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* Helicopter waypoint altitude configurable Added a new option in Settings: Helicopter waypoint altitude (feet AGL). It sets the waypoint altitude for helicopters in feet AGL. In campaigns in more mountainous areas, you might want to increase this setting to avoid the AI flying into the terrain. * black? * Distinguish cruise/combat altitudes for helicopters Also includes a refactor for WaypointBuilder so it doesn't need a coalition. It can already reference the coalition from the flight. * Update changelog.md --------- Co-authored-by: Raffson <Raffson@users.noreply.github.com>
94 lines
2.9 KiB
Python
94 lines
2.9 KiB
Python
from __future__ import annotations
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from collections.abc import Iterator
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from dataclasses import dataclass
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from datetime import timedelta
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from typing import TYPE_CHECKING, Type
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from game.utils import feet
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from .ibuilder import IBuilder
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from .standard import StandardFlightPlan, StandardLayout
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from .waypointbuilder import WaypointBuilder
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from ..flightstate import InFlight
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if TYPE_CHECKING:
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from ..flightwaypoint import FlightWaypoint
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@dataclass
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class RtbLayout(StandardLayout):
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abort_location: FlightWaypoint
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def iter_waypoints(self) -> Iterator[FlightWaypoint]:
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yield self.departure
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yield self.abort_location
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yield from self.nav_to
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yield self.arrival
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if self.divert is not None:
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yield self.divert
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yield self.bullseye
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class RtbFlightPlan(StandardFlightPlan[RtbLayout]):
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@staticmethod
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def builder_type() -> Type[Builder]:
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return Builder
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@property
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def abort_index(self) -> int:
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return 1
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@property
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def tot_waypoint(self) -> FlightWaypoint:
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return self.layout.abort_location
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def tot_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None:
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return None
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def depart_time_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None:
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return None
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@property
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def mission_departure_time(self) -> timedelta:
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return timedelta()
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class Builder(IBuilder[RtbFlightPlan, RtbLayout]):
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def layout(self) -> RtbLayout:
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if not isinstance(self.flight.state, InFlight):
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raise RuntimeError(f"Cannot abort {self} because it is not in flight")
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current_position = self.flight.state.estimate_position()
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current_altitude, altitude_reference = self.flight.state.estimate_altitude()
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altitude_is_agl = self.flight.is_helo
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altitude = (
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feet(self.coalition.game.settings.heli_cruise_alt_agl)
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if altitude_is_agl
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else self.flight.unit_type.preferred_patrol_altitude
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)
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builder = WaypointBuilder(self.flight)
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abort_point = builder.nav(
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current_position, current_altitude, altitude_reference == "RADIO"
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)
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abort_point.name = "ABORT AND RTB"
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abort_point.pretty_name = "Abort and RTB"
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abort_point.description = "Abort mission and return to base"
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return RtbLayout(
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departure=builder.takeoff(self.flight.departure),
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abort_location=abort_point,
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nav_to=builder.nav_path(
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current_position,
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self.flight.arrival.position,
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altitude,
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altitude_is_agl,
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),
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arrival=builder.land(self.flight.arrival),
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divert=builder.divert(self.flight.divert),
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bullseye=builder.bullseye(),
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nav_from=[],
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)
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def build(self) -> RtbFlightPlan:
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return RtbFlightPlan(self.flight, self.layout())
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