19 KiB
2.2.X
Features/Improvements :
- [Campaign Generator] Added early warning radar generation
- [Campaign Generator] Added scud launcher sites
- [Cheat Menu] Added ability to capture base from mission planner
- [Cheat Menu] Added ability to show red ATO
- [Factions] Added WW2 factions that do not depend on WW2 asset pack
- [Factions] Cold War / Middle eastern factions will use Flak sites
- [Flight Planner] Flight planner overhaul, with package and TOT system
- [Flight Planner] Pick runways and ascent/descent based on headwind
- [Map] Added polygon debug mode display
- [Map] Highlight the selected flight path on the map
- [Map] Improved SAM display settings
- [Map] Improved flight plan display settings
- [Misc] Flexible Dedicated Hosting Options for Mission Files via environment variables
- [Moddability] Custom campaigns can be designed through json files
- [Moddability] Custom campaigns can be designed through json files
- [Moddability] Custom factions can be designed through json files
- [Moddability] LUA plugins can now be injected into Liberation missions.
- [Moddability] Optional Skynet IADS lua plugin now included
- [New Game] Starting budget can be freely selected
- [New Game] Exanded information for faction and campaign selection in the new game wizard
- [UI] Add double and right click actions to many UI elements.
- [UI] Add polygon drawing mode for map background
- [UI] Added a warning if you press takeoff with no player enabled flights
- [UI] Packages and flights now visible in the main window sidebar
- [Units/Factions] Added bombers to coalitions
- [Units/Factions] Added frenchpack mod units
- [Units/Factions] Added support for SU-57 mod by Cubanace
- [Units] Added Freya EWR sites to german WW2 factions
- [Units] Added support for many bombers (B-52H, B-1B, Tu-22, Tu-142)
- [Units] Added support for new P-47 variants
Fixes :
- [Campaign Generator] Big airbases could end up without any airbase defense.
- [Campaign generator] Ship group and offshore buildings should not be generated on land anymore
- [Flight Planner] Fix waypoint alitudes for helicopters
- [Flight Planner] Fixed CAS aircraft wandering away from frontline
- [Maps] Incirlik airbase was missing exclusions zones, so SAMS could end up being generated on the runway
- [Mission Generator] Fixed player/client confusion when a flight had only one player slot.
- [Radios] Fix A-10C radio
- [UI] Many missing unit icons were added
- [UI] Missing TER weapons in custom payload now selectable.
2.1.5
Features/Improvements :
- [Units/Factions] Enabled EPLRS for ground units that supports it (so they appear on A-10C II TAD and Helmet)
Fixes :
- [UI] Fixed an issue that prevent saving after aborting a mission
- [Mission Generator] Fixed aircraft landing point type being wrong
2.1.4
Fixes :
- [UI] Fixed an issue that prevented generating the mission (take off button no working) on old savegames.
Features/Improvements :
- [Units/Factions] Added A-10C_2 to USA 2005 and Bluefor modern factions
- [UI] Limit number of aircraft that can be bought to the number of available parking slots.
- [Mission Generator] Use inline loading of the JSON.lua library, and save to either %LIBERATION_EXPORT_DIR%, or to DCS working directory
Changes :
- [Units/Factions] Bluefor generic factions will now use the new "Combined Joint Task Forces Blue" country in the generated mission instead of "USA"
Fixes :
- [UI] Fixed icon for Viggen
- [UI] Added icons for some ground units
- [Misc] Fixed issue with Chinese characters in pydcs preventing generating the mission. (Take Off button not working) (thanks to spark135246)
- [Misc] Fixed an error causing with ATC frequency preventing generating the mission. (Take Off button not working) (thanks to danalbert)
2.1.2
Fixes :
- [Mission Generator] Fix mission generation issues with radio frequencies (Thanks to contributors davidp57 and danalbert)
- [Mission Generator] AI should now properly plan flights for Tornados
2.1.1
Features/Improvements :
- [Other] Added an installer option (thanks to contributor parithon)
- [Kneeboards] Generate mission kneeboards for player flights. Kneeboards include airfield/carrier information (ATC frequencies, ILS, TACAN, and runway assignments), assigned radio channels, waypoint lists, and AWACS/JTAC/tanker information. (Thanks to contributor danalbert)
- [Radios] Allocate separate intra-flight channels for most aircraft to reduce global chatter. (Thanks to contributor danalbert)
- [Radios] Configure radio channel presets for most aircraft. Currently supported are:
- AJS37
- AV-8B
- F-14B
- F-16C
- F/A-18C
- JF-17
- M-2000C (Thanks to contributor danalbert)
- [Base Menu] Added possibility to repair destroyed SAM and base defenses units for the player (Click on a SAM site to fix it)
- [Base Menu] Added possibility to buy/sell/replace SAM units
- [Map] Added recon images for buildings on strike targets, click on a Strike target to get detailled informations
- [Units/Factions] Added F-16C to USA 1990
- [Units/Factions] Added MQ-9 Reaper as CAS unit for USA 2005
- [Units/Factions] Added Mig-21, Mig-23, SA-342L to Syria 2011
- [Cheat Menu] Added buttons to remove money
Fixed issues :
- [UI/UX] Spelling issues (Thanks to contributor steveveepee)
- [Campaign Generator] LHA was placed on land in Syrian Civil War campaign
- [Campaign Generator] Fixed inverted configuration for Syria full map
- [Campaign Generator] Syria "Inherent Resolve" campaign, added Incirlik Air Base
- [Mission Generator] AH-1W was not used by AI to generate CAS mission by default
- [Mission Generator] Fixed F-16C targeting pod not being added to payload
- [Mission Generator] AH-64A and AH-64D payloads fix.
