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https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Doesn't allow helos or harriers to do it either even though they should be able to because we don't currently support ground spawns, which would be needed to prevent those aircraft from using the runway. Even then, I don't know if they can be forced to *land* vertically. Fixes https://github.com/Khopa/dcs_liberation/issues/432
33 lines
1.5 KiB
Python
33 lines
1.5 KiB
Python
from PySide2.QtWidgets import QTabWidget
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from game.theater import ControlPoint, OffMapSpawn
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from qt_ui.models import GameModel
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from qt_ui.windows.basemenu.airfield.QAirfieldCommand import QAirfieldCommand
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from qt_ui.windows.basemenu.base_defenses.QBaseDefensesHQ import QBaseDefensesHQ
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from qt_ui.windows.basemenu.ground_forces.QGroundForcesHQ import QGroundForcesHQ
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from qt_ui.windows.basemenu.intel.QIntelInfo import QIntelInfo
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class QBaseMenuTabs(QTabWidget):
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def __init__(self, cp: ControlPoint, game_model: GameModel):
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super(QBaseMenuTabs, self).__init__()
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if not cp.captured:
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if not cp.is_carrier and not isinstance(cp, OffMapSpawn):
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self.base_defenses_hq = QBaseDefensesHQ(cp, game_model.game)
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self.addTab(self.base_defenses_hq, "Base Defenses")
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self.intel = QIntelInfo(cp, game_model.game)
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self.addTab(self.intel, "Intel")
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else:
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self.airfield_command = QAirfieldCommand(cp, game_model)
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self.addTab(self.airfield_command, "Airfield Command")
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if cp.is_carrier:
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self.base_defenses_hq = QBaseDefensesHQ(cp, game_model.game)
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self.addTab(self.base_defenses_hq, "Fleet")
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elif not isinstance(cp, OffMapSpawn):
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self.ground_forces_hq = QGroundForcesHQ(cp, game_model)
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self.addTab(self.ground_forces_hq, "Ground Forces HQ")
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self.base_defenses_hq = QBaseDefensesHQ(cp, game_model.game)
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self.addTab(self.base_defenses_hq, "Base Defenses") |