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54 lines
1.8 KiB
Python
54 lines
1.8 KiB
Python
from game.event import *
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from game.operation.frontlineattack import FrontlineAttackOperation
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from ..debriefing import Debriefing
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class FrontlineAttackEvent(Event):
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@property
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def tasks(self) -> typing.Collection[typing.Type[Task]]:
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if self.is_player_attacking:
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return [CAS, CAP]
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else:
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return [CAP]
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@property
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def global_cp_available(self) -> bool:
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return True
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def __str__(self):
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return "Frontline attack"
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def is_successfull(self, debriefing: Debriefing):
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attackers_success = True
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if self.from_cp.captured:
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return attackers_success
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else:
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return not attackers_success
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def commit(self, debriefing: Debriefing):
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super(FrontlineAttackEvent, self).commit(debriefing)
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def skip(self):
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if self.to_cp.captured:
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self.to_cp.base.affect_strength(-0.1)
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def player_attacking(self, flights: db.TaskForceDict):
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op = FrontlineAttackOperation(game=self.game,
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attacker_name=self.attacker_name,
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defender_name=self.defender_name,
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from_cp=self.from_cp,
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departure_cp=self.departure_cp,
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to_cp=self.to_cp)
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self.operation = op
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def player_defending(self, flights: db.TaskForceDict):
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op = FrontlineAttackOperation(game=self.game,
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attacker_name=self.attacker_name,
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defender_name=self.defender_name,
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from_cp=self.from_cp,
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departure_cp=self.departure_cp,
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to_cp=self.to_cp)
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self.operation = op
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