2023-04-10 17:11:30 +02:00

157 lines
5.4 KiB
Python

from PySide2.QtCore import Qt
from PySide2.QtWidgets import (
QComboBox,
QFrame,
QLabel,
QHBoxLayout,
QVBoxLayout,
QScrollArea,
QWidget,
QSpinBox,
QSlider,
)
from game import Game
from game.ato.flight import Flight
from game.ato.loadouts import Loadout
from .QLoadoutEditor import QLoadoutEditor
from .propertyeditor import PropertyEditor
class DcsLoadoutSelector(QComboBox):
def __init__(self, flight: Flight) -> None:
super().__init__()
for loadout in Loadout.iter_for(flight):
self.addItem(loadout.name, loadout)
self.model().sort(0)
self.setDisabled(flight.loadout.is_custom)
if flight.loadout.is_custom:
self.setCurrentText(Loadout.default_for(flight).name)
else:
self.setCurrentText(flight.loadout.name)
class DcsFuelSelector(QHBoxLayout):
LBS2KGS_FACTOR = 0.45359237
def __init__(self, flight: Flight) -> None:
super().__init__()
self.flight = flight
self.unit_changing = False
self.label = QLabel("Internal Fuel Quantity: ")
self.addWidget(self.label)
self.max_fuel = int(flight.unit_type.dcs_unit_type.fuel_max)
self.fuel = QSlider(Qt.Horizontal)
self.fuel.setRange(0, self.max_fuel)
self.fuel.setValue(min(round(self.flight.fuel), self.max_fuel))
self.fuel.valueChanged.connect(self.on_fuel_change)
self.addWidget(self.fuel, 1)
self.fuel_spinner = QSpinBox()
self.fuel_spinner.setRange(0, self.max_fuel)
self.fuel_spinner.setValue(self.fuel.value())
self.fuel_spinner.valueChanged.connect(self.update_fuel_slider)
self.addWidget(self.fuel_spinner)
self.unit = QComboBox()
self.unit.insertItems(0, ["kg", "lbs"])
self.unit.currentIndexChanged.connect(self.on_unit_change)
self.unit.setCurrentIndex(1)
self.addWidget(self.unit)
def on_fuel_change(self, value: int) -> None:
self.flight.fuel = value
if self.unit.currentIndex() == 0:
self.fuel_spinner.setValue(value)
elif self.unit.currentIndex() == 1 and not self.unit_changing:
self.fuel_spinner.setValue(self.kg2lbs(value))
def update_fuel_slider(self, value: int) -> None:
if self.unit_changing:
return
if self.unit.currentIndex() == 0:
self.fuel.setValue(value)
elif self.unit.currentIndex() == 1:
self.unit_changing = True
self.fuel.setValue(self.lbs2kg(value))
self.unit_changing = False
def on_unit_change(self, index: int) -> None:
self.unit_changing = True
if index == 0:
self.fuel_spinner.setMaximum(self.max_fuel)
self.fuel_spinner.setValue(self.fuel.value())
elif index == 1:
self.fuel_spinner.setMaximum(self.kg2lbs(self.max_fuel))
self.fuel_spinner.setValue(self.kg2lbs(self.fuel.value()))
self.unit_changing = False
def kg2lbs(self, value: int) -> int:
return round(value / self.LBS2KGS_FACTOR)
def lbs2kg(self, value: int) -> int:
return round(value * self.LBS2KGS_FACTOR)
class QFlightPayloadTab(QFrame):
def __init__(self, flight: Flight, game: Game):
super(QFlightPayloadTab, self).__init__()
self.flight = flight
self.payload_editor = QLoadoutEditor(flight, game)
self.payload_editor.toggled.connect(self.on_custom_toggled)
layout = QVBoxLayout()
# Docs Link
docsText = QLabel(
'<a href="https://github.com/dcs-liberation/dcs_liberation/wiki/Custom-Loadouts"><span style="color:#FFFFFF;">How to create your own default loadout</span></a>'
)
docsText.setAlignment(Qt.AlignCenter)
docsText.setOpenExternalLinks(True)
self.scroll_area = QScrollArea()
self.property_editor = QWidget()
self.property_editor.setLayout(PropertyEditor(self.flight))
self.scroll_area.setWidget(self.property_editor)
layout.addWidget(self.scroll_area)
self.fuel_selector = DcsFuelSelector(flight)
layout.addLayout(self.fuel_selector)
self.loadout_selector = DcsLoadoutSelector(flight)
self.loadout_selector.currentIndexChanged.connect(self.on_new_loadout)
layout.addWidget(self.loadout_selector)
layout.addWidget(self.payload_editor, stretch=1)
layout.addWidget(docsText)
self.setLayout(layout)
def reload_from_flight(self) -> None:
self.loadout_selector.setCurrentText(self.flight.loadout.name)
def loadout_at(self, index: int) -> Loadout:
loadout = self.loadout_selector.itemData(index)
if loadout is None:
return Loadout.empty_loadout()
return loadout
def current_loadout(self) -> Loadout:
loadout = self.loadout_selector.currentData()
if loadout is None:
return Loadout.empty_loadout()
return loadout
def on_new_loadout(self, index: int) -> None:
self.flight.loadout = self.loadout_at(index)
self.payload_editor.reset_pylons()
def on_custom_toggled(self, use_custom: bool) -> None:
self.loadout_selector.setDisabled(use_custom)
if use_custom:
self.flight.loadout = self.flight.loadout.derive_custom("Custom")
else:
self.flight.loadout = self.current_loadout()
self.payload_editor.reset_pylons()