dcs-retribution/gen/sam/sam_group_generator.py
Dan Albert 56b51c85bb Fix targeting SAMs with strike missions.
The changes for Skynet unfortunately broke this because the names used
by the TGO and the name of the group itself were no longer in sync.
This deserves a larger cleanup where we decouple that naming
requirement (TGOs don't need a lot of the data they currently have),
but this works until we have the time to do that.

Fixes https://github.com/Khopa/dcs_liberation/issues/298
2020-11-07 13:37:52 -08:00

146 lines
5.6 KiB
Python

import random
from typing import List, Optional, Type
from dcs.vehicles import AirDefence
from dcs.unitgroup import VehicleGroup
from game import Game, db
from gen.sam.aaa_bofors import BoforsGenerator
from gen.sam.aaa_flak import FlakGenerator
from gen.sam.aaa_flak18 import Flak18Generator
from gen.sam.aaa_zu23_insurgent import ZU23InsurgentGenerator
from gen.sam.cold_war_flak import EarlyColdWarFlakGenerator, ColdWarFlakGenerator
from gen.sam.group_generator import GroupGenerator
from gen.sam.sam_avenger import AvengerGenerator
from gen.sam.sam_chaparral import ChaparralGenerator
from gen.sam.sam_gepard import GepardGenerator
from gen.sam.sam_hawk import HawkGenerator
from gen.sam.sam_hq7 import HQ7Generator
from gen.sam.sam_linebacker import LinebackerGenerator
from gen.sam.sam_patriot import PatriotGenerator
from gen.sam.sam_rapier import RapierGenerator
from gen.sam.sam_roland import RolandGenerator
from gen.sam.sam_sa10 import SA10Generator
from gen.sam.sam_sa11 import SA11Generator
from gen.sam.sam_sa13 import SA13Generator
from gen.sam.sam_sa15 import SA15Generator
from gen.sam.sam_sa19 import SA19Generator
from gen.sam.sam_sa2 import SA2Generator
from gen.sam.sam_sa3 import SA3Generator
from gen.sam.sam_sa6 import SA6Generator
from gen.sam.sam_sa8 import SA8Generator
from gen.sam.sam_sa9 import SA9Generator
from gen.sam.sam_vulcan import VulcanGenerator
from gen.sam.sam_zsu23 import ZSU23Generator
from gen.sam.sam_zu23 import ZU23Generator
from gen.sam.sam_zu23_ural import ZU23UralGenerator
from gen.sam.sam_zu23_ural_insurgent import ZU23UralInsurgentGenerator
from theater import TheaterGroundObject
from theater.theatergroundobject import SamGroundObject
SAM_MAP = {
"HawkGenerator": HawkGenerator,
"ZU23Generator": ZU23Generator,
"ZU23UralGenerator": ZU23UralGenerator,
"ZU23UralInsurgentGenerator": ZU23UralInsurgentGenerator,
"ZU23InsurgentGenerator": ZU23InsurgentGenerator,
"ZSU23Generator": ZSU23Generator,
"VulcanGenerator": VulcanGenerator,
"LinebackerGenerator": LinebackerGenerator,
"RapierGenerator": RapierGenerator,
"AvengerGenerator": AvengerGenerator,
"GepardGenerator": GepardGenerator,
"RolandGenerator": RolandGenerator,
"PatriotGenerator": PatriotGenerator,
"ChaparralGenerator": ChaparralGenerator,
"BoforsGenerator": BoforsGenerator,
"FlakGenerator": FlakGenerator,
"SA2Generator": SA2Generator,
"SA3Generator": SA3Generator,
"SA6Generator": SA6Generator,
"SA8Generator": SA8Generator,
"SA9Generator": SA9Generator,
"SA10Generator": SA10Generator,
"SA11Generator": SA11Generator,
"SA13Generator": SA13Generator,
"SA15Generator": SA15Generator,
"SA19Generator": SA19Generator,
"HQ7Generator": HQ7Generator,
"Flak18Generator": Flak18Generator,
"ColdWarFlakGenerator": ColdWarFlakGenerator,
"EarlyColdWarFlakGenerator": EarlyColdWarFlakGenerator
}
SAM_PRICES = {
AirDefence.SAM_Hawk_PCP: 35,
AirDefence.AAA_ZU_23_Emplacement: 10,
AirDefence.AAA_ZU_23_Closed: 10,
AirDefence.AAA_ZU_23_on_Ural_375: 10,
AirDefence.AAA_ZU_23_Insurgent_on_Ural_375: 10,
AirDefence.AAA_ZU_23_Insurgent_Closed: 10,
AirDefence.AAA_ZU_23_Insurgent: 10,
AirDefence.SPAAA_ZSU_23_4_Shilka: 10,
AirDefence.AAA_Vulcan_M163: 15,
AirDefence.SAM_Linebacker_M6: 20,
AirDefence.Rapier_FSA_Launcher: 20,
AirDefence.SAM_Avenger_M1097: 22,
AirDefence.SPAAA_Gepard: 24,
AirDefence.SAM_Roland_ADS: 40,
AirDefence.SAM_Patriot_LN_M901: 85,
AirDefence.SAM_Patriot_EPP_III: 85,
AirDefence.SAM_Chaparral_M48: 25,
AirDefence.AAA_Bofors_40mm: 15,
AirDefence.AAA_8_8cm_Flak_36: 15,
AirDefence.SAM_SA_2_LN_SM_90: 30,
AirDefence.SAM_SA_3_S_125_LN_5P73: 35,
AirDefence.SAM_SA_6_Kub_LN_2P25: 45,
AirDefence.SAM_SA_8_Osa_9A33: 30,
AirDefence.SAM_SA_9_Strela_1_9P31: 25,
AirDefence.SAM_SA_10_S_300PS_LN_5P85C: 80,
AirDefence.SAM_SA_10_S_300PS_CP_54K6: 80,
AirDefence.SAM_SA_11_Buk_LN_9A310M1: 60,
AirDefence.SAM_SA_13_Strela_10M3_9A35M3: 30,
AirDefence.SAM_SA_15_Tor_9A331: 40,
AirDefence.SAM_SA_19_Tunguska_2S6: 35,
AirDefence.HQ_7_Self_Propelled_LN: 35
}
def get_faction_possible_sams_generator(faction: str) -> List[Type[GroupGenerator]]:
"""
Return the list of possible SAM generator for the given faction
:param faction: Faction name to search units for
"""
return [SAM_MAP[s] for s in db.FACTIONS[faction].sams if s in SAM_MAP.keys()]
def generate_anti_air_group(game: Game, ground_object: TheaterGroundObject,
faction: str) -> Optional[VehicleGroup]:
"""
This generate a SAM group
:param game: The Game.
:param ground_object: The ground object which will own the sam group.
:param faction: Owner faction.
:return: The generated group, or None if one could not be generated.
"""
possible_sams_generators = get_faction_possible_sams_generator(faction)
if len(possible_sams_generators) > 0:
sam_generator_class = random.choice(possible_sams_generators)
generator = sam_generator_class(game, ground_object)
generator.generate()
return generator.get_generated_group()
return None
def generate_shorad_group(game: Game, ground_object: SamGroundObject,
faction_name: str) -> Optional[VehicleGroup]:
faction = db.FACTIONS[faction_name]
if len(faction.shorads) > 0:
sam = random.choice(faction.shorads)
generator = SAM_MAP[sam](game, ground_object)
generator.generate()
return generator.get_generated_group()
else:
return generate_anti_air_group(game, ground_object, faction_name)