mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Attempts to fix incompatibilities in save files across builds. The idea is to try and handle the incompatibility as graceful as possible, and adding more "incompatibility fixes" in the future.
566 lines
21 KiB
Python
566 lines
21 KiB
Python
import logging
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import traceback
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import webbrowser
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from typing import Optional
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from PySide2.QtCore import QSettings, Qt, Signal
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from PySide2.QtGui import QCloseEvent, QIcon
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from PySide2.QtWidgets import (
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QAction,
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QActionGroup,
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QApplication,
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QDesktopWidget,
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QFileDialog,
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QMainWindow,
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QMessageBox,
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QSplitter,
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QVBoxLayout,
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QWidget,
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)
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import qt_ui.uiconstants as CONST
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from game import Game, VERSION, persistency, Migrator
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from game.debriefing import Debriefing
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from game.game import TurnState
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from game.layout import LAYOUTS
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from game.server import EventStream, GameContext
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from game.server.dependencies import QtCallbacks, QtContext
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from game.theater import ControlPoint, MissionTarget, TheaterGroundObject
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from qt_ui import liberation_install
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from qt_ui.dialogs import Dialog
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from qt_ui.models import GameModel
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from qt_ui.simcontroller import SimController
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from qt_ui.uiconstants import URLS
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from qt_ui.uncaughtexceptionhandler import UncaughtExceptionHandler
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from qt_ui.widgets.QTopPanel import QTopPanel
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from qt_ui.widgets.ato import QAirTaskingOrderPanel
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from qt_ui.widgets.map.QLiberationMap import QLiberationMap
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from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
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from qt_ui.windows.QDebriefingWindow import QDebriefingWindow
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from qt_ui.windows.basemenu.QBaseMenu2 import QBaseMenu2
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from qt_ui.windows.groundobject.QGroundObjectMenu import QGroundObjectMenu
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from qt_ui.windows.infos.QInfoPanel import QInfoPanel
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from qt_ui.windows.logs.QLogsWindow import QLogsWindow
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from qt_ui.windows.newgame.QNewGameWizard import NewGameWizard
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from qt_ui.windows.notes.QNotesWindow import QNotesWindow
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from qt_ui.windows.preferences.QLiberationPreferencesWindow import (
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QLiberationPreferencesWindow,
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)
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from qt_ui.windows.settings.QSettingsWindow import QSettingsWindow
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from qt_ui.windows.stats.QStatsWindow import QStatsWindow
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class QLiberationWindow(QMainWindow):
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new_package_signal = Signal(MissionTarget)
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tgo_info_signal = Signal(TheaterGroundObject)
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control_point_info_signal = Signal(ControlPoint)
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def __init__(self, game: Game | None, dev: bool) -> None:
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super().__init__()
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self._uncaught_exception_handler = UncaughtExceptionHandler(self)
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self.game = game
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self.sim_controller = SimController(self.game)
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self.sim_controller.sim_update.connect(EventStream.put_nowait)
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self.game_model = GameModel(game, self.sim_controller)
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GameContext.set_model(self.game_model)
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self.new_package_signal.connect(
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lambda target: Dialog.open_new_package_dialog(target, self)
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)
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self.tgo_info_signal.connect(self.open_tgo_info_dialog)
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self.control_point_info_signal.connect(self.open_control_point_info_dialog)
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QtContext.set_callbacks(
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QtCallbacks(
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lambda target: self.new_package_signal.emit(target),
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lambda tgo: self.tgo_info_signal.emit(tgo),
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lambda cp: self.control_point_info_signal.emit(cp),
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)
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)
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Dialog.set_game(self.game_model)
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self.ato_panel = QAirTaskingOrderPanel(self.game_model)
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self.info_panel = QInfoPanel(self.game)
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self.liberation_map = QLiberationMap(self.game_model, dev, self)
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self.setGeometry(300, 100, 270, 100)
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self.updateWindowTitle()
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self.setWindowIcon(QIcon("./resources/icon.png"))
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self.statusBar().showMessage("Ready")
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self.initUi()
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self.initActions()
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self.initToolbar()
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self.initMenuBar()
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self.connectSignals()
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# Default to maximized on the main display if we don't have any persistent
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# configuration.
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screen = QDesktopWidget().screenGeometry()
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self.setGeometry(0, 0, screen.width(), screen.height())
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self.setWindowState(Qt.WindowMaximized)
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# But override it with the saved configuration if it exists.
