mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
129 lines
4.3 KiB
Python
129 lines
4.3 KiB
Python
from __future__ import annotations
|
|
|
|
import math
|
|
import random
|
|
from typing import TYPE_CHECKING, Type
|
|
|
|
from dcs import unitgroup
|
|
from dcs.mapping import Point
|
|
from dcs.point import PointAction
|
|
from dcs.unit import Ship, Vehicle
|
|
from dcs.unittype import VehicleType
|
|
|
|
from game.factions.faction import Faction
|
|
from game.theater.theatergroundobject import TheaterGroundObject
|
|
|
|
if TYPE_CHECKING:
|
|
from game.game import Game
|
|
|
|
|
|
# TODO: Generate a group description rather than a pydcs group.
|
|
# It appears that all of this work gets redone at miz generation time (see
|
|
# groundobjectsgen for an example). We can do less work and include the data we
|
|
# care about in the format we want if we just generate our own group description
|
|
# types rather than pydcs groups.
|
|
class GroupGenerator:
|
|
def __init__(self, game: Game, ground_object: TheaterGroundObject) -> None:
|
|
self.game = game
|
|
self.go = ground_object
|
|
self.position = ground_object.position
|
|
self.heading = random.randint(0, 359)
|
|
self.vg = unitgroup.VehicleGroup(self.game.next_group_id(), self.go.group_name)
|
|
wp = self.vg.add_waypoint(self.position, PointAction.OffRoad, 0)
|
|
wp.ETA_locked = True
|
|
|
|
def generate(self):
|
|
raise NotImplementedError
|
|
|
|
def get_generated_group(self) -> unitgroup.VehicleGroup:
|
|
return self.vg
|
|
|
|
def add_unit(
|
|
self,
|
|
unit_type: Type[VehicleType],
|
|
name: str,
|
|
pos_x: float,
|
|
pos_y: float,
|
|
heading: int,
|
|
) -> Vehicle:
|
|
return self.add_unit_to_group(
|
|
self.vg, unit_type, name, Point(pos_x, pos_y), heading
|
|
)
|
|
|
|
def add_unit_to_group(
|
|
self,
|
|
group: unitgroup.VehicleGroup,
|
|
unit_type: Type[VehicleType],
|
|
name: str,
|
|
position: Point,
|
|
heading: int,
|
|
) -> Vehicle:
|
|
unit = Vehicle(self.game.next_unit_id(), f"{group.name}|{name}", unit_type.id)
|
|
unit.position = position
|
|
unit.heading = heading
|
|
group.add_unit(unit)
|
|
return unit
|
|
|
|
def get_circular_position(self, num_units, launcher_distance, coverage=90):
|
|
"""
|
|
Given a position on the map, array a group of units in a circle a uniform distance from the unit
|
|
:param num_units:
|
|
number of units to play on the circle
|
|
:param launcher_distance:
|
|
distance the units should be from the center unit
|
|
:param coverage:
|
|
0-360
|
|
:return:
|
|
list of tuples representing each unit location
|
|
[(pos_x, pos_y, heading), ...]
|
|
"""
|
|
if coverage == 360:
|
|
# one of the positions is shared :'(
|
|
outer_offset = coverage / num_units
|
|
else:
|
|
outer_offset = coverage / (num_units - 1)
|
|
|
|
positions = []
|
|
|
|
if num_units % 2 == 0:
|
|
current_offset = self.heading - ((coverage / (num_units - 1)) / 2)
|
|
else:
|
|
current_offset = self.heading
|
|
current_offset -= outer_offset * (math.ceil(num_units / 2) - 1)
|
|
for x in range(1, num_units + 1):
|
|
positions.append(
|
|
(
|
|
self.position.x
|
|
+ launcher_distance * math.cos(math.radians(current_offset)),
|
|
self.position.y
|
|
+ launcher_distance * math.sin(math.radians(current_offset)),
|
|
current_offset,
|
|
)
|
|
)
|
|
current_offset += outer_offset
|
|
return positions
|
|
|
|
|
|
class ShipGroupGenerator(GroupGenerator):
|
|
"""Abstract class for other ship generator classes"""
|
|
|
|
def __init__(
|
|
self, game: Game, ground_object: TheaterGroundObject, faction: Faction
|
|
):
|
|
self.game = game
|
|
self.go = ground_object
|
|
self.position = ground_object.position
|
|
self.heading = random.randint(0, 359)
|
|
self.faction = faction
|
|
self.vg = unitgroup.ShipGroup(self.game.next_group_id(), self.go.group_name)
|
|
wp = self.vg.add_waypoint(self.position, 0)
|
|
wp.ETA_locked = True
|
|
|
|
def add_unit(self, unit_type, name, pos_x, pos_y, heading) -> Ship:
|
|
unit = Ship(self.game.next_unit_id(), f"{self.go.group_name}|{name}", unit_type)
|
|
unit.position.x = pos_x
|
|
unit.position.y = pos_y
|
|
unit.heading = heading
|
|
self.vg.add_unit(unit)
|
|
return unit
|