- [Units/Factions] China will use KJ-2000 as awacs instead of A-50
2.1.0
Features/Improvements :
- [Campaign Generator] Added Syria map
- [Campaign Generator] Added 5 campaigns for the Syria map
- [Campaign Generator] Added 2 small scale campaign for Persian Gulf map
- [Units/Factions] Added factions for Syria map : Syria 2011, Arab Armies 1982, 1973, 1968, 1948, Israel 1982, 1973, 1948
- [Base Menu] Budget is visible in recruitment menu. (Thanks to Github contributor root0fall)
- [Misc] Added error message in mission when the state file can not be written
- [Units/Factions] China, Pakistan, UAE will now use the new WingLoong drone as JTAC instead of the MQ-9 Reaper
- [Units/Factions] Minor changes to Syria 2011 and Turkey 2005 factions
- [UI] Version number is shown in about dialog
Fixed issues :
- [Mission Generator] Caucasus terrain improvement on exclusions zone (added forests between Vaziani and Beslan to exclusion zones)
- [Mission Generator] The first unit of every base defenses group could not be controlled with Combined Arms.
- [Mission Generator] Reduced generated helicopter altitude for CAS missions
- [Mission Generator] F-16C default CAS payload was asymmetric, fixed.
- [Mission Generator] AH-1W couldn't be bought, and added default payloads.
- [UI/UX] Fixed Mi-28N missing thumbnail
- [UI/UX] Fixed list of flights not refreshing when changing the mission departure (T+).
2.0.11
Features/Improvements :
- [Units/Factions] Added Mig-31, Su-30, Mi-24V, Mi-28N to Russia 2010 faction.
- [Units/Factions] Added F-15E to USA 2005 and USA 1990 factions.
- [Mission Generator] Added a parameter to choose whether the JTACs should use smoke markers or not
Fixed issues :
- [Units/Factions] Fixed big performance issue in new release UI that occurred only when running the .exe
- [Units/Factions] Fixed mission generation not working with Libya faction
- [Units/Factions] Fixed OH-58D not being used by AI
- [Units/Factions] Typo in UK 1990 name (fixed by bwRavencl)
- [Units/Factions] Fixed Tanker Tacan channel not being the same as the briefing one. (Sorry)
- [Mission Generator] Neutral airbases services will now be disabled. (Not possible to refuel or re-arm there)
- [Mission Generator] AI will be configured to limit afterburner usage
- [Mission Generator] JTAC will not use laser codes above 1688 anymore
- [Mission Generator] JTAC units were misconfigured and would not be invisible/immortal.
- [Mission Generator] Increased JTAC status message duration to 25s, so you have more time to enter coordinates;
- [Mission Generator] Destroyed units carcass will not appear on airfields to avoid having a destroyed vehicle blocking a runway or taxiway.
2.0.10
Features/Improvements :
- [Misc] Now possible to save game in a different file, and to open DCS Liberation savegame files. (You are not restricted to a single save file anymore)
- [UI/UX] New dark UI Theme and default theme improvement by Deus
- [UI/UX] New "satellite" map backgrounds
- [UX] Base menu is opened with a single mouse click
- [Units/Factions/Mods] Added Community A-4E-C support for faction Bluefor Cold War
- [Units/Factions/Mods] Added MB-339PAN support for faction Bluefor Cold War
- [Units/Factions/Mods] Added Rafale AI mod support
- [Units/Factions/Mods] Added faction "France Modded" with units from frenchpack v3.5 mod
- [Units/Factions/Mods] Added faction "Insurgent modded" with Insurgent units from frenchpack v3.5 mod (Toyota truck)
- [Units/Factions/Mods] Added factions Canada 2005, Australia 2005, Japan 2005, USA Aggressors, PMC
- [New Game Wizard] Added the list of required mods for modded factions.