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self._restore_window_geometry()
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if self.game is None:
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last_save_file = liberation_install.get_last_save_file()
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if last_save_file:
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try:
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logging.info("Loading last saved game : " + str(last_save_file))
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game = persistency.load_game(last_save_file)
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Migrator(game)
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self.onGameGenerated(game)
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self.updateWindowTitle(last_save_file if game else None)
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except:
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logging.info("Error loading latest save game")
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else:
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logging.info("No existing save game")
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else:
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self.onGameGenerated(self.game)
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def initUi(self):
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hbox = QSplitter(Qt.Horizontal)
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vbox = QSplitter(Qt.Vertical)
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hbox.addWidget(self.ato_panel)
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hbox.addWidget(vbox)
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vbox.addWidget(self.liberation_map)
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vbox.addWidget(self.info_panel)
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# Will make the ATO sidebar as small as necessary to fit the content. In
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# practice this means it is sized by the hints in the panel.
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hbox.setSizes([1, 10000000])
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vbox.setSizes([600, 100])
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self.top_panel = QTopPanel(self.game_model, self.sim_controller)
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vbox = QVBoxLayout()
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vbox.setMargin(0)
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vbox.addWidget(self.top_panel)
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vbox.addWidget(hbox)
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central_widget = QWidget()
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central_widget.setLayout(vbox)
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self.setCentralWidget(central_widget)
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def connectSignals(self):
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GameUpdateSignal.get_instance().gameupdated.connect(self.setGame)
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GameUpdateSignal.get_instance().debriefingReceived.connect(self.onDebriefing)
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GameUpdateSignal.get_instance().game_state_changed.connect(self.onEndGame)
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def initActions(self):
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self.newGameAction = QAction("&New Game", self)
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self.newGameAction.setIcon(QIcon(CONST.ICONS["New"]))
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self.newGameAction.triggered.connect(self.newGame)
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self.newGameAction.setShortcut("CTRL+N")
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self.openAction = QAction("&Open", self)
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self.openAction.setIcon(QIcon(CONST.ICONS["Open"]))
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self.openAction.triggered.connect(self.openFile)
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self.openAction.setShortcut("CTRL+O")
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self.saveGameAction = QAction("&Save", self)
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self.saveGameAction.setIcon(QIcon(CONST.ICONS["Save"]))
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self.saveGameAction.triggered.connect(self.saveGame)
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self.saveGameAction.setShortcut("CTRL+S")
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self.saveAsAction = QAction("Save &As", self)
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self.saveAsAction.setIcon(QIcon(CONST.ICONS["Save"]))
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self.saveAsAction.triggered.connect(self.saveGameAs)
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self.saveAsAction.setShortcut("CTRL+A")
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self.showAboutDialogAction = QAction("&About DCS Retribution", self)
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self.showAboutDialogAction.setIcon(QIcon.fromTheme("help-about"))
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self.showAboutDialogAction.triggered.connect(self.showAboutDialog)
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self.showLiberationPrefDialogAction = QAction("&Preferences", self)
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self.showLiberationPrefDialogAction.setIcon(QIcon.fromTheme("help-about"))
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self.showLiberationPrefDialogAction.triggered.connect(self.showLiberationDialog)
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self.openDiscordAction = QAction("&Discord Server", self)
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self.openDiscordAction.setIcon(CONST.ICONS["Discord"])
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self.openDiscordAction.triggered.connect(
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lambda: webbrowser.open_new_tab(
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"https://" + "discord.gg" + "/" + "b4x34Bg" + "4We"
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)
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)
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self.openGithubAction = QAction("&Github Repo", self)
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self.openGithubAction.setIcon(CONST.ICONS["Github"])
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self.openGithubAction.triggered.connect(
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lambda: webbrowser.open_new_tab(URLS["Repository"])
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)
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self.ukraineAction = QAction("&Ukraine", self)
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self.ukraineAction.setIcon(CONST.ICONS["Ukraine"])
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self.ukraineAction.triggered.connect(
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lambda: webbrowser.open_new_tab("https://shdwp.github.io/ukraine/")
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)
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self.openLogsAction = QAction("Show &logs", self)
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self.openLogsAction.triggered.connect(self.showLogsDialog)
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self.openSettingsAction = QAction("Settings", self)
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self.openSettingsAction.setIcon(CONST.ICONS["Settings"])
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self.openSettingsAction.triggered.connect(self.showSettingsDialog)
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self.openStatsAction = QAction("Stats", self)
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self.openStatsAction.setIcon(CONST.ICONS["Statistics"])
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self.openStatsAction.triggered.connect(self.showStatsDialog)
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self.openNotesAction = QAction("Notes", self)
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self.openNotesAction.setIcon(CONST.ICONS["Notes"])
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self.openNotesAction.triggered.connect(self.showNotesDialog)
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self.importTemplatesAction = QAction("Import Layouts", self)
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self.importTemplatesAction.triggered.connect(self.import_templates)
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self.enable_game_actions(False)
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def enable_game_actions(self, enabled: bool):
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self.openSettingsAction.setVisible(enabled)
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self.openStatsAction.setVisible(enabled)
