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32 lines
1.2 KiB
Python
32 lines
1.2 KiB
Python
import random
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from dcs.vehicles import Unarmed, MissilesSS, AirDefence
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from gen.sam.group_generator import GroupGenerator
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class V1GroupGenerator(GroupGenerator):
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def __init__(self, game, ground_object, faction):
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super(V1GroupGenerator, self).__init__(game, ground_object)
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self.faction = faction
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def generate(self):
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# Ramps
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self.add_unit(MissilesSS.V_1_ramp, "V1#0", self.position.x, self.position.y + random.randint(1, 8), self.heading)
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self.add_unit(MissilesSS.V_1_ramp, "V1#1", self.position.x + 50, self.position.y + random.randint(1, 8), self.heading)
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self.add_unit(MissilesSS.V_1_ramp, "V1#2", self.position.x + 100, self.position.y + random.randint(1, 8), self.heading)
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# Commander
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self.add_unit(Unarmed.Kübelwagen_82, "Kubel#0", self.position.x - 35, self.position.y - 20,
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self.heading)
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# Self defense flak
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flak_unit = random.choice([AirDefence.AAA_Flak_Vierling_38, AirDefence.AAA_Flak_38])
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self.add_unit(flak_unit, "FLAK#0", self.position.x - 55, self.position.y - 38,
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self.heading)
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self.add_unit(Unarmed.Blitz_3_6_6700A, "Blitz#0",
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self.position.x + 200, self.position.y + 15, 90) |