .invalidobjectivelocation import InvalidObjectiveLocation
from .patrolling import PatrollingFlightPlan, PatrollingLayout
from .waypointbuilder import WaypointBuilder
class BarCapFlightPlan(PatrollingFlightPlan[PatrollingLayout]):
@staticmethod
def builder_type() -> Type[Builder]:
return Builder
@property
def patrol_duration(self) -> timedelta:
return self.flight.coalition.doctrine.cap_duration
@property
def patrol_speed(self) -> Speed:
return self.flight.unit_type.preferred_patrol_speed(
self.layout.patrol_start.alt
)
@property
def engagement_distance(self) -> Distance:
return self.flight.coalition.doctrine.cap_engagement_range
class Builder(CapBuilder[BarCapFlightPlan, PatrollingLayout]):
def layout(self) -> PatrollingLayout:
location = self.package.target
if isinstance(location, FrontLine):
raise InvalidObjectiveLocation(self.flight.flight_type, location)
start_pos, end_pos = self.cap_racetrack_for_objective(location, barcap=True)
preferred_alt = self.flight.unit_type.preferred_patrol_altitude
randomized_alt = preferred_alt + feet(random.randint(-2, 1) * 1000)
patrol_alt = max(
self.doctrine.min_patrol_altitude,
min(self.doctrine.max_patrol_altitude, randomized_alt),
)
builder = WaypointBuilder(self.flight)
start, end = builder.race_track(start_pos, end_pos, patrol_alt)
return PatrollingLayout(
departure=builder.takeoff(self.flight.departure),
nav_to=builder.nav_path(
self.flight.departure.position, start.position, patrol_alt
),
nav_from=builder.nav_path(
end.position, self.flight.arrival.position, patrol_alt
),
patrol_start=start,
patrol_end=end,
arrival=builder.land(self.flight.arrival),
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
)
def build(self) -> BarCapFlightPlan:
return BarCapFlightPlan(self.flight, self.layout())