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self.openNotesAction.setVisible(enabled)
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# Also Disable SaveAction to prevent Keyboard Shortcut
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self.saveGameAction.setEnabled(enabled)
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self.saveGameAction.setVisible(enabled)
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self.saveAsAction.setEnabled(enabled)
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self.saveAsAction.setVisible(enabled)
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def initToolbar(self):
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self.tool_bar = self.addToolBar("File")
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self.tool_bar.addAction(self.newGameAction)
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self.tool_bar.addAction(self.openAction)
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self.tool_bar.addAction(self.saveGameAction)
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self.links_bar = self.addToolBar("Links")
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self.links_bar.addAction(self.openDiscordAction)
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self.links_bar.addAction(self.openGithubAction)
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self.links_bar.addAction(self.ukraineAction)
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self.actions_bar = self.addToolBar("Actions")
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self.actions_bar.addAction(self.openSettingsAction)
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self.actions_bar.addAction(self.openStatsAction)
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self.actions_bar.addAction(self.openNotesAction)
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def initMenuBar(self):
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self.menu = self.menuBar()
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file_menu = self.menu.addMenu("&File")
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file_menu.addAction(self.newGameAction)
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file_menu.addAction(self.openAction)
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file_menu.addSeparator()
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file_menu.addAction(self.saveGameAction)
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file_menu.addAction(self.saveAsAction)
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file_menu.addSeparator()
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file_menu.addAction(self.showLiberationPrefDialogAction)
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file_menu.addSeparator()
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file_menu.addAction("E&xit", self.close)
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tools_menu = self.menu.addMenu("&Developer tools")
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tools_menu.addAction(self.importTemplatesAction)
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help_menu = self.menu.addMenu("&Help")
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help_menu.addAction(self.openDiscordAction)
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help_menu.addAction(self.openGithubAction)
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help_menu.addAction(self.ukraineAction)
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help_menu.addAction(
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"&Releases", lambda: webbrowser.open_new_tab(URLS["Releases"])
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)
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help_menu.addAction(
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"&Online Manual", lambda: webbrowser.open_new_tab(URLS["Manual"])
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)
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help_menu.addAction(
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"&ED Forum Thread", lambda: webbrowser.open_new_tab(URLS["ForumThread"])
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)
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help_menu.addAction(
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"Report an &issue", lambda: webbrowser.open_new_tab(URLS["Issues"])
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)
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help_menu.addAction(self.openLogsAction)
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help_menu.addSeparator()
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help_menu.addAction(self.showAboutDialogAction)
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@staticmethod
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def make_display_rule_action(
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display_rule, group: Optional[QActionGroup] = None
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) -> QAction:
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def make_check_closure():
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def closure():
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display_rule.value = action.isChecked()
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return closure
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action = QAction(f"&{display_rule.menu_text}", group)
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if display_rule.menu_text in CONST.ICONS.keys():
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action.setIcon(CONST.ICONS[display_rule.menu_text])
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action.setCheckable(True)
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action.setChecked(display_rule.value)
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action.toggled.connect(make_check_closure())
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return action
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def newGame(self):
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wizard = NewGameWizard(self)
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wizard.show()
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wizard.accepted.connect(lambda: self.onGameGenerated(wizard.generatedGame))
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def openFile(self):
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if self.game is not None and self.game.savepath:
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save_dir = self.game.savepath
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else:
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save_dir = str(persistency.save_dir())
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file = QFileDialog.getOpenFileName(
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self,
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"Select game file to open",
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dir=save_dir,
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filter="*.retribution;;*.liberation",
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)
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if file is not None and file[0] != "":
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game = persistency.load_game(file[0])
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Migrator(game)
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GameUpdateSignal.get_instance().game_loaded.emit(game)
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self.updateWindowTitle(file[0])
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def saveGame(self):
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logging.info("Saving game")
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if self.game.savepath:
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persistency.save_game(self.game)
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liberation_install.setup_last_save_file(self.game.savepath)
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liberation_install.save_config()
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else:
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self.saveGameAs()
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def saveGameAs(self):
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if self.game is not None and self.game.savepath:
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save_dir = self.game.savepath
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else:
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save_dir = str(persistency.save_dir())
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file = QFileDialog.getSaveFileName(
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self,
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"Save As",
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dir=save_dir,
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filter="*.retribution;;*.liberation",
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)
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if file is not None:
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self.game.savepath = file[0]