- [New Game Wizard] No more RED vs BLUE opposing faction restrictions.
- [New Game Wizard] New campaign generation settings added : No aircraft carrier, no lha, no navy, invert map starting positions.
- [Mission Generator] Artillery units will start firing mission after a random delay. It should reduces lag spikes induced by artillery strikes by spreading them out.
- [Mission Generator] Ground units will retreat after taking too much casualties. Artillery units will retreat if engaged.
- [Mission Generator] The briefing will now contain the carrier ATC frequency
- [Mission Generator] The briefing contains a small situation update.
- [Mission Generator] Previously destroyed units are visible in the mission. (And added a performance settings to disable this behaviour)
- **[Mission Generator]c Basic JTAC on Frontlines
- [Campaign Generator] Added Tarawa in caucasus campaigns
- [Campaign Generator] Tuned the various existing campaign parameters
- [Campaign Generator] Added small campaign : "Russia" on Caucasus Theater
Fixed issues :
- [Mission Generator] Carrier will sail into the wind, not in the same direction
- [Mission Generator] Carrier cold start was not working (flight was starting warm even when cold was selected)
- [Mission Generator] Carrier group ships are more spread out
- [Mission Generator] Fixed wrong radio frequency for german WW2 warbirds
- [Mission Generator] Fixed FW-190A8 spawning with bomb rack for CAP missions
- [Mission Generator] Fixed A-20G spawning with no payload
- [Mission Generator] Fixed Su-33 spawning too heavy to take off from carrier
- [Mission Generator] Fixed Harrier AV-8B spawning too heavy to take off from tarawa
- [Mission Generator] Base defense units were not controllable with Combined Arms
- [Mission Generator] Tanker speed was too low
- [Mission Generator] Tanker TACAN settings were wrong
- [Mission Generator] AI aircraft should start datalink ON (EPLRS)
- [Mission Generator] Base defense units should not spawn on runway and or taxyway. (The chance for this to happen should now be really really low)
- [Mission Generator] Fixed all flights starting "In flight" after playing a few missions (parking slot reset issue)
- [Mission Script/Performance] Mission lua script will not listen to weapons fired event anymore and register every fired weapons. This should improve performance especially in WW2 scenarios or when rocket artillery is firing.
- [Campaign Generator] Carrier name will now not appear for faction who do not have carriers
- [Campaign Generator] SA-10 sites will now have a tracking radar.
- [Units/Factions] Remove JF-17 from USA 2005 faction
- [Units/Factions] Remove AJS-37 from Russia 2010
- [Units/Factions] Removed Oliver Hazard Perry from cold war factions (too powerful sam system for the era)
- [Bug] On the persian gulf full map campaign, the two carriers were sharing the same id, this was causing a lot of bugs
- [Performance] Tuned the culling setting so that you cannot run into situation where no friendly or enemy AI flights are generated
- [Other] Application doesn't gracefully exit.
- [Other] Other minor fixes, and multiples factions small changes
2.0 RC 9
Features/Improvements :
- [UI/UX] New icons from contributor Deus
Fixed issues :
- [Mission Generator] Carrier TACAN was wrongfully set up as an A/A TACAN
- [Campaign Generator] Fixed issue with Russian navy group generator causing a random crash on campaign creation.
2.0 RC 8
Fixed issues :
- [Mission Generator] Frequency for P-47D-30 changed to 124Mhz (Generated mission with 251Mhz would not work)
- [Mission Generator] Reduced the maximum number of uboat per generated group
- [Mission Generator] Fixed an issue with the WW2 LST groups (superposed units).
- [UI] Fixed issue with the zoom
2.0 RC 7
Features/Improvements :
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[Units/Factions] Added P-47D-30 for factions allies_1944
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[Units/Factions] Added factions : Bluefor Coldwar, Germany 1944 Easy
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[Campaign/Map] Added a campaign in the Channel map
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[Campaign/Map] Changed the Normandy campaign map
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[Campaign/Map] Added new campaign Normandy Small
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[Mission Generator] AI Flight generator has been reworked
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[Mission Generator] Add PP points for JF-17 on STRIKE missions
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[Mission Generator] Add ST point for F-14B on STRIKE missions
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[Mission Generator] Flights with client slots will never be delayed
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[Mission Generator] AI units can start from parking (With a new setting in Settings Window to disable it)
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[Mission Generator] Tacan for carrier will only be in Mode X from now
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[Mission Generator] RTB waypoints for autogenerated flights
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[Flight Planner] Added CAS mission generator
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[Flight Planner] Added CAP mission generator
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[Flight Planner] Added SEAD mission generator
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[Flight Planner] Added STRIKE mission generator
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[Flight Planner] Added buttons to add autogenerated waypoints (ASCEND, DESCEND, RTB)
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[Flight Planner] Improved waypoint list
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[Flight Planner] WW2 factions uses different parameters for flight planning.
