dcs-retribution/gen/shipgen.py
2018-06-19 03:11:01 +03:00

39 lines
1.2 KiB
Python

from game import db
from .conflictgen import *
from .naming import *
from dcs.mission import *
from dcs.unitgroup import *
from dcs.task import *
SHIP_RANDOM_SPREAD = 300
class ShipGenerator:
def __init__(self, mission: Mission, conflict: Conflict):
self.m = mission
self.conflict = conflict
def generate_carrier(self, type: ShipType, country: str, at: Point) -> ShipGroup:
return self.m.ship_group(
country=self.m.country(country),
name=namegen.next_transport_group_name(),
_type=type,
position=at)
def generate_cargo(self, units: db.ShipDict) -> typing.Collection[ShipGroup]:
groups = []
for unit_type, unit_count in units.items():
group = self.m.ship_group(
country=self.conflict.defenders_side,
name=namegen.next_transport_group_name(),
_type=unit_type,
position=self.conflict.ground_defenders_location.random_point_within(SHIP_RANDOM_SPREAD, SHIP_RANDOM_SPREAD),
group_size=unit_count,
)
group.add_waypoint(self.conflict.to_cp.position)
groups.append(group)
return groups