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persistency.save_game(self.game)
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liberation_install.setup_last_save_file(self.game.savepath)
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liberation_install.save_config()
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self.updateWindowTitle(file[0])
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def updateWindowTitle(self, save_path: Optional[str] = None) -> None:
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"""
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to DCS Retribution - vX.X.X - file_name
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"""
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window_title = f"DCS Retribution - v{VERSION}"
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if save_path: # appending the file name to title as it is updated
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file_name = save_path.split("/")[-1].rsplit(".", 1)[0]
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window_title = f"{window_title} - {file_name}"
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self.setWindowTitle(window_title)
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def onGameGenerated(self, game: Game):
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self.updateWindowTitle()
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logging.info("On Game generated")
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self.game = game
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GameUpdateSignal.get_instance().game_loaded.emit(self.game)
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def onEndGame(self, state: TurnState):
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if state == TurnState.CONTINUE:
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return
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for window in QApplication.topLevelWidgets():
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if window is not self:
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window.close()
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GameUpdateSignal.get_instance().updateGame(None)
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self.top_panel.setControls(False)
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title = "Victory!" if TurnState.WIN else "Defeat!"
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msgvar = "won" if TurnState.WIN else "lost"
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msg = f"You have {msgvar} the campaign, do you wish to start a new one?"
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result = QMessageBox.information(
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QApplication.focusWidget(),
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title,
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msg,
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QMessageBox.Yes,
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QMessageBox.No,
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)
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if result is not None and result == QMessageBox.Yes:
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self.newGame()
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def setGame(self, game: Optional[Game]):
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try:
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self.game = game
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if self.info_panel is not None:
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self.info_panel.setGame(game)
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self.sim_controller.set_game(game)
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self.game_model.set(self.game)
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except AttributeError:
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logging.exception("Incompatible save game")
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QMessageBox.critical(
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self,
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"Could not load save game",
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"The save game you have loaded is incompatible with this "
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"version of DCS Retribution.\n"
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"\n"
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f"{traceback.format_exc()}",
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QMessageBox.Ok,
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)
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GameUpdateSignal.get_instance().updateGame(None)
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finally:
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self.enable_game_actions(self.game is not None)
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def showAboutDialog(self):
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contributors = [
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"shdwp",
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"Khopa",
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"ColonelPanic",
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"RndName",
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"Roach",
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"Malakhit",
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"Wrycu",
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"calvinmorrow",
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"JohanAberg",
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"Deus",
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"SiKruger",
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"Mustang-25",
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"bgreman",
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"magwo",
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"SnappyComebacks",
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"kavinsky",
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"Schneefl0cke",
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"pbzweihander",
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"Raskil",
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"nosv1",
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"jake-lewis",
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"teamMOYA",
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"benedikt-wegmann",
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"movq",
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"bbirchnz",
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"eddiwood",
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"root0fall",
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"calvinmorrow",
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"UKayeF",
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"Captain Cody",
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"steveveepee",
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"pedromagueija",
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"parithon",
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"TheCandianVendingMachine",
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"bwRavencl",
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"davidp57",
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"Plob",
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"Hawkmoon",
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"alrik11es",
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"Starfire13",
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"Hornet2041/Lion",
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"SgtFuzzle17",
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"Doc_of_Mur",
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"NickJZX",
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"Sith1144",
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"Raffson",
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"MetalStormGhost",
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]
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text = (
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"<h3>DCS Retribution " + VERSION + "</h3>" + "<b>Source code : </b>"
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|
"<a href='https://github.com/dcs-retribution/dcs-retribution' style='color:white'>"
|
|
"https://github.com/dcs-retribution/dcs-retribution </a>"
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+ "<h4>Authors</h4>"
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|
+ "<p>DCS Retribution is an (independent) fork of DCS Liberation, "
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|
"which was originally developed by <b>shdwp</b>. "
|
|
"DCS Liberation 2.0 is a partial rewrite based on this work by <b>Khopa</b>. "
|
|
"DCS Retribution was forked during development of "
|
|
"DCS Liberation v6.0.0 in 2022 by <b>Raffson</> & <b>MetalStormGhost</>."
