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* Helicopter waypoint altitude configurable Added a new option in Settings: Helicopter waypoint altitude (feet AGL). It sets the waypoint altitude for helicopters in feet AGL. In campaigns in more mountainous areas, you might want to increase this setting to avoid the AI flying into the terrain. * black? * Distinguish cruise/combat altitudes for helicopters Also includes a refactor for WaypointBuilder so it doesn't need a coalition. It can already reference the coalition from the flight. * Update changelog.md --------- Co-authored-by: Raffson <Raffson@users.noreply.github.com>
86 lines
2.9 KiB
Python
86 lines
2.9 KiB
Python
from __future__ import annotations
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from datetime import timedelta
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from typing import Type
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from game.utils import Heading, feet, meters, nautical_miles
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from .ibuilder import IBuilder
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from .patrolling import PatrollingLayout
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from .refuelingflightplan import RefuelingFlightPlan
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from .waypointbuilder import WaypointBuilder
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class TheaterRefuelingFlightPlan(RefuelingFlightPlan):
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@staticmethod
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def builder_type() -> Type[Builder]:
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return Builder
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@property
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def patrol_duration(self) -> timedelta:
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return self.flight.coalition.game.settings.desired_tanker_on_station_time
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class Builder(IBuilder[TheaterRefuelingFlightPlan, PatrollingLayout]):
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def layout(self) -> PatrollingLayout:
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racetrack_half_distance = nautical_miles(20).meters
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location = self.package.target
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closest_boundary = self.threat_zones.closest_boundary(location.position)
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heading_to_threat_boundary = Heading.from_degrees(
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location.position.heading_between_point(closest_boundary)
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)
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distance_to_threat = meters(
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location.position.distance_to_point(closest_boundary)
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)
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orbit_heading = heading_to_threat_boundary
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# Station 70nm outside the threat zone.
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threat_buffer = nautical_miles(
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self.coalition.game.settings.tanker_threat_buffer_min_distance
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)
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if self.threat_zones.threatened(location.position):
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orbit_distance = distance_to_threat + threat_buffer
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else:
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orbit_distance = distance_to_threat - threat_buffer
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racetrack_center = location.position.point_from_heading(
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orbit_heading.degrees, orbit_distance.meters
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)
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racetrack_start = racetrack_center.point_from_heading(
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orbit_heading.right.degrees, racetrack_half_distance
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)
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racetrack_end = racetrack_center.point_from_heading(
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orbit_heading.left.degrees, racetrack_half_distance
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)
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builder = WaypointBuilder(self.flight)
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tanker_type = self.flight.unit_type
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if tanker_type.patrol_altitude is not None:
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altitude = tanker_type.patrol_altitude
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else:
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altitude = feet(21000)
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racetrack = builder.race_track(racetrack_start, racetrack_end, altitude)
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return PatrollingLayout(
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departure=builder.takeoff(self.flight.departure),
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nav_to=builder.nav_path(
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self.flight.departure.position, racetrack_start, altitude
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),
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nav_from=builder.nav_path(
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racetrack_end, self.flight.arrival.position, altitude
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),
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patrol_start=racetrack[0],
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patrol_end=racetrack[1],
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arrival=builder.land(self.flight.arrival),
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divert=builder.divert(self.flight.divert),
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bullseye=builder.bullseye(),
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)
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def build(self) -> TheaterRefuelingFlightPlan:
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return TheaterRefuelingFlightPlan(self.flight, self.layout())
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