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* Helicopter waypoint altitude configurable Added a new option in Settings: Helicopter waypoint altitude (feet AGL). It sets the waypoint altitude for helicopters in feet AGL. In campaigns in more mountainous areas, you might want to increase this setting to avoid the AI flying into the terrain. * black? * Distinguish cruise/combat altitudes for helicopters Also includes a refactor for WaypointBuilder so it doesn't need a coalition. It can already reference the coalition from the flight. * Update changelog.md --------- Co-authored-by: Raffson <Raffson@users.noreply.github.com>
71 lines
2.3 KiB
Python
71 lines
2.3 KiB
Python
from __future__ import annotations
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import random
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from datetime import timedelta
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from typing import Type
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from game.theater import FrontLine
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from game.utils import Distance, Speed, feet
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from .capbuilder import CapBuilder
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from .invalidobjectivelocation import InvalidObjectiveLocation
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from .patrolling import PatrollingFlightPlan, PatrollingLayout
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from .waypointbuilder import WaypointBuilder
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class BarCapFlightPlan(PatrollingFlightPlan[PatrollingLayout]):
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@staticmethod
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def builder_type() -> Type[Builder]:
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return Builder
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@property
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def patrol_duration(self) -> timedelta:
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return self.flight.coalition.doctrine.cap_duration
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@property
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def patrol_speed(self) -> Speed:
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return self.flight.unit_type.preferred_patrol_speed(
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self.layout.patrol_start.alt
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)
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@property
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def engagement_distance(self) -> Distance:
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return self.flight.coalition.doctrine.cap_engagement_range
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class Builder(CapBuilder[BarCapFlightPlan, PatrollingLayout]):
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def layout(self) -> PatrollingLayout:
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location = self.package.target
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if isinstance(location, FrontLine):
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raise InvalidObjectiveLocation(self.flight.flight_type, location)
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start_pos, end_pos = self.cap_racetrack_for_objective(location, barcap=True)
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preferred_alt = self.flight.unit_type.preferred_patrol_altitude
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randomized_alt = preferred_alt + feet(random.randint(-2, 1) * 1000)
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patrol_alt = max(
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self.doctrine.min_patrol_altitude,
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min(self.doctrine.max_patrol_altitude, randomized_alt),
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)
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builder = WaypointBuilder(self.flight)
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start, end = builder.race_track(start_pos, end_pos, patrol_alt)
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return PatrollingLayout(
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departure=builder.takeoff(self.flight.departure),
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nav_to=builder.nav_path(
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self.flight.departure.position, start.position, patrol_alt
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),
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nav_from=builder.nav_path(
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end.position, self.flight.arrival.position, patrol_alt
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),
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patrol_start=start,
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patrol_end=end,
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arrival=builder.land(self.flight.arrival),
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divert=builder.divert(self.flight.divert),
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bullseye=builder.bullseye(),
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)
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def build(self) -> BarCapFlightPlan:
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return BarCapFlightPlan(self.flight, self.layout())
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