|
|
"<h4>Contributors</h4>"
|
|
+ ", ".join(contributors)
|
|
+ "<h4>Special Thanks :</h4>"
|
|
"<b>rp-</b> <i>for the pydcs framework</i><br/>"
|
|
"<b>Grimes (mrSkortch)</b> & <b>Speed</b> <i>for the MIST framework</i><br/>"
|
|
"<b>Ciribob </b> <i>for the JTACAutoLase.lua script</i><br/>"
|
|
"<b>Walder </b> <i>for the Skynet-IADS script</i><br/>"
|
|
"<b>Anubis Yinepu </b> <i>for the Hercules Cargo script</i><br/>"
|
|
+ "<h4>Splash Screen :</h4>"
|
|
+ "Artwork by Andriy Dankovych (CC BY-SA)"
|
|
" <a href='https://www.facebook.com/AndriyDankovych' style='color:white'>"
|
|
"[https://www.facebook.com/AndriyDankovych]</a>"
|
|
)
|
|
about = QMessageBox()
|
|
about.setWindowTitle("About DCS Retribution")
|
|
about.setIcon(QMessageBox.Icon.Information)
|
|
about.setText(text)
|
|
logging.info(about.textFormat())
|
|
about.exec_()
|
|
|
|
def showLiberationDialog(self):
|
|
self.subwindow = QLiberationPreferencesWindow()
|
|
self.subwindow.show()
|
|
|
|
def showSettingsDialog(self) -> None:
|
|
self.dialog = QSettingsWindow(self.game)
|
|
self.dialog.show()
|
|
|
|
def showStatsDialog(self):
|
|
self.dialog = QStatsWindow(self.game)
|
|
self.dialog.show()
|
|
|
|
def showNotesDialog(self):
|
|
self.dialog = QNotesWindow(self.game)
|
|
self.dialog.show()
|
|
|
|
def import_templates(self):
|
|
LAYOUTS.import_templates()
|
|
|
|
def showLogsDialog(self):
|
|
self.dialog = QLogsWindow()
|
|
self.dialog.show()
|
|
|
|
def onDebriefing(self, debrief: Debriefing):
|
|
logging.info("On Debriefing")
|
|
self.debriefing = QDebriefingWindow(debrief)
|
|
self.debriefing.show()
|
|
|
|
def open_tgo_info_dialog(self, tgo: TheaterGroundObject) -> None:
|
|
QGroundObjectMenu(self, tgo, tgo.control_point, self.game).show()
|
|
|
|
def open_control_point_info_dialog(self, cp: ControlPoint) -> None:
|
|
self._cp_dialog = QBaseMenu2(None, cp, self.game_model)
|
|
self._cp_dialog.show()
|
|
|
|
def _qsettings(self) -> QSettings:
|
|
return QSettings("DCS Liberation", "Qt UI")
|
|
|
|
def _restore_window_geometry(self) -> None:
|
|
settings = self._qsettings()
|
|
self.restoreGeometry(settings.value("geometry"))
|
|
self.restoreState(settings.value("windowState"))
|
|
|
|
def _save_window_geometry(self) -> None:
|
|
settings = self._qsettings()
|
|
settings.setValue("geometry", self.saveGeometry())
|
|
settings.setValue("windowState", self.saveState())
|
|
|
|
def closeEvent(self, event: QCloseEvent) -> None:
|
|
result = QMessageBox.question(
|
|
self,
|
|
"Quit Retribution?",
|
|
"Would you like to save before quitting?",
|
|
QMessageBox.Yes | QMessageBox.No | QMessageBox.Cancel,
|
|
QMessageBox.Cancel,
|
|
)
|
|
if result in [QMessageBox.Yes, QMessageBox.No]:
|
|
if result == QMessageBox.Yes:
|
|
self.saveGame()
|
|
self._save_window_geometry()
|
|
super().closeEvent(event)
|
|
self.dialog = None
|
|
self.debriefing = None
|
|
for window in QApplication.topLevelWidgets():
|
|
window.close()
|
|
else:
|
|
event.ignore()
|