mirror of
https://github.com/dcs-retribution/dcs-retribution.git
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130 lines
5.3 KiB
Python
130 lines
5.3 KiB
Python
from PySide2.QtCore import Signal
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from PySide2.QtWidgets import QFrame, QGridLayout, QLabel, QPushButton, QVBoxLayout
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from game import Game
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from gen.flights.flight import Flight
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from qt_ui.windows.mission.flight.generator.QCAPMissionGenerator import QCAPMissionGenerator
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from qt_ui.windows.mission.flight.generator.QCASMissionGenerator import QCASMissionGenerator
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from qt_ui.windows.mission.flight.generator.QSEADMissionGenerator import QSEADMissionGenerator
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from qt_ui.windows.mission.flight.generator.QSTRIKEMissionGenerator import QSTRIKEMissionGenerator
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from qt_ui.windows.mission.flight.waypoints.QFlightWaypointList import QFlightWaypointList
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from qt_ui.windows.mission.flight.waypoints.QPredefinedWaypointSelectionWindow import QPredefinedWaypointSelectionWindow
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class QFlightWaypointTab(QFrame):
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on_flight_changed = Signal()
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def __init__(self, game: Game, flight: Flight):
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super(QFlightWaypointTab, self).__init__()
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self.flight = flight
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self.game = game
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self.planner = self.game.planners[self.flight.from_cp.id]
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self.init_ui()
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def init_ui(self):
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layout = QGridLayout()
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rlayout = QVBoxLayout()
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self.flight_waypoint_list = QFlightWaypointList(self.flight)
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self.open_fast_waypoint_button = QPushButton("Add Waypoint")
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self.open_fast_waypoint_button.clicked.connect(self.on_fast_waypoint)
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self.cas_generator = QPushButton("Gen. CAS")
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self.cas_generator.clicked.connect(self.on_cas_generator)
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self.cap_generator = QPushButton("Gen. CAP")
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self.cap_generator.clicked.connect(self.on_cap_generator)
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self.sead_generator = QPushButton("Gen. SEAD/DEAD")
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self.sead_generator.clicked.connect(self.on_sead_generator)
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self.strike_generator = QPushButton("Gen. STRIKE")
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self.strike_generator.clicked.connect(self.on_strike_generator)
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self.rtb_waypoint = QPushButton("Add RTB Waypoint")
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self.rtb_waypoint.clicked.connect(self.on_rtb_waypoint)
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self.ascend_waypoint = QPushButton("Add Ascend Waypoint")
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self.ascend_waypoint.clicked.connect(self.on_ascend_waypoint)
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self.descend_waypoint = QPushButton("Add Descend Waypoint")
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self.descend_waypoint.clicked.connect(self.on_descend_waypoint)
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self.delete_selected = QPushButton("Delete Selected")
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self.delete_selected.clicked.connect(self.on_delete_waypoint)
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layout.addWidget(self.flight_waypoint_list, 0, 0)
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rlayout.addWidget(QLabel("<strong>Generator :</strong>"))
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rlayout.addWidget(QLabel("<small>AI compatible</small>"))
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rlayout.addWidget(self.cas_generator)
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rlayout.addWidget(self.cap_generator)
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rlayout.addWidget(self.sead_generator)
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rlayout.addWidget(self.strike_generator)
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rlayout.addWidget(QLabel("<strong>Advanced : </strong>"))
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rlayout.addWidget(QLabel("<small>Do not use for AI flights</small>"))
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rlayout.addWidget(self.ascend_waypoint)
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rlayout.addWidget(self.descend_waypoint)
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rlayout.addWidget(self.rtb_waypoint)
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rlayout.addWidget(self.open_fast_waypoint_button)
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rlayout.addWidget(self.delete_selected)
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rlayout.addStretch()
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layout.addLayout(rlayout, 0, 1)
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self.setLayout(layout)
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def on_delete_waypoint(self):
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wpt = self.flight_waypoint_list.selectionModel().currentIndex().row()
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if wpt > 0:
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del self.flight.points[wpt-1]
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self.flight_waypoint_list.update_list()
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self.on_change()
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def on_fast_waypoint(self):
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self.subwindow = QPredefinedWaypointSelectionWindow(self.game, self.flight, self.flight_waypoint_list)
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self.subwindow.finished.connect(self.on_change)
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self.subwindow.show()
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def on_ascend_waypoint(self):
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ascend = self.planner.generate_ascend_point(self.flight.from_cp)
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self.flight.points.append(ascend)
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self.flight_waypoint_list.update_list()
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self.on_change()
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def on_rtb_waypoint(self):
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rtb = self.planner.generate_rtb_waypoint(self.flight.from_cp)
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self.flight.points.append(rtb)
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self.flight_waypoint_list.update_list()
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self.on_change()
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def on_descend_waypoint(self):
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descend = self.planner.generate_descend_point(self.flight.from_cp)
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self.flight.points.append(descend)
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self.flight_waypoint_list.update_list()
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self.on_change()
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def on_cas_generator(self):
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self.subwindow = QCASMissionGenerator(self.game, self.flight, self.flight_waypoint_list)
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self.subwindow.finished.connect(self.on_change)
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self.subwindow.show()
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def on_cap_generator(self):
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self.subwindow = QCAPMissionGenerator(self.game, self.flight, self.flight_waypoint_list)
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self.subwindow.finished.connect(self.on_change)
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self.subwindow.show()
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def on_sead_generator(self):
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self.subwindow = QSEADMissionGenerator(self.game, self.flight, self.flight_waypoint_list)
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self.subwindow.finished.connect(self.on_change)
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self.subwindow.show()
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def on_strike_generator(self):
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self.subwindow = QSTRIKEMissionGenerator(self.game, self.flight, self.flight_waypoint_list)
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self.subwindow.finished.connect(self.on_change)
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self.subwindow.show()
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def on_change(self):
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self.flight_waypoint_list.update_list()
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self.on_flight_changed.emit()
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