RndName 5cdfe62e2d Implement advanced skynet functions
- factor out own class for the iadsnetwork within the conflicttheater
- This class will handle all Skynet related things - no specific group_name handling necessary in future
- make iadsbuilding own TGO class because SAM & EWRs are Vehicle Groups. IADS Elements dont have any groups attached.
- added command center, connection node and power source as Ground objects which can be added by the campaign designer
- adjust lua generator to support new iads units
- parse the campaign yaml to get the iads network information
- use the range as fallback if no yaml information was found
- complete rewrite of the skynet lua script
- allow destruction of iads network to be persistent over all rounds
- modified the presetlocation handling: the wrapper PresetLocation for PointWithHeading now stores the original name from the campaign miz to have the ability to process campaign yaml configurations based on the ground unit
- Implementation of the UI representation for the IADS Network
- Give user the option to enable or disable advanced iads
- Extended the layout system: Implement Sub task handling to support PD
2022-04-19 10:41:16 +02:00

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779 B
TypeScript

import { useAppSelector } from "../../app/hooks";
import { LayerGroup } from "react-leaflet";
import IadsConnection from "../iadsnetwork/IadsNetwork";
import { selectIadsNetwork } from "../../api/iadsNetworkSlice";
interface IadsNetworkLayerProps {
blue: boolean;
}
export const IadsNetworkLayer = (props: IadsNetworkLayerProps) => {
const connections = Object.values(useAppSelector(selectIadsNetwork).connections);
var iadsConnectionsForSide = connections.filter((connection) => connection.blue === props.blue);
return (
<LayerGroup>
{iadsConnectionsForSide.map((connection) => {
return (
<IadsConnection key={connection.id} iads_connection={connection} />
);
})}
</LayerGroup>
);
};
export default IadsNetworkLayer;