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[Settings] Added settings to disallow external views
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[Settings] Added settings to choose F10 Map mode (All, Allies only, Player only, Fog of War, Map Only)
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[Settings] Added settings to choose whether to auto-generate objective marks on the F10 map
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[Info Panel] Added information about destroyed buildings in info panel
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[Info Panel] Added information about destroyed units at SAM site in info panel
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[Debriefing] Added information about units destroyed outside the frontline in the debriefing window
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[Debriefing] Added destroyed buildings in the debriefing window
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[Map] Tooltip now contains the list of building for Strike targets on the map
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[Map] Added "Oil derrick" building
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[Map] Added "ww2 bunker" building (WW2)
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[Map] Added "ally camp" building (WW2)
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[Map] Added "V1 Site" (WW2)
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[Misc] Made it possible to setup DCS Saved Games directory and DCS installation directory manually at first start
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[Misc] Added culling performance settings
Fixed issues :
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[Units/Factions] Replaced S3-B Tanker by KC130 for most factions (More fuel)
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[Units/Factions] WW2 factions will not have offshore oil station and other modern buildings generated. No more third-reich operated offshore stations will spawn on normandy's coast.
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[Units/Factions] Aircraft carrier will try to move in the wind direction
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[Units/Factions] Missing icons added for some aircraft
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[Mission Generator] When playing as RED the activation trigger would not be properly generated
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[Mission Generator] FW-190A8 is now properly considered as a flyable aircraft
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[Mission Generator] Changed "strike" payload for Su-24M that was ineffective
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[Mission Generator] Changed "strike" payload for JF-17 to use LS-6 bombs instead of GBU
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[Mission Generator] Change power station template. (Buildings could end up superposed).
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[Maps/Campaign] Now using Vasiani airbase instead of Soganlung airport in Caucasus campaigns (more parking slot)
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[Info Panel] Message displayed on base capture event stated that the enemy captured an airbase, while it was the player who captured it.
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[Map View] Graphical glitch on map when one building of an objective was destroyed, but not the others
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[Mission Planner] The list of flights was not updated on departure time change.
2.0 RC 6
Saves file from RC5 are not compatible with the new version. Sorry :(
Features/Improvements :
- [Units/Factions] Supercarrier support (You have to go to settings to enable it, if you have the supercarrier module)
- [Units/Factions] Added 'Modern Bluefor' factions, containing all most popular DCS flyable units
- [Units/Factions] Factions US 2005 / 1990 will now sometimes have Arleigh Burke class ships instead of Perry as carrier escorts
- [Units/Factions] Added support for newest WW2 Units
- [Campaign logic] When a base is captured, refill the "base defenses" group with units for the new owner.
- [Mission Generator] Carrier ICLS channel will now be configured (check your briefing)
- [Mission Generator] SAM units will spawn on RED Alarm state
- [Mission Generator] AI Flight planner now creates its own STRIKE flights
- [Mission Generator] AI units assigned to Strike flight will now actually engage the buildings they have been assigned.
- [Mission Generator] Added performance settings to allow disabling : smoke, artillery strike, moving units, infantry, SAM Red alert mode.
- [Mission Generator] Using Late Activation & Trigger in attempt to improve performance & reduce stutter (Previously they were spawned through 'ETA' feature)
- [UX] : Improved flight selection behaviour in the Mission Planning Window
Fixed issues :
- [Mission Generator] Payloads were not correctly assigned in the release version.
- [Mission Generator] Game generation does not work when "no night mission" settings was selected and the current time was "day"
- [Mission Generator] Game generation does not work when the player selected faction has no AWACS
- [Mission Generator] Planned flights will spawn even if their home base has been captured or is being contested by enemy ground units.
- [Campaign Generator] Base defenses would not be generated on Normandy map and in some rare cases on others maps as well
- [Mission Planning] CAS waypoints created from the "Predefined waypoint selector" would not be at the exact location of the frontline
- [Naming] CAP mission flown from airbase are not named BARCAP anymore (CAP from carrier is still named BARCAP)