dcs-retribution/gen/sam/aaa_flak.py

102 lines
2.7 KiB
Python

import random
from dcs.vehicles import AirDefence, Unarmed
from gen.sam.airdefensegroupgenerator import (
AirDefenseRange,
AirDefenseGroupGenerator,
)
GFLAK = [
AirDefence.AAA_Flak_Vierling_38_Quad_20mm,
AirDefence.AAA_8_8cm_Flak_18,
AirDefence.AAA_8_8cm_Flak_36,
AirDefence.AAA_8_8cm_Flak_37,
AirDefence.AAA_8_8cm_Flak_41,
AirDefence.AAA_Flak_38_20mm,
]
class FlakGenerator(AirDefenseGroupGenerator):
"""
This generate a German flak artillery group
"""
name = "Flak Site"
price = 135
def generate(self):
grid_x = random.randint(2, 3)
grid_y = random.randint(2, 3)
spacing = random.randint(20, 35)
index = 0
mixed = random.choice([True, False])
unit_type = random.choice(GFLAK)
for i in range(grid_x):
for j in range(grid_y):
index = index + 1
self.add_unit(
unit_type,
"AAA#" + str(index),
self.position.x + spacing * i + random.randint(1, 5),
self.position.y + spacing * j + random.randint(1, 5),
self.heading,
)
if mixed:
unit_type = random.choice(GFLAK)
# Search lights
search_pos = self.get_circular_position(random.randint(2, 3), 80)
for index, pos in enumerate(search_pos):
self.add_unit(
AirDefence.SL_Flakscheinwerfer_37,
"SearchLight#" + str(index),
pos[0],
pos[1],
self.heading,
)
# Support
self.add_unit(
AirDefence.PU_Maschinensatz_33,
"MC33#",
self.position.x - 20,
self.position.y - 20,
self.heading,
)
self.add_unit(
AirDefence.AAA_SP_Kdo_G_40,
"KDO#",
self.position.x - 25,
self.position.y - 20,
self.heading,
)
# Commander
self.add_unit(
Unarmed.LUV_Kubelwagen_82,
"Kubel#",
self.position.x - 35,
self.position.y - 20,
self.heading,
)
# Some Opel Blitz trucks
for i in range(int(max(1, grid_x / 2))):
for j in range(int(max(1, grid_x / 2))):
self.add_unit(
Unarmed.Truck_Opel_Blitz,
"BLITZ#" + str(index),
self.position.x + 125 + 15 * i + random.randint(1, 5),
self.position.y + 15 * j + random.randint(1, 5),
75,
)
@classmethod
def range(cls) -> AirDefenseRange:
return AirDefenseRange.Short